@d-bone said in Armageddon MUD:
If we were to use Armageddon as a comparison, you make a mistake because you were not informed, or otherwise just behave not 'normally'- (or to be fair, don't take the game's wilderness seriously- though information on where you can go to new players is fairly scant) the game deletes your save file- and the reload takes anywhere from 2-3 days approval process on top of your character design process down time.
I mean... People iron man Dark Souls. Mostly speedrunners, but...
Anyway, you're taking the comparison way too far. I simply meant that Dark Souls is an unforgiving and brutal game. So is Armageddon. I did not mean to compare an RPI MUD to a hack-and-slash RPG in every aspect.
Also, I'd argue the point that Dark Souls is more or less fair every time, and that most deaths can be considered a learning experience. I didn't have a terrible amount of issue with most of the bosses. Most of my deaths came from a horrible camera and janky controls on narrow walkways over bottomless pits or massive drops.
As for Armageddon, like... most of those issues have been addressed on this thread. Documentation has apparently been improved, despite, in my opinion, being already fairly extensive. Here's a page that gives you a map and lists all the important locations. It tells you some dangerous places to go, gives you a link to more information on one of them, and then further links to an even more in depth map. Here's a link to the Jobs helpfile that lists several decent starter jobs for anyone who needs a few bucks. Or... I think they use obsidian coins? Here's a link to a page all about the music theory and history of music in the world of Zalanthas and how it's differed in the two main cities! Why? I dunno'.
As has been pointed out, the game's under new management. Staff is different, apparently less murderous. I only know this because I read the previous comments where it's been said about thirty times. I understand that a game as long lived as Armageddon produces a few sore spots and definitely churns out horror stories, but like... I don't know. Maybe give the new guys a chance before damning them with the sins of their predecessors. Or don't. I'm not particularly biased either way.
The lack of information on how to address a Templar is, admittedly a headscratcher. As seen here, it lays out how to address a Tuluki Templar, but apparently that city has been closed to PCs? I have no idea. I'd recommend sending up a request to staff. Seems more like oversight to me, or someone forgot to update the website's help files. Not exactly an uncommon occurrence.
I don't play Armageddon because those monsters endorse hairless dwarves, and I for one won't be a part of that injustice, but it seems like a lot of the same complaints that keep getting brought up on this thread are a bit outdated for this game with 20 years of history behind it.