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    Posts made by Livia

    • RE: The Great PC Death Dilemma

      @Arkandel said in The Great PC Death Dilemma:

      This might just be my perspective but I always believed there were just two major issues with PC death in MU* for most people.

      1. Ego.
      2. Identity/social loss.

      #2 is the big one for me.

      Having a character unexpectedly die can basically be the same as Ghost's original idea of having people retire/fade away anyway.

      I find it very difficult to play a different character with the same characters as the last one sometimes, where even though my friends are fine and want to RP with me, because I'm a new character they treat me very differently, etc etc. I went through alts like crazy after losing a character once because nothing really captured what I was missing, took lots of breaks, etc. I didn't really want to stop playing, but I was just unable to enjoy playing with the same characters as before.

      On the whole I'm like, okay with risk and character death in theory, but I just don't know what to do about some of the social things that come up with it.

      posted in Reviews and Debates
      Livia
      Livia
    • RE: Gauging Interest: Promethean?

      Ooh, I'd probably give it a go. I'm only vaguely familiar with Promethian, but I've been curious.

      posted in Game Development
      Livia
      Livia
    • RE: TTRPG's You've Wanted to MU* (But Probably Won't)

      Phoenix Dawn.

      Card game RPG that is all about hand management and has a little bit of deckbuilder in it. It's very interesting to stare at your hand and work out what string of actions you can put together -- no RNG dice rolls, just work out the best way to play the hand you have.

      I also find the setting pretty interesting.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Cary's Playlist

      One day, we will cross paths again!

      posted in A Shout in the Dark
      Livia
      Livia
    • RE: General Video Game Thread

      @Auspice said in General Video Game Thread:

      Hardspace: Shipbreaker is my new favorite game. All the ❤ to @Livia for gifting it to me.

      ❤

      It is so fun! And satisfying when you figure out how to make it all come apart efficiently ...

      posted in Other Games
      Livia
      Livia
    • RE: Livia's playlist.

      I guess sometimes just talking about a thing makes a thing happen. Updated!

      posted in A Shout in the Dark
      Livia
      Livia
    • RE: Horror MUX - Discussion

      @surreality said in Horror MUX - Discussion:

      Also, it was never a large game. It hit something of a perfect storm of people becoming very busy/ill/etc. all at once last I was there (a bit before the pandemic hit). So just a few people being knocked out makes a big difference, and we had a fair amount of that.

      For sure.

      I just thought people would come back and such.

      Not that I can really speak to that. I thought working from home would make RPing a bit more likely, but it was the opposite!

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Horror MUX - Discussion

      @Ominous said in Horror MUX - Discussion:

      A game structured like this needs energy and I suspect any lapse of energy grinds it to a halt, since there is no BaRP to really keep things coasting on momentum between the set pieces.

      I dunno, the facility RP between the stories facilitated that, and there was always room for casual RP during most stories. The game sort of halted during one of the stories. I know I personally wasn't clicking with the setting very well, but I figured it was just a me thing and the next setting would come around etc.

      Though I admit I was kinda thinking my character was complete, I sort of told the story I wanted to tell through her various selves and was debating starting a new person. It may have been the character not clicking as much as the setting.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Horror MUX - Discussion

      I don't think anyone has been on in some time, game kinda just stopped. 😞

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Dungeons and Dragons 5e Combat in a Mush

      I play a lot of D&D 5e, and only once or twice have I used actual grids. Theatre of the mind stuff works fine, imho.

      posted in Game Development
      Livia
      Livia
    • RE: Kraken's Playlist

      @zKraken said in Kraken's Playlist:

      Kaleb! Nora! So awesome to see you both. Playing anywhere good these days?

      And Hi Livia! I remember you too. Asklepios was a snake-vampire with a split personality and a love of cobras, lol. I'm positive we RP'd before, I think you ST'd for me. But I can't remember either, It's been so long

      Yeah! I have vague memories.

      When people post about old HM I kind of have to figure out which 'era' of HM they were in because I was kinda early days and onwards. At least I have to figure out which vampire I was playing at the time. I had six of 'em! xD

      posted in A Shout in the Dark
      Livia
      Livia
    • RE: Kraken's Playlist

      Asklepios is a familiar name from the HM days but I can't really remember anything specific.

      Anyway hi!

      posted in A Shout in the Dark
      Livia
      Livia
    • RE: Invisible Sun

      @TheOnceler said in Invisible Sun:

      @Ghost said in Invisible Sun:

      I think it is ONLY worth it if you have a dedicated group of players you can guarantee will invest and stick with it.

      That also describes Risk Legacy, which is like $40.

      As for Kingdom of Death, Gloomhaven is a quarter the cost for twice the longevity. If you're just after minis go with KoD, but for a price-to-value proposition you absolutely can't beat Gloomhaven.

      Personally I think KD is a way better game than Gloomhaven.

      posted in Other Games
      Livia
      Livia
    • RE: Invisible Sun

      @nyctophiliac said in Invisible Sun:

      Have you seen Kingdom of Death? That looks like a $400 initial investment and then you gotta buy minis on top of that. UGH.

      These people are nuts.

      THAT BEING SAID I wouldn't mind a MU with the Invisible Sun setting/theme/flavor. A girl can dream.

      As an avid Kingdom Death player that's not quite true. That initial investment is enough to play the game. Any minis you buy on top of that are for expansion purposes. The base game actually comes with a lot of minis. 3 huntable monsters, 4 boss monsters, and then all the survivor miniatures with all the equipment they can have on top of that. If there's a bit of gear you can put on your character in the game, there's a piece of plastic you can put on your mini to represent it.

