MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Mr.Johnson
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 16
    • Posts 446
    • Best 110
    • Controversial 0
    • Groups 0

    Posts made by Mr.Johnson

    • RE: New Project: Cyberpunk:Chrome Is The New Black

      The minor setback has been dealt with. Currently holding back closed alpha launch is the data entry portion of setting up chargen AKA inputting skill names, costs for rising the level of skills and descriptions of skills.

      Grid building has been temporarily put on hold while we work on the data entry side of things.

      Still to do prior to alpha launch: Finish data entry, set up the basic dual reality grid for Netrunners and Edgerunners. Finalize character generation. Get a basic wiki setup for the game.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      There was a minor setback with porting over content to the new server so we've had to change plans drastically on the internal side of things resulting in some major changes to how code is done and the system itself. This will delay the launch of closed alpha somewhat but hopefully not significantly.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @misadventure The only time that would really come into view would be that certain story events from the canonical timeline occur at certain dates so those dates themsleves are important but in general I still think time flow is 1:1 unless it needs to be temporarily modified for a particular scene should work juust fine.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @tinuviel Fairly lose once we actually start the game it's not going to be super strict but in general when it's january 2022 in real life it's january 2022 in game, unless you do backscenes.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      Character generation is all but complete, just a few more tweaks to the code and it should be good to go. We're still in the process of transferring everything over to the new server but as soon as that's done we'll transfer the multi-layer grid. Once that's done we should be good for closed testing if anyone wants in.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      Proper server for coding and testing has been acquired. No more notepad grid descing for me. It's time for a harvest. Err I mean to get to work transferring.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @wizz We're going to be set with a 1:1 time passage so if it's December 31st 2021 in real life then it'll be December 31st 2021 in game. It'll let us go through the intrigue of the Corp War real time and build up to the RED period after the nuke goes off in Arasaka Tower.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      @runescryer That we are Runescryer. We're also allowing a limited number of Player run AI though they'll have some interesting limitations to keep them ballanced in lore.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Project: Cyberpunk:Chrome Is The New Black

      The Active Mission System has been expanded into a reputation system allowing for better or worse jobs depending on character reputation with the factions. Get your reputation too low and they might just be too hostile to even give you work anymore.

      We're adding the major corporations to the reputation system making it so missions have a better impact on prices from the corps jobs available and potentially can unlock contacts. We're also in the process of adding police specific missions to the AMS.

      We're still deciding which gangs to have inside of the game at launch but are planning to launch with a smaller grid consisting of two districts of central Night City and expanding over time. To start with we are going to have the Corp city closeup along with Urban Zones B2 and B3.

      If you guys have any particular gangs you'd like to see players able to join let me know.

      Edit: To make things clear the plan is to allow anything you can do through the Minigames to be able to be done through proper RP. We're an RP focused game at the end of the day and don't just want people grinding for experiance.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • New Project: Cyberpunk:Chrome Is The New Black

      Going to use this mostly as a log for what's being worked on with my new Cyberpunk 2020 project. I'm taking lessons learned from previous failed projects and trying a new approach this time with an actual coder brought onto the project to assist me with getting a good solid feel for the games systems.

      What's the goal of the project: To port the tabletop experience of Cyberpunk 2nd edition AKA 2020 into a mush environment.

      What does that entail: Full character sheets, inventory system, basic questing system, a number of optional minigame mechanics, a two layer grid with meatspace and the Net, rolling code, stats code, and a grid that'll be expanded as player demand calls for it.

      What's done so far? Inventory system is complete and just requires population, multiple minigames have been completed including a cellphone system that you can tap into in order to listen in on peoples ic calls, and the system for dual grids where each physical location has a location on the net and vice versa.

      Answered questions will go here.

      Why Cyberpunk 2020? Well it's been a dream game of mine since about 2014 to make a Cyberpunk server, and up until now I didn't really have the knowledge available to make it work to my liking. This and the Fallout mush project have just been on my back burner for about half a decade. I chose 2020 in particular because RED isn't quite out yet in full, and Cyberpunk v3 was notoriously bad.

      Why not Shadowrun? Well personally while I would be just as happy to make a shadow run game, and may in the distant future my coder has more experience and appreciation for Cyberpunk so work with what you've got. I also think that having to only deal with physical and the net as opposed to Physical, Astral, and Matrix will make the work a bit easier as will not having to worry about all the different metatypes out the gate.

