@Arkandel said in The Great PC Death Dilemma:
This might just be my perspective but I always believed there were just two major issues with PC death in MU* for most people.
- Ego.
- Identity/social loss.
#2 is the big one for me.
Having a character unexpectedly die can basically be the same as Ghost's original idea of having people retire/fade away anyway.
I find it very difficult to play a different character with the same characters as the last one sometimes, where even though my friends are fine and want to RP with me, because I'm a new character they treat me very differently, etc etc. I went through alts like crazy after losing a character once because nothing really captured what I was missing, took lots of breaks, etc. I didn't really want to stop playing, but I was just unable to enjoy playing with the same characters as before.
On the whole I'm like, okay with risk and character death in theory, but I just don't know what to do about some of the social things that come up with it.