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    2. Mr.Johnson
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    Posts made by Mr.Johnson

    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      We have officially made it to 14 unique approved characters! I honestly never thought this day would come but the place is absolutly buzzing with activity! I never could have imagined it, but we're starting out strong and will hopefully be sticking steady!

      On friday we began our first plotline! A demonic red aura possessed a group of convicts who proceeded to break free from blackgate into the city of gotham where they've been wrecking havok in the streets!

      Meanwhile murmurs of activity surface in the glittering beacon of metropolis as something is afoot inside the sewers with workers going missing! What's going on? Are these events connected? Will anyone save the day? Could it be you?

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      First few days have been fantastic, loving the turnout and working with players to improve the setting little by little special thanks to everyone who has done so much to help with testing and improving the game!

      edit: So I've been doing some thinkin and want some honest feedback: Should I remake the advert and make it less winded? I mean it's kind of what I wanted to do a nice vignette, but at the same time I know by doing something that's not in universe I can probably make something that might attract players better.

      We're just a nice friendly dieselpunk noir supers place, which gets a bit darker in background theme while still getting some good old fashioned comic plotlines, So I don't really know how to go with things. I'm not an advertisement firm so I'm not great at the whole adertising my games, and advertising is everything so I'm told.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • [NOW OPEN] Titanic Two-Tone Tales: Noir (Take 2)

      I was there when it started. So called age of heroes. When the Man of Steel showed himself for the first time, saved the titanic, and all those on her. When the world gained its first true hero, sum'in more'n man.

      I watched as the first boots hit the ground running, The Mystery Men: protecting the innocents, or dyin' tryin'. They was trying to follow in his footsteps, even if no man truly could. Lotta good men died trying.

      Read the papers, same as anyone, when the Great War broke out nation 'gence' nation, Brother 'gence' brother, slaughter on both sides. Every week some new super soldier, some new big weapon to end the war to end all wars.

      Signed up first hand when the huns attacked New York, destroyed the statue of liberty, leveled the big apple. Day war came to us, with all its mustard gas and suits of powered armor..

      Lost my boy to the first wave of "mutations" when the riots started during the Black Month. No one knew who started it, but we all got ideas. Just natural I guess.

      By the time the fightin settled, home and abroad we had our 'victory'. At the cost of over half a billion young men, number most us didn't even know existed let alone how to cope with.

      With so many people gone there was a lot of land up for grabs. Lot more food left to go round. It stopped the riots sure, but most the land what was left was just miles of No-mans Land, bombed out husks of buildings for miles in all directions worse still in places like Berlin, NYC and Paris, cities leveled to the ground.

      The factories of war had already been cranked to overtime, and that didn't stop just for somethin' so silly as the end of the war. There was business to be had and it was boomin'. Entire cities where the smokestacks stretched for miles were bathed in an endless night the dense black smog a factories set about to rebuild tomorrow.

      I was lucky just to have survived... most me anyway

      Thought it was all over, that there weren't no help coming. Then sometin changed.

      People like Howard Stark surprised us all, and showed us how we could be better. Those men built back New York City from the ground, into something new, something better. Over seas the League of Nations and their Justice Society were doing the same thing all across the world. Didn't want to believe it, but for the first time in a lifetime hope was back. Life seemed possible.

      Nowadays, the embers of the great war are slowly dying out, and Heroes are almost as common a sight as the abandoned buildings where so many people once lived. Iron Man, Spider-man, Batman, and even our own Man of Steel, Superman. All helping to make this city of ours work. Yet for every Batman there's a Joker, every Spider-man a Venom. More heroes we get, more villains tryin' to make their mark.

      They're calling it the great party, greatest celebration after the war to end all wars. Feels a bit Strange in the light of it all, specially when prohibition says you can't even drink away your problems. It's a dark, and dangerous place, and you've got to ask yourself, "Can I even push back? Do I event want to?" 'nough to make a man crazy. Then you remember Folks like Luthor, and Richards, and you remember we've got The Worlds Finest.

      Titanic Two-Tone Tales:Noir is a Dieselpunk Superheros Mush for players ages 18+, set in an alternate history on one of infinite earths! We allow both Marvel, and DC characters along with Original Creations! We make use of a simplified traits system making character generation fast and easy. And with the Ares System we have a full built in Scene logger! We are currently in ALPHA, and you can connect to us at: our website 4tmu.aresmush.com or connect to our game with 4tmu.aresmush.com:1930 We want YOU!

