@Arkandel I think big scene events on every game, unless it comes with a build up, tends to suffer the same half engagement from a sizable portion of the participants. If you want people to shine at their best, they need a smaller stage on which the stakes seem personal.
re: Combat Dinos. I certainly play one of them. That said, being a complete and absolute dino from there were only a handful of players, and probably with consummate advantage of xp.. I still can't do it all. I can do combat (and with only two combat skills above 1) , and I can do stuff related to war. That skill cost increase really, really, really slows you down. Anyone who invests in combat is going to be unable to do it all. It just isn't possible.
What is possible is for a rank 8-9 to be top tier combat pretty much straight out of the gate. After everybody collecting @randomscenes from them, they should be able to bump their weapon skill to 5. If they play a noble it'll take them a bit longer, but not that long.
Same with being good at anything.
Where newbies get the short of end of the stick, I feel, is in clues. Clues are a great gateway into plot and feeling included, and roleplaying about, but instead there's this artificial wall that directly discourages dinos with lots of clues to share with the newbies.
When you talk about AP limiting people; it limits me. I can't see myself sharing a clue again anytime soon. Perhaps once every blue moon. And if some newbie stumbles onto some of those clues, and comes to me with star eyed joy for their shinies, I'll feel a bit bad about robbing them of that joy. Because if it was related to something I should've probably clued them into, they could've been building on the clue instead of sinking a lot of time and effort (now that investigations take way longer) to just duplicate.