MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Misadventure
    3. Posts
    • Profile
    • Following 0
    • Followers 2
    • Topics 32
    • Posts 2509
    • Best 781
    • Controversial 14
    • Groups 3

    Posts made by Misadventure

    • RE: World of Warcraft: Legion

      By way of numbers, 2 tags on a big boss gives the same xp as the full Invasion cycle.
      Find your best fast cast raged attack, hit everything, once.
      Let the NPCs engage things.
      Run away from boss until you are out of range.

      By just doing the Invasions, I can get 1 level per, at level 90-100.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      I am fairly sure there are some comedy specials by women comedians addressing just that topic. Perhaps your teen friend should do some research.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Mostly Mage, Partially Descent Mux

      Some day I will try to remake Mage into a more modern version of Ars Magica, with similar Orders and junk so they can be played along side the other folks without dominating.

      (Or I'll work on my Victorian Steam Romance game)

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Dice Mechanic Thoughts

      The typical approach is like so:
      Assume 1-5 for stats, and 1-5 for skills, as in WoD type games.

      If we assume a 2 in stats, and that 2 in skill is pretty decent, thats a 4. 4D6 roll on average 14.

      So we might go with the average, and say that a typical "trained" difficulty is 14. Depending on how hard it is to raise stats you might consider a truly expert problem to need 4-5 in both stat and skill, or you might say 4 skill, 3 stat and arrive at a difficulty based on those total pools, as guidelines.

      Having an advantage could be represented by:

      Add 1-4 to the total.
      Add a D6 to the total pool.
      Roll 1 more die than the total ignore the lowest 1 die.

      Note you could also divide the total by 5 and get approximately the same success count as counting 5-6 as a success. I personally like adding up totals and dividing, which makes the stink of rolling one under a success less.

      But really as long as it is done the same for all characters, its a "fair" system. After that, its a question of how does it feel, how easy is it to use, and how big are the jumps when adding a die, or a +1 result.

      With adding the dice, you can also do more detailed things like say that every skill level is worth a flat +4, and only the related stat is rolled.

      Also: Star Wars by West End Games, runs on a free system now called D6, has lots of examples of how they handle dice and difficulties and so on.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: World of Warcraft: Legion

      The waves have a value for being present, AFK or not. The Legion are made of XP, which shows just how foolish they are. For instance the server had some issue logging me out two nights ago, so I got all the chests as that zone renewed every 2-4 hours.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL things I love

      I blame biological evolution.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Dice Mechanic Thoughts

      Using a total result allows each die to still matter in the end, and allows for either bonus dice, or just an addition to the total.

      Note that you can use totals, and then divide by some value for simple success or health level accounting, eg divide by 3 or 5.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: No Man's Sky Thread

      @Jennkryst said in No Man's Sky Thread:

      ... as your ship isn't there for saving your location in a impossibru place.

      Unless your first step drops you through the world.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Dice Mechanic Thoughts

      If you want numbers: Anydice.com allows you to write up scripts that show the actual distribution.

      @WTFE what was your final analysis as to which way to go?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Dice Mechanic Thoughts

      Then @Lotherio is correct. Lowering the target number will be multiplied by the base dice pool, and a bonus will be just that, a chance for more successes like the pool itself.

      The next question is how large are the base XD6 likely to be, and how large might the modifiers be for things?
      So if you are thinking 2-4 d6 are usual, then adding dice is going to have a large effect. If you have 5-10 D6, I would guess that lowering the success TN will have more effect.

      I would say if you want a lot of fiddly mods like cover and weapon sights and grades of tools, go with extra dice.

      Something as powerful as lowering the TN would be for things that completely upgrade your performance, like a Force power or Exalted Charm, or spending a Fate point type of situation. Especially if you could do it multiple times until all your dice are assuredly successes, which can be a nice touch.

      Now ultra fiddly would be computer moderated where bonuses could "nudge" a given number of dice into successes.
      EG you roll 12 D6 and get 11 22 33 44 55 66. Thats 4 successes, but with a +3 nudge mod, the two 4s would be read as successes, and a 3 would become a 4, close but no success.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Dice Mechanic Thoughts

      What is your base mechanic?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Strife in the Age of Steam

      @Apu starts a Family/Crew!

      posted in Adver-tis-ments
      Misadventure
      Misadventure
    • RE: RL things I love

      Hopefully no one taught you that you can't drive after dark.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Realms - Sir Kay - Lotherio

      Odd people were so intent on making another game, but didn't even poll to see how many people were interested in such.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Realms - Sir Kay - Lotherio

      Did the people who took over Realms of Adventure ever say why their new direction didn't pan out?

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: RL things I love

      @Insomnia said in RL things I love:

      I just love that this is happening. NSFW, maybe? 3D printed clitoris to teach girls about sexuality in France.

      Why isn't this shared with the lads? That is traditionally where the issue lies I thought.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: RL Anger

      That would be just cause for a civil suit I would think. One does not move ones waste to another's lawn.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Realms - Sir Kay - Lotherio

      @Apu No need for guilt, you did not knowingly steal anything. You offered labor in a good faith way.

      You shouldn't feel guilty, you should feel used. And angry. And strike down those you misused your good will.

      posted in A Shout in the Dark
      Misadventure
      Misadventure
    • RE: Random links

      I'll let you know what I think.

      But you know how much I hate everything. Especially content creation instead of content creation tools (eg settings, instead of say a story creation tool).

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Random links

      The Invisible Sun game seems to be aimed solidly at adults in terms of price and content. There is talk of apps to help coordinate and even play on busy adult schedules.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • 1
    • 2
    • 72
    • 73
    • 74
    • 75
    • 76
    • 125
    • 126
    • 74 / 126