MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Livia
    3. Best
    • Profile
    • Following 0
    • Followers 1
    • Topics 1
    • Posts 182
    • Best 69
    • Controversial 0
    • Groups 0

    Best posts made by Livia

    • Livia's playlist.

      Well it seems like I'm back in the hobby finally. Haven't really played more than a couple of scenes since before Haunted Memories went away, until the last few weeks. Thought I'd post stuff here, maybe catch up with some old peoples with new names.

      Current:
      Faith - City of Shadows

      Past:
      Elise - The Network
      The Penitent - HorrorMu
      Judy - NOLA
      Jehanne Mercier - Fear and Loathing
      Evelyn/Zelda/Jutte/Others - Haunted Memories
      Victoria Roth briefly - The Reach
      Karen for like 1 scene - Fallcoast
      Andriax - Dragonlance: Age of Mortals.
      Lisa - Reno
      Katherine - Reno
      Victoria - Echoes in the Mist (reimplemented as Judy)
      Rowan - Stargate MUX (Brief roster char that I took and then put back.)

      posted in A Shout in the Dark
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Livia said in What game system would you prefer for a big-tent nWoD project?:

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Admiral said in What game system would you prefer for a big-tent nWoD project?:

      @Livia Yeah. Maybe cap them at... completing one aspiration a week? That way you can get 1/5 of an XP once a week.

      We went with 'cap overall xp from any source'. Personally, I think Aspirations are good. Nobody ever bothers with Conditions anyway so it's not like that's a huge drag. But Aspirations give you something to strive, and let you drive your own story forward without having to wait on staff to run shit for you.

      You take those away, and you're just making more work for yourself in the long run, as players get bored that there is nothing for them to do and not enough plot but they're too busy to run PrPs…

      That's a choice you want to make very carefully.

      I hate short term aspirations. Every time I've done 2e character gen coming up with 'aspirations' in the system has always been my stumbling point. And then I get people telling me I should be completing 3-4 short term asps per WEEK and I'm wondering if I ever have time for anything else.

      They don't really have to be a total slog. They don't even have to be incredibly detailed. You can put in generalizations and work them out just fine.

      So if I had to come up with two short-term aspirations for a werewolf, I might go with:

      1. Talk to a werewolf I haven't met.
      2. Do a scene in non-human form.

      For a vampire, this could be:

      1. Resist the urge to feed at an inopportune time.
      2. Get a feel for how the local Harpy operates.

      Basically, think of what you would want to do with your character anyway, and make those an RP goal to strive for. Get rewarded. Always have something to look forward to, even if it's routine stuff.

      I just don't find this fun.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Pyrephox said in What game system would you prefer for a big-tent nWoD project?:

      Depends on how much RP I get. The only CoD game I'm on, getting any RP at all is pretty hard, and I've been faded myself with work stuff, so none in the last few weeks. But before that? 3-4 a week, assuming a scene a day. Fewer scenes, usually fewer Aspirations (although sometimes you get lucky!)

      I get that it varies, based on activity and availability, sure. But that still feels like so much 'paperwork' to me.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Horror MUX - Discussion

      @auspice said in Horror MUX:

      Also, we have had our first PC death!

      It is almost fitting it was The Penitent. It was very exciting. I stayed up too late. But I did not expect that KILL SCENE to hit my screen when it did.

      There are a few people who have to be consulted today (due to being offline, but in range of the events) about how things might roll out for their characters, so there may be more deaths in the fallout.

      Shit, meet fan.

      But really, I am loving this concept. I've always wanted an episodic game where things can shift around. We have so many MU*s now that don't even make it a year because peoples' attention span doesn't last. I think this may be the perfect answer.

      My most enjoyable PC death ever! Madison will be missed!

      posted in Mildly Constructive
      Livia
      Livia
    • RE: ITT: Names You Always See

      Well since this became a thing I guess I'll mention where it started, there's always a Sabine!

      posted in Mildly Constructive
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Admiral I voted 1e but I'd put a thing on it that I just hate the way 2e does XP. With beats and conditions and aspirations and all those systems.

      If you did 2e but just had a slow trickle of XP like most games have done without having to manage a million aspirations and conditions it'd be swell.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: The Great PC Death Dilemma

      @Arkandel said in The Great PC Death Dilemma:

      This might just be my perspective but I always believed there were just two major issues with PC death in MU* for most people.

      1. Ego.
      2. Identity/social loss.

      #2 is the big one for me.

      Having a character unexpectedly die can basically be the same as Ghost's original idea of having people retire/fade away anyway.

      I find it very difficult to play a different character with the same characters as the last one sometimes, where even though my friends are fine and want to RP with me, because I'm a new character they treat me very differently, etc etc. I went through alts like crazy after losing a character once because nothing really captured what I was missing, took lots of breaks, etc. I didn't really want to stop playing, but I was just unable to enjoy playing with the same characters as before.

      On the whole I'm like, okay with risk and character death in theory, but I just don't know what to do about some of the social things that come up with it.

      posted in Reviews and Debates
      Livia
      Livia
    • RE: NOLA: The Game That Care Forgot

      I'm making some sort of vampire or vampire adjacent creature.

