@testament sorta said in The Churn: an Expanse game:
And alien
bioweapons.
***=NSFW content***
@testament sorta said in The Churn: an Expanse game:
And alien
bioweapons.
***=NSFW content***
Well, how much effort did Blizzard direct at the vanilla servers being run illegally by players?
The interesting thing is that you can pretty much duplicate the way things work, you just can't use the names. Yet in text, the names are very important.
I always want to ask reddit what they would DO. So many people have a great time ripping into others, but you'll notice they never actually state how they would handle it, because that would give others the ability to take their particular answer to task as well.
I see that here sometimes. It lets me know who to ignore.
@jibberthehut Beware! As my brother found out, foxes will eat toads. And its very crunchy sounding, apparently.
@jibberthehut Well at least it wasn't human planning/malice/laziness.
Humanity vs nature instead of humanity vs humanity.
Makes me feel better at least. Though I hate them, I mourn your devil's fruit loss and the care you put into growing them.
@magee101 Assuming no particular set of code tools in use and a choice, would those sorts of factors be expected to be hidden or open knowledge in a game?
Examples might be the British Radar in the Battle of Britain, and the diving depth capacities of US submarines in the WW2 Pacific theater. These things are like powers.
I know what I would do, but I don't expect everyone to feel or do the same. I do know that true "player vs player" (as opposed to character vs character) conflict specifically focusses on trying to outguess, surprise and counter your opposition. This can be completely open, such as in chess, or almost obscured such as in a fighting video game.
That sort of contesting can be translated into character versus character, but it has to be written into the mechanisms and play style of the game.
When we talk about "PvP" do we also include things like opposing leaders of organizations, and how they allocate their resources, including where and what kind? For example, someone is hiring mercenaries to be a surprise attack, investing in new technologies, or has deeper cash or morale reserves to draw upon than ever expected?
Did anyone mention +sheet mechanical items that would reveal a secret, like having a power that only a certain faction has, or skills you keep hidden ICly, as well as anyone trying to be undercover or under the radar?
Arguing the meaning of wisdom, versus maxims, versus ideals, etc.
I go with "the soundness of an action or decision with regard to the application of experience, knowledge, and good judgment." It implies to me that something must be attainable, enactable, and not a pie in the sky ideal, or a laudable goal.
@faraday You bite the bullet, hire if someone appears equally capable as other applicants, let them know the numbers on sex, race, etc, let them know management is particularly aware that un/undertested culture may result in issues and while learning they will also not be ignoring, create mentor programs so new employee groups can be successful and hopefully transition members of that new group into mentors when they are ready, make sure your product includes and/or is marketed towards said groups, monitor groups for retention and markers of success or difficulties, expect better of your current culture, ask not that a new group be treated carefully rather that their ability and contributions be recognized like everyone elses, crush any form of harassment or retaliation no matter the target.
Least that's what I was shown. Company went from 16% to 20% in three years, which isn't terrible given the high overall retention rate.
I believe Scion used and is still using parts of Aberrant, eg the Super Attribute scale.
I like complexity when it's well designed. In theory, this would be about defining traits so that people feel unique enough, while not allowing everyone to have whatever, whenever.
I like the ideas of Scion, but I have always used a homegrown game system to implement it.
Please keep MU* info articles separate from complaint/review/recommendation articles.
Video games are a field where broflakes will not just think, but post that the appearance of a graphic on their optional screen is enough to not only prevent them from ever buying from a company again, or from enjoying anything they previously enjoyed by that company, but that they indeed can no longer face turning on their computer.
Don't do it. The field sucks.
After working in customer feedback and the video game industries, I find the term "broflake" highly amusing.
I'm good with these firings. I am pretty sure if any male had done the same they would have the same responses and be fired too.
***=Tone***