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    2. Misadventure
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    • Posts 2509
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    Posts made by Misadventure

    • RE: MSB: The meta-discussion

      How do you present it when many people, for many reasons disagree with how someone treats others, and not have it look like a hate mob?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      I want something with more than yes/no results.

      I personally enjoy games that carry the flavor of the setting or play style in how things are named, and what is detailed.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: BSG: Unification

      What do the humanoid Cylons look like?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Blood of Dragons

      Link to status system description?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: MSB: The meta-discussion

      I've lost a friendship merely trying to explain to a MU* player that places like MSB can be good because they can discuss something they did that made big waves, and come out with something less than a nuclear option on evaluating the players involved.

      I was told that everyone here is a toxic snake that couldn't possibly ever do any good. And yes they are still friends with other regular posters here.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Dead Celebrities: 2017 Edition

      J Geils.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: MSB: The meta-discussion

      Entertaining maybe, but the realization that what you are reading is purposeful fiction reduced utility extremely.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      That is typical of the behavior video game players heap on CS.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      @Botulism said in Fear and Loathing:

      ... one person says it's overpowered, why play a regular character, then the restrictions get pointed out, and someone else says with all the restrictions why bother?

      I love this. Its something everyone should keep in mind while agitating, campaigning nay crusading for their one true way.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: MSB: The meta-discussion

      Dealing with opposing viewpoints, even poorly or aggressively expressed ones is part of being an adult, and part of contributing to things.

      You don't have to engage, but people should be aware of whats going on around them. Apathy and ignorance (as in unaware of) look pretty much the same. Sadly legitimate complaints and not often look the same as well.

      I will note that trying to be polite or acknowledging of alternate values or goals gets exactly fuck all in terms of reciprocation here. It's a great way to realize who isn't worth listening to.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      I believe you have caught my meaning then.

      Played as a character, no matter the limits, is still a played character. I changed it from player, as that may be construed as meaning player-created, player-owned, or player consent. None of those are always true.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: MSB: The meta-discussion

      Places like this offer a consistent identity, with coversations open to public viewing.

      Sure it could so with some way for folks to say a post sounds biased, angry, over stated, overly sweeping etc.

      It could use a wiki where discussed examples of a a given behavior, a given play or player group, types of game play, tips for game setup creation and running, etc are all summarized.

      However, no matter what, this place does it in the open, and no game staffer or player can come here and silence you. That is CRITICAL.

      Sure maybe someone lies, or presents only what they know, or presents only what makes them look best, but it's out there. Now people who may know better can call them on it, or just re-evaluate their impression of the person.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      Constrained Played Character.

      Constrained by: Roster created/template, directives, thematic elements they are meant to support and enact.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      @arkandel Not you! I don't want to hear from you until GR70+

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      What is the point of RP?

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Fear and Loathing

      This way maintains the illusion that your effort and time spent in RP matters to your power level.

      Players don't like being behind, and they don't like having their work turned valueless. So we construct illusions.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      Maybe do a setup where there has to be no less than 8 and no more than 12 characters to drive a mini-faction (I dunno, are they the support for a Slayer, are they the officers of a brigade, are they the lackies of musketeers, the aids of politicians) where all the end result in in terms of the mini-faction scale, but each person has their mini-faction to RP with, and of course dealing with other mini-factions, and whatever story elements etc.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Do people like skill challenges?

      Well that's just it, how do you make it so it doesn't boil down to the same thing? Otherwise just roll your die and move along.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: PC antagonism done right

      Social systems, if they are to be normative, need a norm. Staff needs to provide a market for the typical behaviors.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Poll: RPG System for OC Hero Game

      In case anyone missed it, someone took the FASERIP system and modernized it a little. The new product is called G-Core and can be found on places like RPGNOW.com.

      posted in Mildly Constructive
      Misadventure
      Misadventure
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