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    2. Mr.Johnson
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    Posts made by Mr.Johnson

    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Switched meds, so I'm taking a break from dev for the switch over to be proper, but so far I've got grid work done and preliminary testing of several Ares and Rhost systems. The most likely candidate is now Ares. Soon as I finish cycle over I'll do one last bit of testing and then it should be good to go full dev.

      Once I get the game to a position I'm fairly happy with I'll be launching. I'm not going to be calling it an Alpha, but more a.. Season 0 Where we get some bounds and lay the groundwork for future stories.

      With hope the transition space between meds will be quick and we'll have this game up in no time.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      That in mind I suppose a good question to ask would be recommendations for these packages

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: UC100

      I'm Brennen Vernichtung and UC100 is my favorite mush on ares.

      More seriously though, fun game, it's enjoyable

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: RL Sads

      First time speaking to my grandmother on my fathers side in a small age and it's to find out she's got less then a year expected. That strange mix of glad to actually have a word, and just depression she's going to be gone building on existing medical nonsense with me.

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: GIF Uno (not for the GIF haters)

      super chicken

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      @faraday May sound silly, but I honestly didn't know there are. For some reason in my head Ares is 'the FS3 engine' Didn't even think about there being different ones for it.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Doing some test runs of a few different concepts for the game on a home box. Trying out the new Rhost roll code, and the Ares FS3 character sheets. Doing a bit of a 'feel test'

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      I'll certainly give it a think over some sleep.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      @ZombieGenesis Doesn't it also have that battlestar galactica loadout that it just comes with? I mean that's already got a bit that change some names and it's more or less trekish

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      @ZombieGenesis Hey if you can sell me on another system go right ahead. I'm not picky at all on system, I mostly just want to get the work going get things done and get people able to enjoy the universe. I'm a writer not a coder so it doesn't matter much at all the framework we're using.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      First off I'd like to start by saying it's been quite a long time since I've posted anything here and I'm aware there are concerns that would be valid to raise due to a number of past failed projects. As such I would like to start by saying that what makes this different then past projects is its code light nature making it fairly easy to develop for.

      Let's answer some questions about this project:

      Q: When is Star Trek: Dreadnought Atlas set?
      A: Star Trek: Dreadnought Atlas is a code light mush set in The Original Series timeline.

      Q: Is there going to be piles of paperwork?
      A: No, we're going to be attempting to capture the Star Trek feel without all the piles of paperwork. That's actually part of the reason for TOS era as the setting. So things are going to be more loose and free in that regard.

      Q: Will Discovery be cannon?
      A: As the series is still ongoing, and tends to contradict established lore no. This is a firm decision on the part of myself and is not likely to change.

      Q: What //IS// Atlas?
      A:The USS Atlas is the ship the game will be taking place on. A prototype ship built with the most advanced and bleeding edge technology Star fleet has to offer. The tech is so cutting edge it is hard to work on, regularly breaking down and tends to have issues with being highly over-engineered.

      Q: So it's a dreadnought, does that mean this'll mostly be a combat game?
      A: The conflicts with the klingons are ending and a peace is being aligned. Despite the ship being entirely designed for war during the time the game is set there's no war to fight. Part of the games focus is trying to live on a ship designed for war in a time of peace.

      Q: What's the mission of the Atlas?
      A: The Atlas is going on a mission to put it through its paces. The ship was rushed into and through production in order to get ready for a war that didn't go the way the federation had prepped for. So it's been sent to explore and put the ship through its paces learn its faults and fix them in case war should break out fresh with the klingons. At the end of the day it's your good ol: To seek out new life, and new civilizations, to boldly go where no man has gone before.

      Q: Can I be the captain?
      A: The role of captain is going to be an NPC position. The character will have a personality and history guide for how he should act in scenes. Though the Captain may change over time in order to keep everyone from fighting over the position of Captain the role will remain an NPC role. This game is a mush and so it shouldn't HAVE a 'main' character.

      Q: Can I play a fighter pilot?
      A: Of course. There are two shuttle wings with dedicated piloting staff whose job it is to protect the Atlas during combat situations. With the ship unstable as it is there may well be situations where the Atlas has no weapons and its only defense will be the shuttle pilots.

      Q: Will there be a real time travel space system?
      A: There is not planned to be any space system. This game is planned to be code light focusing on role-play over roll-play.

      Q: So it's a sandbox game?
      A: There will still be character sheets and stats to keep track of peoples abilities and focus. While it's RP first there need to be limits.

      Q: Can I run events even if I'm not event staff?
      A: Of course. There's no problem with people running as many events as they want, so long as you run them by staff to make sure they're reasonable. We don't need 5 different people running missions where the ship gets evacuated. Or a new one every day!

