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    2. Misadventure
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    Posts made by Misadventure

    • RE: Fading Suns 2017

      Interesting correctos.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: FS3

      @ThatGuyThere Much of the issue with agonizing over cgen can be avoided by:

      1. using the same costs in cgen as in play
      2. allowing some amount of redoing after play
      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: CofD and Professional Training

      "Losing" can be reinterpreted to "not how the character thought it was going to go".

      I really think the Players should learn to see that what they want (fun, RP, drama, etc) does not equate to what their PC wants.
      IF you are a player where you want everything to go peachy all the time, then you shouldn't be conflict oriented at all.
      IF you are a player seeking drama, then you should realize that your character getting what they want, how they want it, is self defeating.

      Some day I will care enough again to try to apply some of the yes, no, and, but, trade up result for a cost, trade down a result to avoid a cost, packages of exchanged social effects stuff I have in my head.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: CofD and Professional Training

      It is best if the absolute value of everything a character has is clear. Package deals suck.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Fear and Loathing (Official Thread)

      Why not? My Sin-Eater liked everyone. Except those soul enslaving Vampires. They had to go. Now.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Fear and Loathing (Official Thread)

      Now I miss Court Wicke. 😞

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: FS3

      @The-Sands

      The amount a modifier is worth changing value applies to any curve.

      Both sides of a contest having less of a chance to overcome one another if they stack other advantages doesn't bother me. Since the system doesn't track small differences, I think of it as being similar to rounding Olympic performances to the nearest 2 seconds. A LOT of best performances get clumped together. (This is why I favor systems where you total a bunch of dice, then if you want "successes levels" you can divide by some common value like 5 or 10.)

      Partial levels could be enabled by allowing the newest die to have a success on an 8, then 7-8, then 6-8 at full value. Alternately, just allow a percent chance of getting to roll the new die based on (or equal to) the percentage of the level you have paid for.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Vampire the Masquerade 5th Edition Info

      I just mean it as a sort of deus ex machina oh noes the world has noticed you sort of thing.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Vampire the Masquerade 5th Edition Info

      I have little interest in the government being like the God Machine. There is game where you plan and work to not leave evidence of your activities. It's called Killshot. It builds that right into the game, making evidence linked to your activities, lack of evidence based on your skill and planning, and emergency moves harder to clean up. Builds it right into the tension of a situation.

      I doubt Vampire 5E plans to build it right in. So we are back to the technocracy as supers police. Yay.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Vampire the Masquerade 5th Edition Info

      Hunger Dice remind me of Exhaustion and Madness Dice from Don't Rest Your Head. Affect every roll so they stay in mind for your fiction, and they are both a benefit and a liability.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Emotional separation from fictional content

      I am big on the idea that complaints, and any form of voting really, be tracked per topic, and never summed. Ideally, it would be able to do 25 players have seen player X do something that could bother someone but didn't bother them, and 14 players say that they had an IC conflict that went swimmingly with player Y. I also think with some time delay, such as weekly, that number should be known to the player.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Emotional separation from fictional content

      I guess if I was going to have a complaint "system" I would have it be anonymous, and provide a specific set of kinds of problems, so the player complained about could get an idea of what was going on.

      I have seen SO FUCKING many staffers and players assert that people are doing things on purpose with nefarious purposes ending with "You know what you did so I won't tell you." Fuck that. I never forget that sort of behavior.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Emotional separation from fictional content

      I'd require something on the spot. A date, something about what it was "a RP scene" "a paged conversation" "a channel discussion". I'd like to not write anyone a blank check.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: State of Things

      I suspect the product would have to exist mainly as a digital image, or certain as an image to be effectively appropriated.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Fifth Kingdom

      @TimmyZ Make ze thread!

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Fifth Kingdom

      This is a math issue arising from a desire for quick and easy chargen. It goes way back, farther than Vampire 1st Edition. Space Opera had it, and if you could raise skills at all in original Traveller, Traveller would have it.

      It is very distorting and I highly recommend against it.
      It will save you time of policing anything.

      BTW the reverse exists in linear priced games that try to maintain some power level. EG Hero System and Mutants and Masterminds, due to the linear pricing, make it possible to jump above the described power level in a few sessions.

      You always have to keep an eye on what you want your end products to look like.

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: Dead Celebrities: 2017 Edition

      He's pining for the fjords.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: NOLA: The Game That Care Forgot

      Weird, for the companies I've been at , Beta implied that some segment of the general public would be brought in for usability and user experience studies.

      Then again, we have people handing in final version after we've pushed live, soooooo ...

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: RL Anger

      The quote about good people doing nothing is still dependent on evil being present.

      If you aren't sure, you need to step back. Does the couple need you to defend them against something? Have they noticed at all? Do they care? Or are you about to white knight for them on something they have no need of?

      Because if you are wrong, you about about to become the micro-aggression. Or the aggression.

      If there is a problem, be the good citizen. Talk with, or sit by or stand with someone being harassed.

      Based on the description, @meg you would be the person staring at someone else, judging without knowing, planning to act.

      There are suggestions for how to handle actual harassment. Hopefully there are some out there on how to unobtrusively check in on a situation. Or be ready to make that person who was doing puzzles in their head comfortable and allowed to be on public transport too.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Thenomain's Pipe

      I like to think of it as being attached to Ward Cleaver/ Hugh Beaumont or Steven Douglas/Fred MacMurray.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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