      (Yay Mummy!)

      posted in Adver-tis-ments
      Livia
      Livia
    • RE: High Fantasy

      @Arkandel I dunno. On AoM in the Knights of Neraka we had our leader guy who was like level 16 and the next highest was like level 8? We RPd with him all the time but he never got to come on the adventures with us, which slowly just led to less and less happening.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: NOLA: The Game That Care Forgot

      There are non strix birbs available. Just get some protean or somethin.

      posted in Adver-tis-ments
      Livia
      Livia
    • RE: Horror MUX - Discussion

      @goldfish

      @goldfish said in Horror MUX:

      I stand by my statement in another thread.

      This is some wave of the future shit we are on.

      It was imperfect. Messy. Confusing. But it's been incredibly active. The short stories and constant waves of new information kept my character active. There is always something to talk about, discuss, plan or whatnot.

      If I had one issue, it would be this sort of pressure to be there or you'll miss something important. But this could be my hangup more than a game complaint. I'm about to leave town just as the story is coming to a close and I'm salty. (Even though, I probably won't miss it. Still. I might.)

      But the story isn't even The End! I'm already brewing the next version of The Confidant and I am totally psyched to keep on.

      I can certainly relate to feeling like missing out and needing a lot of activity to really get involved, and with my time zone and working 9-5 and work being pretty damn busy the last couple of weeks, it was hard to feel relevant. Plus my character was just the money behind the event investing in the tech, in the end I don't feel like Madison did much -- her contributions to the story weren't the biggest, but there were some, for sure.

      But as you say it's not The End, and we're all learning as we go on this. It can only get better!

      posted in Mildly Constructive
      Livia
      Livia
    • RE: NOLA: The Game That Care Forgot

      @RDC said in NOLA: The Game That Care Forgot:

      @Rinel said in NOLA: The Game That Care Forgot:

      Play true to theme, kids. This is New Orleans. It was a Nutria of Unusual Size.

      @RDC said in NOLA: The Game That Care Forgot:

      I find vampire's theme more compelling because I LIKE "but deep down you have to tackle the darkness inside you that you can never ever get away from".

      I like this if and only if the possibility exists for a vampire to constantly fight the evil and not just give in and lose forever. Being a vampire who wants to be good and has all of eternity (or is damned for all of eternity) to keep scrabbling toward the Light in her attempts to get there is very compelling to me.

      You totally can. You can trip and fall and lose Humanity, but you CAN get it back. It just isn't as easy as a Werewolf moving up and down or a Changeling healing Clarity damage.

      Everything I'm hearing really makes me think we should just get @Rinel to play an Ordo Dracul Sworn of the Ladder.

      To explain for Rinel's benefit, they're Ordo Dracul vampires. Adepts of Anoushka, Dracula's second childe, the Sworn of the Ladder seek to mitigate the curse through selfless deeds that would counter the cravings of the Beast.

      posted in Adver-tis-ments
      Livia
      Livia
    • RE: Things I've Learned Running Horror Mu

      @crayon
      so sad scott pilgrim

      posted in Mildly Constructive
      Livia
      Livia
    • RE: NOLA: The Game That Care Forgot

      @Rinel said in NOLA: The Game That Care Forgot:

      @Livia said in NOLA: The Game That Care Forgot:

      I wonder if I sohuld remake my sand elemental or something. I've never been able to succeed at Changeling though. Like I make a bit and then just go meh. And don't play it.

      Come play with me us!

      I'm playing with you RIGHT NOW

      posted in Adver-tis-ments
      Livia
      Livia
    • RE: Do you care about other people's music?

      @Thenomain said in Do you care about other people's music?:

      @Auspice

      Am I the only person left on the planet who doesn't use Spotify?

      No I am also with you on that one, I don't use Spotify.

      I voted no. I don't really 'listen to music'. I rarely have it on. Sometimes I might feel a need to listen to a specific song, but once that's done I'm back to whatever. I find it distracting otherwise. I don't make playlists for my characters and don't listen to other people's playlists, heh!

      posted in Mildly Constructive
      Livia
      Livia
    • RE: King of Sex Mountain

      Wake up, settle into work, drink chai, find this. What a morning it's been.

      posted in Game Development
      Livia
      Livia
    • RE: ITT: Names You Always See

      @Wretched Hey that's been one of my go to names >.>

      posted in Mildly Constructive
      Livia
      Livia
    • RE: The Board Game Thread

      @ominous said in The Board Game Thread:

      I've been really getting into 18XXs lately. Then again, I am a bit neurotic.

      I need to upvote this a million times. Just because someone mentioned 18XX. Any particular ones? 😄

      posted in Other Games
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Admiral said in What game system would you prefer for a big-tent nWoD project?:

      @Livia Yeah. Maybe cap them at... completing one aspiration a week? That way you can get 1/5 of an XP once a week.

      We went with 'cap overall xp from any source'. Personally, I think Aspirations are good. Nobody ever bothers with Conditions anyway so it's not like that's a huge drag. But Aspirations give you something to strive, and let you drive your own story forward without having to wait on staff to run shit for you.

      You take those away, and you're just making more work for yourself in the long run, as players get bored that there is nothing for them to do and not enough plot but they're too busy to run PrPs…

      That's a choice you want to make very carefully.

      I hate short term aspirations. Every time I've done 2e character gen coming up with 'aspirations' in the system has always been my stumbling point. And then I get people telling me I should be completing 3-4 short term asps per WEEK and I'm wondering if I ever have time for anything else.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Alien RPG coming soon...

      @Auspice This is such a fine idea.

      posted in Other Games
      Livia
      Livia
    • 1
    • 2
    • 3
    • 4
    • 1 / 4