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    2. Misadventure
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    Posts made by Misadventure

    • RE: How do you keep OOC lounges from becoming trash?

      OOC chatter isn't the issue, its when it spirals off into a variety of topics that lead to ill-will among players.
      That issue can be the fear that players are allowed to make power builds solely to kill anyone they feel like killing.

      The issue can be attacking someones political or social values directly, or just in their presence.

      The issue can be having no place to go where you can deal with OOC things, without an OOC Quiet Room.

      The issue can be discussing a disliked play style and creating a hostile environment.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Suitable system for a gritty fantasy game

      Runequest 6 may either contain, and would at least be very compatible with Legend and Renaissance, which are all RQ based, but add in things like motivations, social contests, skill and combat feats.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you WANT to play most?

      I didn't say you insulted me, I said you had an insulting attitude. I am fairly sure most folks do not feel being called son by anyone they don't know is a good thing.

      I could swear you posted saying you'd like to see a MU* that broke some mols, some rules, etc. See sounds pretty passive, not much like you are going to make one. Nothing wrong with asking questions and making suggestions or just goals known.

      Main point being, I get the idea of breaking a rule, such as the idea you get to make your character (see roster games), you get to play a character forever (see games with set times of play like Greatest Generation), or letting players create NPCs and locations on the fly that are supported and potentially added to the game as code, but certainly approved of to refer to as existing in the setting (many games for many years now).

      I get the feeling you are looking a little more radical, so got any ideas? 4 of 5 will sounds nuts, but you may come across a gem, either on your own, or by sparking the discussion.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you WANT to play most?

      @Rarest-Pepe If you are going to ask, or rely on others to provide for you, you may want to cut down on the insulting behaviors. Why would anyone pay attention enough to get your point and think on it, and then act on it when you make it unpleasant to do so?

      Since this is a MU* forum, MU* are going to be the most likely product, so what might bea good example of breaking the rules of a typical MU* setup that would be interesting? Might need to be interesting to more than five players, and able to last more than a month too.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you WANT to play most?

      @Rarest-Pepe Give an example?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      @Ganymede is @Arkandel 's antagonist.

      She contests for some goals, conflicts with him over others (such as his right to dignity).

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      Someone to contest your goals may be a better way to think about it. They aren't trying to destroy you, or even your goals, but they do want the same resources, or are otherwise not able to let you have your way and get theirs too very often.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      Related to being an atagonist, here are three story shapes that show when to do how much:

      alt text

      I love that David Yang kept E = Electricity, which Kurt actually meant Energy, but was avoiding saying End. The most popular story is Cinderella.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      @Tinuviel

      If a player doesn't have a friend they would like to see as their antagonist player, then without being snarky about the players ability or value, I would say they aren't set up enough to get an antagonist. Not because they don't deserve fun, but because without anyone else to share the story with, they are asking for a staffer to provide essentially one on one entertainment, and I've yet to see a place able to handle that.

      There is also the question of what is an antagonist supposed to provide? Surprises? Serious contesting of goals, serious conflict? I see this role as mainly about providing a story from outside the player that it is focused on. There can be a little magic in not coming up with ones own travails.

      PS haven't read anything else so if this is way behind or whatever, apologies.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      How about having a designated friend make suggestions to staff about or even RP an antagonist?

      They don't play the antagonist character always. They know more about what you would enjoy.

      They have a stake in both antagonism driven drama, and in keeping the action alive.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you play most?

      I think there are varied types of metaplot. Some are more intense or high stakes than others.

      The progress of Prohibition could be the meta for a gangsters game. It informs what is going on, even makes some big changes, but nothing is going to end the world.

      Then there are things where the setting or the world or the cosmos are threatened.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you play most?

      I'm talking about teaching people to fish.

      If people will neither fish, nor eat the fish you cook for them, I don't know what to do.

      Except slap them with a fish when they complain.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you play most?

      I thought the goal of meta plots was to spin off many different ways that things are affected, and let players run with that on their own time? Major steps in the metaplot would aggregate player effort and maybe big scenes as per usual I suppose, but overall i want things the players can do in their own neighborhood to reflect the themes and such.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Hobby Glossary

      Mage example: I can target the vampire. I can teleport poeple across the world. I teleport the vampire 30 miles up on the daylight side. Why because vampires are an abomination, and I am a mage.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Keep billing time to them until next week.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Hobby Glossary

      The offline part isn't critical to the telenuke definition, more like an addition to show that whatever it is is so unavoidable that online or not nothing could be done.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What do you play most?

      Are Domain games separate enough from L&L to be their own genre?

      Meaning a game feature focused on building a regional power base as part of a larger grouping of regions, without a focus on marriages, balls, romance etc?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Coming Soon: Arx, After the Reckoning

      A person can be a pernicious catalyst of destruction.

      They can be the ever renewing trigger of destruction. So no it's not all their masterful control of humanity, just their ability to see human weaknesses, and instead of shoring those up, they manipulate them to tear everything down.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Hobby Glossary

      Isn't that what happened to the Underworld at the end of the first World of Darkness setting?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL things I love

      I always thought it was the Jews didn't save Jeshua, choosing someone else, and the Romans didn't really care but he had broken the law according to some few. Given that God planned for/needed/made this happen, I don't see how anyone gets blamed. Divine Plan. This Lamb must die.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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