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    2. Mr.Johnson
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    Posts made by Mr.Johnson

    • RE: Spitballing for a supers Mush

      @Paradox The main reason I wasn't able to direct as much as I wanted was because my health took a nose dive which eventually resulted in my going to the ICU. I had a bunch of plans and was already starting to put them into motion with the business with the Assassination of Gillian Leob, and the possessions in Gotham storyline that was intended to start to ingulf poor ol metropolis.

      It really is just a case of the best laid plans of mice and men.

      Now hopefully I'll be able to actually run more now that my health is mostly stabilized.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Spitballing for a supers Mush

      @Rucket Money. It comes down to money. I'm on fixed income. I need to rely on what I can get for free for this games hosting. Ares costs money that I don't have. What I do have is time and energy to fully dedicate to the project and plenty of it. So it being slower to do non ares doesn't factor in as much as me not having the money to spend on ares even though it's relatively small amount of money.

      My current income is ZERO. Until I get approved for disability for my laundry list of medical issues I have NO income, and that is also a problem because if I get donations Disability will see that I am able to work and will deny me the disability I need to be able to survive. so I can not do anything that requires money but I can do everything that requires time.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Spitballing for a supers Mush

      @faraday I should have said in comparison to the usage of other platforms. It's really not that insane when compared to almost anything else it's just insane for an amount to ask for FREE hosting from anyone. That's more what I'm getting at and yeah I'm stuck on fixed income. @-@

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Spitballing for a supers Mush

      @GreenFlashlight I can understand that completely, however I will say that my oddball settings have never helped matters. I do not need a game to be super duper popular at all. All I'm looking for is to get enough players invested enough to keep a stable player base. Which admittedly is fairly difficult

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Spitballing for a supers Mush

      I've been perfectly fine using it in the past but the bandwith that Ares requires is insane, and just not available to me during the process of trying to get approved for disability. It's a major resource hog, and the free providers just don't support that insane resource load when compared to more traditional systems.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Spitballing for a supers Mush

      Alright so let's get this ball rolling. First off: Yes I am doing another attempt at a capes game.

      I realize it might not be the best idea given my track record of health issues getting in the way of staffing but recent events have given me a bit of a now or never view on a lot of things.

      I realize that I've got a track record as well of doing overly oddball ideas that don't gain much traction, examples of note being the 4 different iterations of 4tMU, my Marvel Civil War game set during the Civil War, my 15th century Pirates superhero game, my Matrix game (More an example of not having the playerbase for the setting), my Fallout Lone Star mush that never got players (I'd chalk that one up to my decision to have the entire thing set in an Enclave Training vault and not getting peoples interest long enough for the vault to open), my Star Trek TOS game (A failure I chalk up to ST:O existing as well as just another case of building a product for a market that doesn't exist), Wild West Superheroes game, Prohibition Mobsters game. Point is I've always had a bit of a bad habit of trying something incredibly niche that doesn't have the customer base to see itself reach that magic number of player stability.

      So this time around I've decided to try and make something a bit more simple, and a bit more straight forward as a main grid with the potential for minigrids that I can use as... off the beaten trail connected areas to try out my more oddball ideas as little on rotation events.

      So. Right now the concept is this. The main grid is a Year 5 game. It's 5 years after Superman first hit the scene. He's the second actually super powered hero to hit the scene the first being a single super powered villain who showed up during WW2 and took the combined might of the Allied, Comintern, and the worlds unpowered heroes to defeat and lock up frozen in ice in the worlds most secure prison to keep him from effectively being able to take over the world.

      All of the superhero comic company universes exist in the multiverse of this game. I'll put some restrictions on the ones that can appear on our main grid but somewhere out there in the multiverse if it's had a superhero comicbook written? It's in our games multiverse. This allows little stories to cross over for one off stories or plots and give people a bit more variety.

      The one thing I've decided is that in this game Time Travel does not exist. Full stop. Anything that looks like time travel is actually travel between dimensions. I would liken dimensional travel to what space travel was in the 1960's. It's dangerous, takes a LOT of money, takes a LOT of power, and isn't something you just do on a whim.

      Now on the subject of the universe itself my inclination is to make the universe that our grid is on a DC universe. That means we have Therymyscia, and all the good old fashioned fictional nations of the DC universe on one planet. I plan once my disability actually gets approved (God willing it will be with how bad my health is.) doing a commission with a cartographer to work out a global map that sandwiches together all the fictional DC nations on one big ol map and gives us some solid ground for what the world actually looks like.