      Q: Can I play Q, Borg, Undine ect ect?
      A: The only playable races, at current are as follows: Aenar, Andorians, Axanari, Catullan, Deltans, Ithenite, Tellarites, Tiburonian, Vulcans, and Zambeans. Effectively any of the races who attended the Babel Conference.

      Q: Can I make a custom race?
      A: No.

      Q: Will I get to play as factions other then the federation?
      A: No. This is a mono faction game where everyone on game is a member of the federation. This is to keep a narrow focus.

      Q: Will we be trapped on the ship all the time.
      A: Not all the time, there will be missions down planet side, time spent at space stations, various events to avoid people getting too bored.

      Q: Will it only be officers allowed on away Missions
      A: Actually for the most part officers will not be going on away missions and instead will be doing their jobs of managing vital functions of the ship. The players at large will be the ones going out on missions for the most part. This is an ensemble mush not just a few command officers having all the fun.

      Q: Will it be serious melodrama all the time?
      A: Not all the time no, I really want to make this a nice wagon train through the stars. There will occasionally be rough issues tackled and difficult times to be had, but there's also going to be fun action and mysteries. There's certainly going to be serious moments and lighthearted camp as well but I hope not to overload on either.

      Q: What system are you planning on running?
      A: We are going to be using ARES, and FS3 as it's what I know and it seems fairly easy to configure properly. This should allow the server to get up and playable in no time at all so we can all start building those stories we want to tell together.

      Q: Why are you posting this here?
      A: Because I could use some help. This is a one man project at the moment and though I already have a few volunteers who want to help run events and the like I could always use some more people along for the ride! Event managers and heck if people want to join in who know how to code that's fine to, because I was planning on just using a nice pre-existing code layout to get things off the ground and get people roleplaying because there seems to be a serious interest. This also will be a good way to progress track on the way to a proper launch!

      Q: Are you just going to abandon this project as well?
      A: Not planning on it. Star Trek is a real passion of mine. The Original series to be precise is something I grew up on something I've had in my life the whole way through. This in a way is something that'll let me enjoy that world and bring other people into it with me.

      Q: Why the Q and A format?
      A: I enjoy the Q and A format, because it lets me scattershot some of my thoughts on the game without having to really order things myself. It lets me just get the info out there and get back to working on actually making sure this game can see a launch.

      Q:What happens if no one plays it?
      A: Well then I'll keep hosting the game anyway. Just run little things for whoever does want to play and have fun with little stories along the way. Really big or small it's all just about having fun.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      Can't wait, should be fun.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Fallout: Montreal

      I mean for me personally it was NEVER about scarcity. Scarcity aint fun. It was about seeing how the world slowly tried to rebuild itself and repeatedly managed to repeat its old mistakes without fail.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Mudkraft

      So does this mean I'll finally be able to get back into WoW RP after my favorite server was shut down by actibliz?

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      Wait, we've finally got a game that tries to go back to the 1st ed way of thinking? That alone was enough to bring me out of torpor. Shame it won't likely ever come to a mush though. Love good oWoD mushing, or whatever it's called thesedays. Are we allowed to call it just WoD again or?

      posted in Mildly Constructive
      Mr.Johnson
      Mr.Johnson
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      It's a "I keep smashing my head on a brick wall trying to figure out how to get it to do what I want and not making progress" thing. I know WHAT I need to do, I just can't make it do what I want because I've got the coding skill of a dead goldfish.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @zombiegenesis The update is I'm spinning my wheels and bashing my head against a wall trying to figure out how to change anything. Whole lot of zero progress has been made because I don't understand what I'm working with. For the moment consider this project on indefinite hiatus.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Real World Peeves, Disgruntlement, and Irks.

      When I pay over a hundred dollars extra on top of your existing exorbitant pricing for next day shipping I expect it to come NEXT FRAGING DAY. Seriously. It's not a hard concept to grasp. I don't want it two days from now not three I want it the next day from when I placed the order. Hell if I could get same day I would because I need this stupid slash and spike plate to actually protect my life at work, and yet these bastards still haven't delivered the damn thing so I get to go an entire days work being less defended if someone decides they need to shank some security.

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: In development: pure OC superhero game

      I've always had problems with the hard line two city split personally and prefer a softer one. I hate when games take it to an extreme and say "Yo superman you aint never allowed anywhere near Gotham" as opposed to something a bit more loose of "Hey try not to frag the hell out of Gotham"

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Best Superhero System for a Mush?

      Honestly the more I look at the competition the less absurd Wild Talents looks. I know that's a strange conclusion to come to, but I've spent most of today looking over the books people have suggested, and I think (Again only my opinion) that what wild talents does in the current simplification rewrite being used for my 4tmu project thing isn't really that bad once it's put into perspective like it has been.

      Honestly I did go into this thread with the intention of "I'm mad this system wasn't what I thought it would be and people don't seem to like it". Yet after everything said it's really given me a different perspective you know?

      It's a strange thing.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
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