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    2. Lisse24
    3. Posts
    L
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    • Posts 503
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    Posts made by Lisse24

    • RE: Real World Peeves, Disgruntlement, and Irks.

      Coworkers who do not realize that spam email is spam and take it seriously, especially since it's so transparent.

      "Hey! Your blog on shoes was wonderful! You should add a link to easycollegeessaywriter.com/buyouressays. I think it would go great with the topic!" inevitably ends up forwarded to me, leaving me to explain again and again and again why we're not going to add that link anywhere on our site.

      posted in Tastes Less Game'y
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      Lisse24
    • RE: Alternative Formats to MU

      @tat said in Alternative Formats to MU:

      @faraday said in Alternative Formats to MU:

      I have no philosophical objection to breaking out chat and RP into a separate stand-alone client, though there's a ton of work involved there when you account for all the different platforms. What I object to is expecting people to learn all these game-specific +-commands with crazy syntaxes.

      Yeah, this is basically what I want to see, and where I think the barrier to entry is for people. Hell, I've been MU*ing for nearly twenty years (dear lord), and I STILL look up the syntax for how to reply to a bb or add a job to a certain category. And I HATE doing it every single time.

      Give me GUI. Give me dropdown menus and submit buttons and edit buttons and reply buttons.

      Re: grids, I think there's an interesting question to be asked about what counts as a 'grid' on a non-telnet game. I've actually had this conversation a lot with people. What are the key components? Is it being able to 'walk' from room to room? Is it being able to look from one room to another? Is it a sense of where things are located? Is it the descs?

      I'd be happy with a clickable map with descriptions and have no need for 'walking'. But I also feel super strongly that I need both location orientation and descs. Some people have different requirements. But this is a great example of the sort of discussion needed if we really want web-based play, where there are so many possibilities telnet doesn't have.

      In my mind, grids serve two purposes: 1 - They provide a sense of space/location that is shared between all the users and 2 - They can promote stumble-upon/random RP (if that is encouraged in the game).

      A clickable map probably replaces the one. It probably doesn't even need to be as fine-grained as most grids are. If that map also included a list of players or scenes at that location, like +where does, it might also help with number 2, but I think games in general need a lot of work encouraging players to break out of their cliques and moving to a new format is a great opportunity to rethink things.

      posted in Suggestions & Questions
      L
      Lisse24
    • RE: System dealbreakers

      @apos said in System dealbreakers:

      1. Absolutely no means to organically find rp and having to reach out and page people to arrange RP scenes. Look, I just want to jump in and RP. I don't wanna talk to someone and create a weird, pseudo friendly acquaintanceship with every single person that has relevance to a potential story. That's just weird, man. No wonder WoD games feel like a meat market. If the way to find RP on a game is to talk to strangers OOC first, it's not really my thing.

      Quoting for emphasis. I am not going to page someone for RP unless I really, really want to RP with that person and have an objective to that RP (IE - introducing myself to the Prince, etc.). So games that don't allow for organic RP to form are going to lose me as a player, not because I think that's horrible and stomp off, but because I'm going to lose interest in any game where I'm not getting RP.

      posted in Mildly Constructive
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      Lisse24
    • RE: Code systems that make it easier to get on with the business of roleplaying

      @auspice said in Code systems that make it easier to get on with the business of roleplaying:

      Faraday's scene system.

      It's similar to the temproom system many WoD games use, but the added features it has are lovely. Being able to see what scenes are open with 'scenes' (with things like 'location,' scene summary (if set), etc. Being able to jump into a scene with 'scene/join' all help in getting access to RP (I don't have to wait for someone to send a meetme, for example).

      The system also allows you to define a scene/set (so no need to page each incoming person). It has a scene/log on the fly, scene/repose (so people can either read the full log to catch up or just the last few; again, no need to page people to catch them up!).

      When the scene is done? I just make sure the pertinent info is filled out and I can post the scene.

      Done.

      It allows me to focus on the RP. I love it. I probably love it the most out of everything she's done with AresMUSH. And I say this as someone who hates logging more than anything.

      I am so intrigued about this code. I'm not familiar with it at all, but it seems like it could be plugging some current missing holes in the code.

      Other code that helps RP:
      I loved Arx's +action and +storyreq systems are great.
      I personally think every game should have some version of Arx's +clues, even if they end up modifying a little.
      I was a big fan of RfK's +crisis system
      And even though Firan's code gets a bad rap, that rumor/gossip code was gold.

      posted in Mildly Constructive
      L
      Lisse24
    • RE: Real World Peeves, Disgruntlement, and Irks.

      My coworker loves thinking of new projects for me to do, without any consideration about how long what she's proposing will actually take me. Nevermind that due to my boss's slow hiring process, I'm currently trying to keep the ball moving in three different positions and am barely getting daily work done, let alone long-term projects.

