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    2. L. B. Heuschkel
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    Posts made by L. B. Heuschkel

    • RE: Is this hobby on it's last legs?

      As well as a historical non-fantasy, Trelawney Cove. 🙂

      Plenty games out there. Plenty quiet on most these days because of the trauma conga that is 2020. I'm not personally seeing this as the end of the world -- I'd rather play with 4-5 dedicated people anytime over 200 randoms who are largely there to play MU* Tindr.

      posted in Mildly Constructive
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Is this hobby on it's last legs?

      The Advertisements section is a good place to look? Personally I play on two games which I find to be quite drama free, but of course everyone's experiences differ.

      posted in Mildly Constructive
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Having owned a dog who was terrified of strangers I can only second this. Don't let your damn dog run loose, and don't walk up to my dog uninvited. Boundaries, people. I don't want 50 kilos of unfamiliar German Shepherd coming at me like a missile when I'm out for a walk, and I don't want to pry 50 kilos of terrified and angry German Shepherd off your kid, either.

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Wizz Wow. That guy must feel like a real man now, having the guts and bravery to cuss out an eight year old. Much awe, so alpha, amaze.

      Sigh.

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Gray Harbor

      Squeeing quietly that we're now on 1:1 time.

      posted in Adver-tis-ments
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: The Work Thread

      @Cobaltasaurus Aaaaand you just explained why a lot of us no longer do. Which is no doubt hurting your boss' business and you'd think owners/managers in the food industry could do this math.

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Goblin I am like this with cheese sammiches. Dairy and wheat and sugar intolerant. And every so often -- get me a cheese sammich on sugar-filled white bread if it kills me.

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @tek Hear you so loud and clear on that one. And just in case your outburst relates to the game we're both on, hit me up anytime.

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      @Caggles AND WHAT GAME DID WE MEET ON?

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      It's hella depressing to sit in an open scene with no takers. But at least sometimes there are takers. I have never had anyone come up to me on grid outside of on one PennMUSH game where that was the culture.

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      @silverfox No, it doesn't. You need to announce it yourself on the RP channel or similar.

      What I usually do is make sure there are two people in an open scene, then announce it. People sometimes hesitate to come in if there's only one person -- whether it's not knowing this person and thinking maybe there's a reason they're alone, or that they're work slow and don't have space for a scene where they are the other person's only focus.

      Get two guys talking, though, and four others will be there in ten minutes (provided four guys exist on grid at the time, disclaimer, European timezone stupid, etc).

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Trelawney Cove

      @Pacha I believe you're quite right. Picture's nicked from Unsplash, a free picture site, and I do believe that's where it was taken.

      posted in Adver-tis-ments
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Trelawney Cove

      @tek We're getting a fair number of Jewish characters which is honestly not very surprising given that the vast majority of historical settings tend to largely ignore them. No one's sad to see the character demographics reflect our hype text.

      posted in Adver-tis-ments
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Trelawney Cove

      @tek It's on my to-do this for this week. 🙂

      posted in Adver-tis-ments
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      @mietze Drawing a blank there too. If I write in a scene description and in a note at the top of a scene that this is a slow scene, expect so and so much time to pose, blah blah -- and people complain it's not fast enough, then frankly, no code is going to fix their refusal to read words.

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Random funny

      @Wizz Man, my bedroom is a depraved nest of excitement. Because our backyard is full of bees and there's usually a few around in any given room at any time. XD

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Trelawney Cove

      Added bonus (or deterrent): Me.

      posted in Adver-tis-ments
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      @faraday Alternatively, a box similar to notes, but named Pace. Tolerance for pose time, essentially. Dropdown menu basically going
      30 minutes
      1 hour
      2-3 hours
      12 hours
      24 hours
      Hit me before the heat death of the universe

      I dunno. Might also just be people needing to just communicate. It's not a problem I run into a lot personally, because I make it very clear in my OOC comments when setting what kind of pace to expect if joining.

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: Web portals and scenes and grids oh my!

      @faraday Tempted to suggest changing the terminology to 'live' and 'asynchronous' instead. That way, the key isn't how fast people pose, but whether you should be able to expect a response within fairly short time, or within a day or two.

      posted in Game Development
      L. B. Heuschkel
      L. B. Heuschkel
    • RE: RL Anger

      @tangent I mean, this is obviously not good. Scraping the bottom of the barrel never is. But if it makes a few people higher up the food chain realise that perhaps paying teachers decent wages and giving them decent work conditions, it's not bad either. The process to get there, though. 😕

      posted in Tastes Less Game'y
      L. B. Heuschkel
      L. B. Heuschkel
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