      It is expensive, no doubt about it. But there's a lot of stuff in that box.

      posted in Other Games
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Livia said in What game system would you prefer for a big-tent nWoD project?:

      @Ganymede said in What game system would you prefer for a big-tent nWoD project?:

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      If you have only 1-2 days a week you can RP and you know Bob over there, RPing daily, is hitting the XP cap every week and people are making it really obvious ('yeah you'll need like, 20 dice to be able to manage this PRP') that you NEED MORE XP......

      Why the hell are you worried about Bob?

      I used to be a huge advocate of flat advancement, but it was because I didn't want to fall behind XP-wise. No one likes to feel that way. But when I came to the conclusion that the disparity in XP is largely unimportant on most games, I stopped worrying about it.

      XP did not help Wes get the Seneschal spot in Las Vegas. XP did not help Maddy take over a chunk of Portland's night scene. XP did not help Cai become Hierophant on RfK.

      I did that.

      The funny thing is I'm not really worried about being behind on XP, or having less XP than other people.

      Hell I came in fresh on F&L when your Wes and your Circle were in power as Jehanne and immediately started messing with what was going on, making alliances and making things difficult for the Circle, as my tiny little Jehanne (XP wise at the time at least).

      The issue is I do feel bad when I'm not optimising my advancement. When not using the system hurts me.

      As I said, I'm 'gamey' enough and 'competitive' enough to want to get the most I can when it comes to game systems.

      But Aspirations have literally actually made me decide not to make a character when I got to the part in chargen about setting up some aspirations. I decided not to play instead.

      Alright. So, let's say that xp is capped at, say, five beats a week from any source. Plots, conditions, etc.

      That means that you don't have to use aspirations, and you can be gamey and whatnot and still not have to worry about this one system. It just means that you have to utilize others more.

      Would that be acceptable?

      Yeah it would be pretty swell.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: Legends of the Old Republic - In Progress Star Wars Game

      Ohh, Old Republic stuff. I'm interested.

      posted in Game Development
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Ganymede said in What game system would you prefer for a big-tent nWoD project?:

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      If you have only 1-2 days a week you can RP and you know Bob over there, RPing daily, is hitting the XP cap every week and people are making it really obvious ('yeah you'll need like, 20 dice to be able to manage this PRP') that you NEED MORE XP......

      Why the hell are you worried about Bob?

      I used to be a huge advocate of flat advancement, but it was because I didn't want to fall behind XP-wise. No one likes to feel that way. But when I came to the conclusion that the disparity in XP is largely unimportant on most games, I stopped worrying about it.

      XP did not help Wes get the Seneschal spot in Las Vegas. XP did not help Maddy take over a chunk of Portland's night scene. XP did not help Cai become Hierophant on RfK.

      I did that.

      The funny thing is I'm not really worried about being behind on XP, or having less XP than other people.

      Hell I came in fresh on F&L when your Wes and your Circle were in power as Jehanne and immediately started messing with what was going on, making alliances and making things difficult for the Circle, as my tiny little Jehanne (XP wise at the time at least).

      The issue is I do feel bad when I'm not optimising my advancement. When not using the system hurts me.

      As I said, I'm 'gamey' enough and 'competitive' enough to want to get the most I can when it comes to game systems.

      But Aspirations have literally actually made me decide not to make a character when I got to the part in chargen about setting up some aspirations. I decided not to play instead.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Derp said in What game system would you prefer for a big-tent nWoD project?:

      @Arkandel said in What game system would you prefer for a big-tent nWoD project?:

      My point here is that there are players - many - who don't.

      I'm not saying that people have to use them. If you refuse, then you refuse, and my options on that are limited. I'm saying that if you refuse to engage with a core mechanic of the game system, then the problem is that you aren't utilizing the rules of the game, not that something extra is being put upon you.

      If places want to HR out Aspirations, cool, but it is how the game works until made otherwise. Refusal to utilize them really only hurts you, not anybody else.

      I realise not using Aspirations hurts me. But I find using this core mechanic of the game system so extremely unfun.

      That's it. It's not fun. To me. But not using it hurts me.

      That is the whole of my problem.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Arkandel said in What game system would you prefer for a big-tent nWoD project?:

      @Livia said in What game system would you prefer for a big-tent nWoD project?:

      @Pyrephox said in What game system would you prefer for a big-tent nWoD project?:

      Depends on how much RP I get. The only CoD game I'm on, getting any RP at all is pretty hard, and I've been faded myself with work stuff, so none in the last few weeks. But before that? 3-4 a week, assuming a scene a day. Fewer scenes, usually fewer Aspirations (although sometimes you get lucky!)

      I get that it varies, based on activity and availability, sure. But that still feels like so much 'paperwork' to me.

      YMMV.

      My experience is that a significantly smaller number of people files for aspirations at all than those who do.

      The ironic thing about that is, on games with a limited XP 'income' in general that alone creates disparities due to diminishing returns.

      Of course. But with it tied to XP I feel like I'm hurting myself if I don't maximize it. I'm gamey/competitive enough to want to maximize things.

      posted in Mildly Constructive
      Livia
      Livia
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Pyrephox said in What game system would you prefer for a big-tent nWoD project?:

      Depends on how much RP I get. The only CoD game I'm on, getting any RP at all is pretty hard, and I've been faded myself with work stuff, so none in the last few weeks. But before that? 3-4 a week, assuming a scene a day. Fewer scenes, usually fewer Aspirations (although sometimes you get lucky!)

      I get that it varies, based on activity and availability, sure. But that still feels like so much 'paperwork' to me.

      posted in Mildly Constructive
      Livia
      Livia
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