@sunny It has basically been said over and over in the thread, and numerous people have flat out said that they don't think this should be done.
Posts made by Meg
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RE: Alternative Formats to MU
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RE: Alternative Formats to MU
@rook Full stop, no. This is the same shit that happened to @surreality when she posted for /one question/ and then people were criticizing shit for a game that was nothing about what she asked and she hadn't even opened yet.
Legit, no. No. You may think this is all fine, but it's not. It isn't like walking into a developer meeting and raising your hand and whatever. Someone asked a question, specifically, about what people had tried in other formats. They suggested an idea that they were tinkering with.
They didn't ask, 'please list all the reasons you think I am wrong for wanting to develop this thing'.
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RE: Alternative Formats to MU
@auspice said in Alternative Formats to MU:
The other big thing to consider: inclusivity. I've known a lot of people over the years who MU* because they are blind and it's a game they can play. How many of these shiny new things could they utilize with the same ease? Screen readers could pick them up, but not as fluidly as a MU* client's screen.
Actually, inclusivity would be improved, likely.
See:
https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIABecause web developers have had to think about these things a /lot more/ than when MU*'s were first designed.
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RE: Alternative Formats to MU
@surreality The possibilities are endless! Code is amazing!
@Rook One day, I will. But that day will be when I am much further along to where it isn't really fucking shitty when I start that thread and get a bunch of people not suggesting improvements or possibilities, but just 'this is a horrible idea; it will never work for MU*s and you are horrible for wanting a web-based UI'.
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RE: Alternative Formats to MU
@auspice Why would this need to eliminate phone MU? Or using not a mouse?
Actually, with AngularJS, I can implement so much more in terms of touch-responsive UI. I could, hell, integrate a swipe left, swipe right, swipe up, swipe down motion to move your character through the grid. How fucking awesome would that be?
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RE: Alternative Formats to MU
@rook some of us have started use casing and wire-framing for this kind of thing. I don't think it is nearly as complex as you make it out to be, but it's also not simple. Some of what is in a MUSH can just be left on the cutting table, honestly.
And, of course, any implementation won't match everyone's preferences. So you may still want to take a base code and tweak it, and yes, you'd need a coder to do that.
None of this solves the coding problem or that our medium is still text-based roleplaying and if someone doesn't want to do that, it won't be the right medium.
What it does solve, however, is that man, my wireframes look pretty and it would be fun to update MUSH for the decade we are in.
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RE: Alternative Formats to MU
@rnmissionrun not if it was already part of the platform and all you had to do was change some configuration options.
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RE: Alternative Formats to MU
@thatguythere said in Alternative Formats to MU:
@meg said in Alternative Formats to MU:
It's a people problem. You have a people problem where people aren't using basic etiquette, and then blaming it on something else entirely in this thread.
You have a much higher faith in humanity than i do, basic etiquette is not a common thing, so yes I am against shifting to a technology that makes it's lack more glaring.
Right now some number between 0 and 100 percent are slow due futzing around on the web while rping, I think if the game was web based that number would rise. If it rises because people are rude or because the technology changes makes no difference to me, I care about it rising.
I don't see how this would be different than cell phones in daily life, I was in a line yesterday, multiple people were dicking around on their phones. No biggie. Two people causes the line ot me slower because of this because they didn't move promptly when it was their turn. Yes those folks were rude but the technology allowed their rudeness to have an effect.And if it was 1948, those same two people would have been slow because they were reading a newspaper.
Again. This is a people problem.
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RE: Alternative Formats to MU
@thatguythere said in Alternative Formats to MU:
@ganymede
And I do think the technology will make the problem I have with the players worse.Disagree. I am with @Roz. I /for sure/ am slower doing housework between poses than browsing the internet. So it is on /me/ to either a. do something where I can be attentive and fast in responding or b. if I absolutely have to do something that will make me slower, warn for it.
It's a people problem. You have a people problem where people aren't using basic etiquette, and then blaming it on something else entirely in this thread.
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RE: Alternative Formats to MU
The internet exists whether you are on a dedicated client or not. Even if I load a game up in the browser or in Potato, I spend the same amount of time between poses doing whatever I want to be doing on the internet to bide my time until my partner writes me something interesting.
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RE: Alternative Formats to MU
@faraday said in Alternative Formats to MU:
Yeah I think "lack of desire to prioritize" is usually the reality of "don't have time". I "don't have time" to learn Spanish, but if I spent a few less minutes a day arguing on MSB I could probably learn a little bit. Priorities
But then //who will be here to argue at each other//????
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RE: Alternative Formats to MU
@rnmissionrun said in Alternative Formats to MU:
I honestly do not think that simply moving from MUSHcode to Python (or Ruby) will make it 'orders of magnitude' easier. Sure, it might help some folks, but IMO if you don't have the aptitude for coding, simply switching languages isn't going to make any difference. The problem is that doing anything non-trivial in /any/ programming language requires real skill. Non-coders probably won't have those skills, or be interested in developing them.
Lol. I once showed a real coder (a man who has worked as a systems architect in C, C++, and C# and node.js and all kinds of languages for 20+ years) some MUSH code and he stared at it in horror and couldn't figure it out.
He could probably learn Python in a day.
And that's an /experienced coder/ learning. Not an inexperienced one.
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MSB Cares
Hi guys! I am posting for @Cobaltasaurus this time. We all go through rough patches, and she is going through one right now. So, one more opportunity to earn your MSB cares badge and donate to help someone who has done a lot for our community.
The go fund me has all of the information, but in the tl;dr of her own words: I lost the job that was keeping me afloat with a week's notice, spent everything I had moving across the country so I wouldn't end up stranded/homeless in December. Have new job lined up (delivery) but need to get my insurance transferred (apparently car insurance is per state :/), and get it registered, and I don't have the funds to do that. Need Money > Get Job > Need Money For Job. >_<
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RE: How much Code is too much Code?
@arkandel said in How much Code is too much Code?:
Keep coders busy, otherwise who knows what they'll end up doing with their free time.
Taking over the world.
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RE: Regarding administration on MSB
@ganymede She's not gonna recognize that, but now it will be in my head the rest of the night.
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RE: Regarding administration on MSB
@thenomain I will be moonwalking away again, and returning to deal with all of the shit I have to do offline, not considering /anything/ at all.
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RE: Regarding administration on MSB
@auspice Can we not escalate this into saying that? That someone having an issue with something makes it so that they have a vested interest in hurting someone or seeing them hurt?