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    2. Misadventure
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    • Posts 2509
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    Best posts made by Misadventure

    • RE: Ruiz

      Some day I shall create a wiki that has statements, counter statements, and thread logs, and game logs.

      It will have a section for active predators, and for people who routinely damage without a plan or intent.

      It will have MU* player posting tropes.

      Ideally, people will be able to annnotate conversations with trope names much like games of chess are recorded, or logical fallacies. Or enticement scripts.

      posted in Reviews and Debates
      Misadventure
      Misadventure
    • RE: Corporations Are People, Too!

      Only if they can be executed.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: First Through the Gate Syndrome

      Not directly related, but I seem to recall some places/people writing a set and then leaving it there to read. And there have been places with pose recall so folks entering can catch up. Those were helpful to me.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Ruiz

      @Ghost Shall I call it "Are you Mad Libs?

      Might want to break this off. One offhand comment is fine, but this isnt a thread to derail with my waggery.

      posted in Reviews and Debates
      Misadventure
      Misadventure
    • RE: RL Anger

      It vaguely reminds me of a friend, who would eat just about anything. He ate belut.

      However he was afraid of artichokes. I was amazed so I cooked some for he and his wife. First he said they didn't look the same, and it turned out that after 20 years of fearing artichokes, he actually disliked cauliflower. After about three minutes of thinking, he realized that that the cauliflower he had eaten had turned out to have a giant, dead, cooked caterpillar in it.

      So sometimes you may need to recheck your causes. Or maybe mayonnaise is just nasty.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Rewards in WoD

      So Eclipse Phase Versus World of Darkness.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Stranger Danger?

      @Ghost
      Know, learn or guess what your personally vulnerable roleplay topics are.
      Don't do RP thats personally vulnerable.
      Dont' give out personal details like names, locations, job title.
      Don't share any social media, it's a network of places for you and others to make security mistakes.

      If there are questions about people you RP wiith, ask them. Ask others. You dont have the believe anyone and you need to remember both manipulative intent, and personal bias.

      Remember that these are people, with all the human traits, good and bad.
      Remember that you are worthwhile.
      Look up manipulation techniques, such as framing everything as what you owe others. Resist them. Discuss what you feel and walk away from those who are repeat offenders.
      In game events do not justify bad behavior as a player.
      If you are connecting romantically, sexually, or as companionship, it comes with all the risks of using an app to find someone for the same. Stalkers, grifters, users, abusers galore, entitled, jaded, etc
      You don't owe anyone your time.
      You don't owe anyone anything other than basic good citizenship.
      You'll be lucky to finnd some great friends you can suspend all this with.
      If you must use other media like discord, ideally create accounts per game.
      Do not go on camera.
      Do not expect staff to be more trustworthy. Being staff just means they get something done.

      They say that nicotine addiction after a certain point is about relieving the withdrawal. If someones "friendship" feels like you are in trouble and then when you do the right thing, it feels better, get away.

      Still make friends and delight in how awesome a lot of people are.

      posted in Reviews and Debates
      Misadventure
      Misadventure
    • RE: RL Anger

      Interested in you, but afraid to leave her boyfriend?

      There is no interpretation of this line that doesn't give me the willies.
      Is he abusive?
      Is she with him purely for security?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Fantasy Systems

      I don't think a Ars Magica MU* would do well. I could be wrong, but it would be like an all Mage MU*.

      Now if you went whole hog, and actually split up all the players across different Covenants across a setting slightly closer together than the source books, and gave them reasons to work together as well as disagree diplomatically over cultures, resources, and major events, you could have some high agency fun. People who wants to stay local could focus on their own RP,, adventures of the Companions, and so on.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: A.I. in the Community

      My very little experience talking to people using AI to write
      (one author chgecking their work for issues, one GM having AI write up descriptions and events that aren't /intended/ to impact play unless a player runs with them, and a player trying to see if the AI can provide enjoyable responses or a cohesively written summary of the scene)

      none of them have tried to have the AI correctly produce exact context that would make information meaningful. That is in part due to the length limits they work with for prompts and the AI's memory. I know that mnore resources could be made available and rules abnout what to never for get could be put in, but I've not seen it.

      Can an AI suggest that an NPC is proud, and put in 2-3 details in a scene the players could play on that without being explicit? Even if prompted to do so?

      I dont know.

      I think I would be more accepting of a ST using AI to help produce content details and well phrased poses. On one hand, more, organized, content would help the STs. On the other it might eat at the unstated and often unconcious bias that if a ST says it, it has weight, especially if they are a staff ST. Like the results will impact the setting more. It might undermine that sense of value even if it didnt alter the actual weight.

      posted in Reviews and Debates
      Misadventure
      Misadventure
    • RE: RL Anger

      As a species, we are bad enough about neglect. Purposeful actions are another scale of nasty.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Fantasy Systems

      For the most part, the GM is not present is just a series of methods the players use. Rotation of ST duties is most typical, because most players are NOT comfortable with the idea that they are making up everything as they go.

      Basically, only extreme fans of a given genre or property, who are happy that it played out "right" can easily be without a GM. You see that in folks who play MegaMan or Video Game or Cartoon based properties. They love how the property was portrayed and they want to create more of that. They don't need mystery, or even uncertainty in conflict. Cobra, the Decepticons, the villains are (almost) always defeated, and when they aren't its a conscious choice, not a wargame method of deciding.

      I have looked at ways of having a set truth that is unknown, like Clue, where the Who, Where and How are in fact set and known by no one. However, you can only produce negatives with that set up, you can't easily generate information to discover that reacts to the true information in a rational and distinct way. The Castle of Magic boardgame used a list of like 16 numbers on each card so people could find out SOMETHING about hidden truths, but its still very factual stuff, not characterized. Examples: Person A is NOT from Faction 1. Faction 2 is neutral towards Goal Beta.

      In the end, (I think) players would like characterization and interactivity with the unknown. That always, even if briefly, scene by scene, topic by topic, requires someone to know the truth and be the ST/GM for a bit.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Ground Zero - Help Needed!

      What about the NWOD system stands out that you would use it? Other than "lots of people know it already"?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Windows 8 & 10 - Thread Updated

      @HelloRaptor said:

      Eu não entendo o que você está dizendo, você poderia explicar?

      Well, I think so, Brain, but if Jimmy cracks corn, and no one cares, why does he keep doing it?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Fallout to WoD Conversion

      It's Fuzion which often hurts my feelings though Atomic was, if I recall, a very good creator for Fuzion.

      In case you wonder, Fuzion is a mix of Cyberpunk/Mekton and Hero System.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Star Wars: Insurgency

      I like the idea of multiple dimensions of resolution or detail in a roll. I still really dislike the One Roll Engine (roll pools of D10s, find sets of the same value like 3 rolls of 2 are read as 2X3 and they use the 2 and the 3 to resolve things).

      So far my favorite is still Don't Rest Your Head, Where you roll from a few pools (Always at least Discipline and Exhaustion Pools), count successes vs the GMs successes. BUT, whichever pool rolled the highest single die (or use more of the rolled dice as tie breakers) that sways the feel of the resolution. So maybe Discipline dominates, and skill and knowledge ruled the outcome. Maybe Exhaustion dominated and you grow more tired, using a lot of effort in the scene. Maybe the GMs Pain pool rolled the highest value, so even if you won the resolution, it costs you something.

      Love it love it love it.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Random links

      Send them to Amityville.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: PB 'realism'

      This person does not exist dot com

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: This One Time At Sports-Camp

      THIS is why you don't set a game in Cleveland.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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