      On the plus side, I've gotten a lot better with telling people very frankly when their work is at the very bottom of my to-do list and what that means for turnaround time.

      posted in Tastes Less Game'y
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      Lisse24
    • RE: Characters You Enjoyed Playing

      @goldfish said in Characters You Enjoyed Playing:

      Wyatt Fleet. Wyatt was a Deaf single father who very much believed that aliens had abducted him. Three times, if my old notes are correct. His belief in aliens was so deep that he had no problem bringing it up in normal conversation. "So yeah, I was doing good until the aliens abducted me. sips coffee My hearing was fine!" (It wasn't, Wyatt. STFU.). He was dead serious about anything supernatural being alien based and would argue with you about it. He was convinced they would invade and enslave the human race and it was only a matter of time. This made him into a gun nut doomsday prepper. Taking something so ridiculous and playing it very straight was the most fun I could have for free at the time. And that's what he was. Just straight up fun. He was Gone Too Soon, as BITN closed. I will miss that crazy SOB.

      Wyatt was so much fun to play with! I loved him to death. Really, I just loved BITN to death and the people there.

      posted in Mildly Constructive
      L
      Lisse24
    • RE: Good TV

      I've been watching Manhunt on Netflix. They just made me feel sorry for Ted Kaczynski. Not sure how I feel about that.

      posted in Tastes Less Game'y
      L
      Lisse24
    • RE: Characters You Enjoyed Playing

      I've loved a lot of chars, but my absolute favorite remains Lilana from Firan.

      She was a commoner adopted by a pair of clan leaders and, as such, was very close to power, while never having it. She was always kept at arms length, but never allowed to go off and forge her own way. She was smart and insightful, but her thoughts were always discounted. Her life was inevitably formed by politics, while she had no political ambitions of her own. All she wanted was to find a place where she belonged, and, in the end, she did. Hers was one of the few pure love stories I've played.

      My favorite scene also comes from Firan, but another character - who gave birth in the jail with Furen cursing in the background and Jaz playing midwife. #goodtimes

      posted in Mildly Constructive
      L
      Lisse24
    • RE: Lisse24's Playlist

      Just an update with where I've been for two weeks:
      A family emergency merged with closing and renovating a new house which merged with Thanksgiving and family time.

      On the upside, I have closed on my house (finally!), my kitchen is far less ugly and far more functional than it was a week ago, and I am no longer living with family, all of which equals to me actually being able to focus on gaming for extended periods of time the way I haven't been able to for the past couple of months.

      posted in A Shout in the Dark
      L
      Lisse24
    • RE: Your Opinions of These Games

      Fate's Harvest seems a bit sleepy for a game its size, to me. Most RP seems to happen in +events, which is fine, but my online times are so erratic, it's hard for me to plan ahead.

      F&L has a weird dynamic. Players are very welcoming, but they approach theme differently than most WoD games which through my char for a loop and in the end, my concept just didn't work there. They use a mix-mash of systems which makes it hard to navigate at times. I was never quite sure which set of rules to follow. Also, I had +jobs that I put in on day 1 out of CG open for months, and then closed without resolution. These were things like, "Hey, my integrity is 0, can that be fixed?" and "I need such-and-such added to my sheet." RP can be had, just don't expect staff support on any level. Any other sphere outside of vamp appears to be dead and in vamp, as others have said, there is more physical combat than I have seen in any other sphere elsewhere. There is no attempt to politic at all.
      That's not to say to avoid F&L just know what you're walking into.

      posted in Mildly Constructive
      L
      Lisse24
    • RE: RL Anger

      @ganymede You have my sympathies, and, for what it's worth, my prayers as well. If there is anything I can do for you in the RL or MU space, please let me know? Including a link to meal coordination, if you're getting that going.

      posted in Tastes Less Game'y
      L
      Lisse24
    • RE: RL Anger

      @darinelle
      https://www.tellyourbosstofuckoff.com/
      ?

      posted in Tastes Less Game'y
      L
      Lisse24
    • RE: RL things I love

      @Ghost You know, I get all paranoid when I try to make "edgy" characters, because I don't want to come off sounding like that.

      Obviously, I need to set the bar lower.

      posted in Tastes Less Game'y
      L
      Lisse24
    • RE: RL Anger

      I have found Twitter to be an amazingly effective tool at getting things done. I've had issues that went on for months resolved within an hour of an angry tweet.

      posted in Tastes Less Game'y
      L
      Lisse24
    • RE: How to use Potato MU Client

      Thanks all - that will probably be my next step.

      posted in How-Tos
      L
      Lisse24
    • RE: How to use Potato MU Client

      Did both those things, to no luck.

      posted in How-Tos
      L
      Lisse24
    • RE: How to use Potato MU Client

      So, I'm having a problem with Potato where, when it tries to save or change a file, it has apparently changed all the backslashes to forward slashes.

      As a result, whenever I close Potato or try to add a new world, I'm getting a bunch of errors. For example, the following is an error I get when trying to close the program:

      Unable to save skin prefs to: "C:\Users\Lisse24\skins\skin.prefs": Couldn't open "C:/Users/Lisse24/skins/skin.prefs": premission denied

      Any clue on how to fix?

      posted in How-Tos
      L
      Lisse24
    • RE: How much plot do people want?

      Yeah, I'm ceding the point on aspirations. It was early and that was just the first thing that sprung to mind.

      +storyrequest is probably a better model.

      posted in Mildly Constructive
      L
      Lisse24
    • RE: How much plot do people want?

      @Ganymede Aspirations, goals. Same diff when you haven't finished a cup of coffee yet!

      posted in Mildly Constructive
      L
      Lisse24
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