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    Best posts made by Misadventure

    • RE: RL things I love

      @ganymede Thppppt. You have other talents, that much is certain.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: MUs That We Would Love To Make (But Won't)

      The idea was a mix of Scion and Birthright set in the Victorian Era. Then I realized that anything mentioning race would be an invitation to disaster.

      (Children of Gods taking over regions, trying to change them, and better their place in a world dominated by the British and other empires.Who also have Scions.)

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Valorous Dominion

      @Arkandel Here I was hoping you were referring to The Murderbot Diaries.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: The Dog Thread

      GIGANTIC dog + armor = panzerhund

      Cobalt will be fiercely unstoppable.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Influence/Reputation system?

      Yes, I have not personally seen any Kinfolk/Wolfblooded abuse other than in a house rules sense, and feeling left out of play. Mind, abuse isn't the critical thing here, I use it as it's a variant on a common RP bit, the friendship or romantic relationship.

      My topic, the direction I am going in, is trying to get players to at least sometimes explicitly approach a scene as a chance to portray something specific, hopefully in a mindset where displaying an IC negative is still seen as an OOC positive. Show off that alcoholism, flakiness, cowardice, bullying, anger, caprice, arrogance, lack of direction, addiction, misplaced anger, and everything else! If you don't like playing that way forever, then makes scenes about explicitly trying to over come it, failing sometimes, backsliding, and still coming out better on the end. Meanwhile the players had something good to play through. Hopefully waving that giant flag (thats actually a game design term) will let others KNOW the player is portraying negative traits on purpose, and respond with their own less than perfect in character actions.

      Anything to get players to stop trying portray perfect characters, who put up with nothing negative from anyone ever. (BTW the I don't put up with any shit" is a great trope to prove wrong, to backslide on, and so on). Anything to get people to stop worrying about coming out on top, or that others will shove them down if they stop trying to come out on top.

      Unless Mary Sue RP is your thing. Usually can't do that with multiple perfect stars, but of that floats your boat ...

      What I wonder about being asking too much is players being willing to share their scenes and the outcomes. Public logs, or hints at good and bad events in other scenes without it becoming a pride or pity party. A black eye and some dark looks, post-high jitters, just some signs so people see whats going on, again without invite the whitehat brigade.

      ETA: if one player shows negatives things off ICly, and others don't go for a perfection based response, then maybe players will also get used to portraying characters who deal with non-ideal situations often, and they won't feel the need to KILL someone just because they don't toe a line utterly.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Optional Realities & Project Redshift

      Let's get some Forge fight down in here!

      (Please don't.)

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Health and Wealth and GrownUp Stuff

      The authors punchline to a recent webcomic (Questionable Content) was the term:

      thanxiety

      I would link it for more context, but spoilers (read the whole thing dammit!).

      Just wanted to share.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: MUs That We Would Love To Make (But Won't)

      I've always wanted to make a MU* where the actions of the players fed into changing the baseline setting and situations.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: The Flame of Darkness (Marvel Universe RP Game)

      That answers my question.

      Saying its stored as text also describes it, but it also describes almost everything on a MU*.

      Sounds like you have a cooperative game, where traits are used to verify that something is correct and previously defined for a character, FC or OC. It does not have, and hopefully never will have, really long or super specific requirements subject to staff whim to define these traits, so folks can get out and play.

      @Coin, do you find it odd stating that you don't read snark in something, so make no assumptions, but go on to state you are sure I am coming on strong with something as demanding as a list?

      The snark was from someone else anyhow. Least I think they are not associated.

      I hope peeps have a good time playing there.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Health and Wealth and GrownUp Stuff

      @rightmeow The whole thing dammit! Now now now do do do!

      Many comics change focus so ... eh. Drifting seems to be a thing for authors and readers.

      I miss the music info that was there at the start, but I appreciate the AI thoughts.

      Besides, until you meet Melon and Yay, you are missing out.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Let's Break All The Rules

      Or digital personalities/Artificial Intelligences/Memetic Viruses.

      The sci-fi version of being Loa.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Ground Zero: Code help! Things! And stuff!

      It;s a huge genre, aboutr the same size as Sc-Fi.

      There is what sort of post-apocalypse, how "realistically" you treat it, and what sort of action you focus on.

      Zombies, asteroid, aliens, plagues, global meltdown, climate change, nanobots, AI/computer virus, warfare, religious event, etc.

      Tomorrow, 28 weeks later, the new wasteland, emerging adaption/the new frontier, mining the destroyed past, the altered future.

      Psychological commentary, societal commentary, gritty survival, adventure, sci-fi survival,pulp survival, the New Humanity, etc.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Re: dice of life

      I know a couple who met in France, and they married so she could come to the US, and they are happily married now.

      So yeah, it can happen the good way too.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Alternative Lords & Ladies Settings

      Reminds me of the Powder Mage setting.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Ghoulage on Kingsmouth

      @Tempest said:

      ETA : No way is randomly killing Player Characters off-screen with vague shit like "killed by something?" not done out of OOC spite for one reason or another, even if it is just 'fuck this asshole for disappearing'. Use NPCs for your fucking "plot".

      You are carrying a bitter history with you there. It's not always true. Period.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: RL Anger

      Delivery person, at 10:30 pm, jiggling your door handle so they can be given the .40.

      I cannot think of a legitimate reason for trying to enter a house. "I didn't think you were home." is not a sounding better.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Weird or unrealistic gaming... stuff

      Goth tattoo teen Skipper was a thing.

      The goth part being aftermarket modifications.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Ghoulage on Kingsmouth

      Being a staffer who lays claim to unplayed PCs for story use, up to and including killing them off, you would have to be saying I am lying to stand by your point that 100% of the time it is motivated by anger or anything other than story and setting needs.

      I don't care if you think it's shitty, if you don't see the value, then don't play where it happens. That is your right. Don't conflate your dislike of something with suspect motivations on another's part.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Good Anime

      What is Invincible derivative of?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Weird or unrealistic gaming... stuff

      @kk I'm pretty sure every nurse watches medical shows and wonders where all the nurses are and why the hell that doctor is in there doing those things.


      Total side note: The other day I realized that one of my cousins is an artillery trained Marine, good looking, fit, computer security professional, krav maga instructor, mechanic, carpenter, electrician with farming skills.

      My other cousin on that side is just a PhD in political science with a Masters in Economics and a model. Also one of the kinder people I know.

      posted in Mildly Constructive
      Misadventure
      Misadventure
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