      We are going to be a Year 5 game, what that means is that it's 5 years since super powered soldiers became a thing. Prior to that five year marker what you had was the classics like The Shaddow, and Wesley Dodds sandman. Masked heroes have been a thing, but superheroes are new.

      This I think gives some room for people to sandwich in characters without having too much guff and fluff getting in the way of new people (And OC's) breaking in.

      How will Marvel characters work? If you adjust it to fit into this world that is DC focused and adjust accordingly to the DC lore I'm perfectly fine with Marvel characters being used. You don't have to rename them, and most won't require radical changes.

      The main thing it means is Superman is the cap of what a hero can do being able to lift 700 tonnes travel at a speed of Mach 25. Lex Luthor is the smartest non mutated human on earth. And a few other little things that are true on characters. I'm going to be aiming at using Superman as the benchmark for the top of our chart of what's available to a player. Think of Superman as a rating 10, the average Human as a Rating 3

      Now why is this a thread in development instead of on an advert or the like? Because I'm still working on it.

      I've got a codebase, got a server host, got a basic outline for the grid I intend to make. I'm going to be reusing what I can from 4TMU just because I worked very hard on that grid and like how it turned out. What I want is some feedback. I realize MuSoap might not be the best place for ideas and feedback but I'm not the most intellectual person.

      We're not going to be using Aresmu*. While I LOVE the codebase and working in it is a breeze I just can't afford the hosting costs on my zero income, and I can't just keep hoping to get approved for disability to pay for it. I've got to use the hosting options that are available to me and make the most of my resources.

      I think we're using Rhost? I'm not entirely sure. It's almost six in the morning as I'm writing this, but I'll edit this when I'm more with it and can remember the codebase. I think it's Rhost though.

      So to cover again: Year 5 game, most supers are just getting their start. DC Universe but Marvel is completely allowed. You can app characters from the multiverse within reason. Game is set modern day. This time around the twist is something simple that won't affect the majority of players but I intend to use on several events. Power level is slightly on the lower side for the most part. No time travel. Focused on earth on the area around Metropolis and Gotham State.

      Why is this called spitballing? Because I'm looking for some feedback and further ideas that I can use as the basis for my work on this project. I'm making the damn thing come hell or high water so there's that at least. I'm just doing this part so people can throw their two cents at me like I'm a little dancing monkey in a cage. Gotta earn them shekles.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Theme feedback

      Well as staff I tend to offer up rp, but I too find all too often I'm the only one offering the RP, which is yet another roadblock. I'm trying to do what I can to figure out solid ways to remove roadblocks between players and actually playing.

      I know there's got to be some way to make the place work, I'm just looking to the mushing community to see if people have ideas.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Theme feedback

      So this is a general thread of my asking for feedback on theme ideas more then anything. I've got no intentions at all on shutting down 4tmu but something I see regularly from new perspective players of the mush is that the setting is too hard to wrap their head around.

      This made me come through a few questions in my mind most prominently what can be done to lesson the confusion that comes with the theme.

      Is there a way to get people invested and understanding the 30's dieselpunk supers theme or is it better just to move on and try something new? What sort of information can really be given to make sure players feel comfortable and better yet excited for a theme that's somewhat distant from the norm?

      Is it simply that the 1930's is so far back in global history that people just can't empathize with the setting? Is there something that I'm missing which other people find obvious?

      And I guess one that I've been wondering myself: Is it that the theme is complex (Being Dieselpunk AND 1930's) or is it just that it's too far back and something different like 1980's Cyberpunk would work better?

      I'm genuinely quite curious what fixes can be applied if any to make the idea work in the mushing environment.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Testing the Waters for Battletech Interest

      You intrigue me with this.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: Avatar Ebbing Flame Discord RP

      Well I've got a channel for archiving sheets with basic character info but other then that was mostly going to go free form on the discord side of things with a harder coded mush later down the line.
      I was honestly going to use FS3, for when I finally get the mush side of things up and running, (even though Farraday recommends against it for any sort of magic system) just because I think it works nice with bending as a martial art more then a traditional magic.

      I'm going to be adding code and whatnot as the playerbase at large decides it's needed more then anything really. I want to see what people want at large.

      A lot of the discord rp I've seen is on the shorter form side ranging from a few sentences to one or maybe two paragraphs. I've seen longer form rp in it but that's a bit more rare to see.

