@faraday said in How to Change MUing:
I think Firan proved that there's a market for such a thing. For me personally though it holds negative interest. If I want farming and mobs and random mission generation, I'll go play a MMO. I play MUs for the collaborative storytelling. Code, in general, hinders storytelling more than it helps.
I think the little side missions and things to do can actually add to a game if their designed in a way that they push players towards each other. I couldn't care less about having the prettiest coded dress or making sure I get all my prayers/praises/disses in each week.
@surreality said in How to Change MUing:
I like the 'idle time fillers' a lot -- provided they aren't creating such a huge benefit that people feel they have to engage in them to keep up.
This is why I left Arx in a nutshell. Lots to love about that game, but there were just so many little things to do and it felt if you weren't doing them you weren't really involved, and I never had the willingness/ability to check all of the boxes every week/day.
Little stuff to get people out and moving around and bumping into each other on grid is a plus for the people who enjoy it. It just shouldn't be a necessary thing, because then it turns into a grindy obligation.
Also yes. A little something to get people on the grid bumping into each other could be really beneficial, I think.