      If anyone has a good suggestion for wiki software/ a wiki site I'd be happy to start getting up lore info and the like for public perusal since I've got most of the info written down on my good ol laptop.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Project Gridlock

      The year is 1999 or at least that's what everyone believes. PDA's are starting to catch on, Y2k is mania is in full force as people scramble to get compliant for what some believe to be the end of the world. Government agents come in the night or even in broad daylight to take people from their homes. The american dream is in full effect.

      The problem for those of us in the know is that it's only a dream. A dream created by our machine overlords who conquered humanity generations prior. No one knows how long humanity has been trapped at the behest of our machine conquerors, but those of us who were born 'wrong' see the world for what it really is. Trillions of trillions of lines of code stacked atop each other to pacify humanity into complacency so busy fighting against itself that it can't imagine the hellscape outside.

      The Grid has you. Are you ready to wake up and face reality? Are you ready to take back humanities freedom? Are you ready to follow the white rabbit?

      Project Gridlock is a matrix themed mush set in the world of 1999. Take on the role of a redpill looking to break the system or slip into comfort as yet another bluepill in a world meant to keep you down. Join us for the ride over at gridlock.aresmush.com:1999 We're still in development but we're always looking for new players to liven the place up.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      There's not much to look at yet but if folks want to hop in and build characters they can do so over at gridlock.aresmush.com port 1999

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      So a type of grid is in place. I've been battling back and fourth with myself as to if I want to actually use the matrix grid that I have built already as it only consists of Richland from The Matrix Online and still has references to the matrix online and Mega City.

      Still mostly doing gridwork that said to try and expand and flesh things out since it's something that'll work either way.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      @wizz Honestly it's me taking those throwaway lines and running with it into an entire whatr if scenario that I thought would be a fun departure from standard matrix. Not that there's actually a standard matrix server out there already, but hey who knows

      I'm still working through the process of building up the grid fixing a few errors in said grid to make it to my liking and trying to figure out what chargen system to even use to get it the most where I want it.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      @wizz To be fair a lot of my ideas start out as overly niche and then work their way to something more open by the time they launch. I'm still in the building phase where a lot can change. My main focus is on the Matrix theme with people having supernatural powers as a sign of breakdowns in the simulation.

      Part of sharing this idea and sharing my building process is to narrow down on what works trim what doesn't and build something original without going too crazy in the process.

      Already I'm not using the nWoD system just because it's not available which simplifies maters to a degree. I know my main focus is on the Matrix with supernatural elements thrown in so I've got that as a focus for general building.

      WoD is what I think when I think supernatural but maybe that's just not the proper approach to get to the end goal I'm looking for.

      Edit: That is to say you're absolutely right and I'll look into options.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      @jennkryst The lore will be most similar to oWoD for how things function in universe, as for the system I'm still trying to figure out what works best with Ares. Ideally I'd use nWoD's systems with oWoD lore just because I find nWoD fixed a lot of mechanics, but there's not really anything like that which exists for Ares.

      I'm looking through options for chargen systems at the moment and am open to suggestions however I will say that I am not a coder. I'm a writer. So I have to use what's already available to me.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      Server is technically live. Just installing and configuring plugins as well as installing the grid.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      Hosting service has been purchased with digital ocean. Going to go with ares in spite of how hard it is to code with Ruby. Just because it's the system I've used for my last 4 games that actually saw a release.

      Should make it easier on me to actually make this place a reality.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      @runescryer No the 'real world' is a post apocalypsic hellscape where you have to fight the machines and can jack back into the matrix using stolen technology to try and free more people from The Grid.

      The allure is the same one as in The Matrix itself. I'm basically just as I said combining a Matrix game and a WoD game.

      For some people they'll never want to leave 'The Grid' and that's fine but for the people who want that opportunity of fighting a battle with people pulled from different spheres working side by side to achieve goals. The 'real world' provides that.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Project Gridlock (Temp Name) Matrix style mush

      Grid has been built in mushroom, just needs transferred over to an actual server. Tried not to go too overboard with the general design, and need to remember how to lock grids to IC and OOC and all that jazz, been a long time.

      Still trying to decide if I want to use Ares Rhost or penn.

      Finances have been secured for one full year of ares hosting which should see me hosted long enough to gain my disability.

      Wiki work is progressing slowly.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • 1
    • 2
    • 3
    • 4
    • 5
    • 22
    • 23
    • 1 / 23