@tat said in Alternative Formats to MU:
@faraday said in Alternative Formats to MU:
I have no philosophical objection to breaking out chat and RP into a separate stand-alone client, though there's a ton of work involved there when you account for all the different platforms. What I object to is expecting people to learn all these game-specific +-commands with crazy syntaxes.
Yeah, this is basically what I want to see, and where I think the barrier to entry is for people. Hell, I've been MU*ing for nearly twenty years (dear lord), and I STILL look up the syntax for how to reply to a bb or add a job to a certain category. And I HATE doing it every single time.
Give me GUI. Give me dropdown menus and submit buttons and edit buttons and reply buttons.
Re: grids, I think there's an interesting question to be asked about what counts as a 'grid' on a non-telnet game. I've actually had this conversation a lot with people. What are the key components? Is it being able to 'walk' from room to room? Is it being able to look from one room to another? Is it a sense of where things are located? Is it the descs?
I'd be happy with a clickable map with descriptions and have no need for 'walking'. But I also feel super strongly that I need both location orientation and descs. Some people have different requirements. But this is a great example of the sort of discussion needed if we really want web-based play, where there are so many possibilities telnet doesn't have.
In my mind, grids serve two purposes: 1 - They provide a sense of space/location that is shared between all the users and 2 - They can promote stumble-upon/random RP (if that is encouraged in the game).
A clickable map probably replaces the one. It probably doesn't even need to be as fine-grained as most grids are. If that map also included a list of players or scenes at that location, like +where does, it might also help with number 2, but I think games in general need a lot of work encouraging players to break out of their cliques and moving to a new format is a great opportunity to rethink things.