@Tempest said in What locations do you want to RP in?:
Or at least have my thoughts on why it's so prevalent. And the primary one is that doing something besides bar RP actually requires putting a bit of thought into your character (maybe I'm just getting more and more jaded lately, but a lot of people seem to really really be bad at making even slightly interesting characters --not that I'm a hero of creativity and fun or anything myself but more and more characters these days just feel like generic self-inserts 'i wish I was this pretty prince/princess') and why they would be doing something and setting a Bar RP scene usually requires 0 brain power (and tends to be pretty dull because of that). It also doesn't require communication between the two parties to explain why they'd be there.
So, yeah, I think this is a thing. When I make a character, especially when I make a mortal in a WoD game, I always think about what will make other people want to interact with me. If we take Danielle on F&L she has thing going on in a few different ways. Base level, she's a street artist, so that's an easy hook that can go a few different ways. Deeper, she's a psychic who gets visions of the supernatural world, which has led her to be Highly Suspicious of supers and causes her to go digging around in their business so that she knows what's up and how to protect herself. I don't mind her getting caught doing this, because the goal is not to know everyone's secrets, but to have a reason to be poking around places she wouldn't otherwise be, thus leading to RP.
However, I feel like sometimes people who create a character do so because the concept is interesting, but don't think about who is going to interact with that character or why.
I want to give a shout-out to Fifth Kingdom here, because when I peeked in there, their policy was that everyone had to have a position in court, which, again, helps people establish where/how they'll connect. Likewise, BITN had a rule that everyone had to be 'in the know,' which didn't completely end Bar RP, but did encourage people to create characters with past connections and networks.
TLDR; I don't think it would hurt games to help players think through how their character interacts with the world or other characters, perhaps even setting down hard and fast rules that encourages reasons to interact and interactions that move beyond shallow meetings.