      As I said this is starting as a discord with hopes of being a mush down the line once I work things out with hosting which base system to use ect ect. Discord is mostly so we can get RP going and get people along for the ride.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • Avatar Ebbing Flame Discord RP

      So what is Avatar Ebbing Flame? It's a discord roleplay server set in the Avatar the Last Airbender universe 20 years before the show takes place. Depending on how things go down the line I'm planning on using the stories and lore we make on the discord server to make a mush, but right now I'm just sticking to the easier to work with discord server.

      Not much else to say on it really except that this is a new experience for me. I'm not sure how it'll turn out in the long run but I'd like to at least give it a shot and see where things go.

      There's not much to the discord at the moment but in time I'll flesh things out further as we go. This'll be a nice learning experience all around! I'm idly in the background working on a MUSH side of things that'll be connected with the Discord but that's a long term work in progress that's more a fun side thing for me. If you guys want to join in feel free to at: https://discord.gg/kcRh8PX

      If you guys have any questions ask away!

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      I said it was coming and I'm a man of my word: https://discord.gg/mgEPaUB Is our discord and you can feel free to stop in say hello check things out and hopefully overtime it'll build into quite the handy companion tool for our server. Not much there now but I'll add more as needed.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Building a new Supers Game

      Wait what? I don't really do sarcasm or facetiously whatever that means. I'm legitimately happy every time I find out about more competition in a sphere of gaming because competition breeds innovation and innovation is something that helps all of us.

      It makes me properly sad to see that so many people have gotten so jaded and cynical over the years that a genuine statement of praise is seen to be something it's not.

      Would that there were fifty superhero games instead of the five we have, it would make for a much more wide range of choice and a healthier hobby over all.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Building a new Supers Game

      Wish you guys best of luck and if there's anything I can do to help out with the project let me know. I'm all for more competition in the market place!

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      Slowly but surely we're rebuilding our playerbase. I'd like to thank everyone who's come back and state that I plan on running plenty of events to try and get us back up to speed. We're currently still looking for some extra Event staff who are willing to help run stories and I'd like to remind people that players are ALWAYS welcome to run their own events. I'm also setting up a discord for the server which should be up sometime today or tomorrow.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      Superheroes as a genre of mushing is in a fairly rough state of late. It's hard to find a really active game that can capture the imagination.

      I run 4T, and it's got some good rp but right now it's a bit small the christmas season having slown things down as people were eaten by real life, but we try to make sure people who want and ask for RP can actually get it.

      I'm honestly suprised at the state of Super Hero games in general. It seems such an easy concept to get right, throw some adventures out into the wind run some bigger stories for people to sink their teeth into and smaller stuff for just fodder for idea crafting and you're golden.

      We live in interesting times. when it seems there's no reliable way to get super heroes right.

      posted in MU Questions & Requests
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      Just a quick update for folks to say we're out and free from alpha and we've managed to fix quite a few bugs. Christmas was difficult on the game but we're back round to get things started again and get right back down to rp.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      Got some custom channels set up for groups.

      new page specifically for rules on space, time, and dimensional travel posted.

      Brand new webzone logo and banner.
      Fixed some issues with formatting on the website.

      Fixed a minor issue with chargen bugging out on rare occasions.

      Updated the grid to finish up metropolis and start work on the undercity.

      Did some grammatical and spell checking across the game.

      Added an info page on Wakanda.

      set up pages for the currently running staff plots.

      Finished writeup for the big transition plot from testing to full release.

      Got up to 40 approved characters on game.

      fixed a minor bit of noneuclidean geometry on grid that resulted in looping rooms when going east in metropolis.

      Did more testing into potential ways to implement FS3 in a way that doesn't directly contradict FS3's stated goals. Still looking at other potential conflict resolution systems for the full release of the game.

      Added two new storytellers to help keep making fun new plots for players and get people into the community.

      Countless thanks for making the game as successful as it has been this holiday season, having the turnout this place has had has been the best christmas present I could ever ask for. This has been an experience I would never trade for anything else, and I can't find the words to properly express my gratitude. Thank you guys so very much for joining along for the ride and hope you guys continue to have as much fun playing as I do running.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Staff’s Job?

      I always just thought the job of staff was to set up the environment approve applications for characters or deny them and bug fix. Everything else kind of depends on the players.

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      @Auspice Did just want to say that the reason we're not using our old art is because another community took the one I had origionally gotten made for the game when I last tried to launch it and then used it themselves so I went and commissioned a brand new artpeice for the site. Soon as I get the art back from the artist I'll happy swap out the placeholder art and get things lookin a bit better.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
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