      That's right boys and girls we're back, and this time we have a working chargen system that's a lot simpler to get a grip on! Come one come all for the adventure of a lifetime!

      https://discord.gg/mgEPaUB Is our discord

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      Progress report: Fixed bug which barred characters from being able to be approved.
      Fixed bug that made every player get the admin flag
      Fixed bug which deleted characters at the end of chargen
      Fixed bug with demographics meaning half of demographics wouldn't show up
      Fixed bug with recursive code causing log size to bloat
      Fixed tag for if characters were FC's or OC's
      Added full timeline of game events
      Added frame of detailed events of great war to show differences between the real first world war and in game events
      Avoided working on porting grid.
      Made login screen even more prettyful with lovely colors
      Removed Fs3 after testing showed it would be too much work to have both it and the traits system.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      Got our first wave of testers in to check things out and things have been going fairly smoothly so far. Already made some modifications based off of initial feedback that should reflect well once we're ready for a full launch.

      Edit1: Fixed minor bug that caused look command to crash client
      fixed the fix that caused the look command to kick back a timezone error
      Fixed bug which made it so apps could not be reviewed
      Fixed bug so that on approval character sheet would be deleted
      Fixed bug where entering grid would send client into recursive loop

      Edit2: Got a fancy login screen for people to feast their eyes upon, I think folks'll like it. We also hammered out some details of the timeline and really got to knuckling down into things Still trying to stall on transferring the grid, buuut at least I'm getting a lot of work done.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      Today as a halloween spoop to myself I went through and finished character generation. Currently I'm doing some test character generations to try my best to break it horrifically so I can go back through and fix it.

      All that is needed now before I launch is to add a few new group descriptions port the old grid and add the new Metropolis grid.

      After that we'll be able to launch.

      My main issue is honestly that the grid port is going to pretty much just be code money work. Scroll through old DB coppy room desc build room repeat over and over and over. I really don't want to do it but at the same time those of you on the old grid will remember fondly the scale of it and the detail that went into each room.

      Or perhaps you'll hate it since most rooms had an overly long description showing off the area.

      Edit1: If anyone wants to hop on now before the grid is finished please just send me a private message and I'll let you in on the closed alpha. The going is going to be slow but I think it's all going to be well worth it in the long run. This is also a good time to reserve that special character you want!

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: General Video Game Thread

      Remember, remember the 5th of November the train robbing season and plot. I see no real reason why the train robbing season should ever be forgot.

      posted in Other Games
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      New Wiki is seeing some serious work done, and we're making significant progress on porting over the grid. Minor work done onto the chargen side of things however once work goes full on that part of the project should only take a few hours at most.

      I'm doing some redesigns to elements of the Gotham grid and will be spliting gotham into two hubs Upper and Lower Gotham with the two hubs representing the above smog and bellow smog sections of the city.

      Work on new rooms for metropolis has also begun starting with the colloquially known Suicide Slums. However keep in mind Slums are in the eye of the beholder, and for a town as rich as metropolis in our setting. Well let's just say anyone in lower Gotham would kill for one of the Metropolis Suicide Slums

      Edit1: More wiki work done finished porting over old wiki content, and adapting for the modified setting. Character sheets from the old mush are not being ported.

      Edit2: Wiki transfer is done, working on several completely new entries. Been putting off the busywork of transferring the rest of the old grid manually from the old DB. Going to spend tonight and tomorrow working on character generation, trying to work slow so I don't burn myself out since the actual server building part of this is mostly a solo process till we launch.

      If anyone knows a good way to strip the grid from a DB that would help out a lot.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I was forced to discover there is an 8 Oclock in the AM after getting to bed at 7 AM after a night of working so I can look at companion dogs, and people for some reason are surprised I am a bit testy.

      posted in Tastes Less Game'y
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      Yes it is, and we're going to be using the Traits system instead of Fs3. This means the player experience will be very similar for people to the average supers place of old with the lovely log posting features granted to us by using an ares mush webzone!

      I think it'll really improve the game for the better.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Titanic Two-Tone Tales Take Two

      @Runescryer We're going to be transferring server addresses over to an Ares address which has kindly been paid for by a generous donation, I will be doing what I can to transfer info from the old wiki where appropriate to the new one which I will link when it is in a presentable state.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • Titanic Two-Tone Tales Take Two

      Yes that's right I'm giving another shot to 4TMU* This time around we're using the Ares engine and are going to be using the much lauded and more simplified traits system.

      While personally I hold a preference for the wild talents system we used last time, and the dc heroes before, things just didn't work out with the playerbase. The people spoke and I heard you loud and clear: No complex systems that take an age to learn.

      So this time around I'm doing a basic setup of the traits system porting over the old grid and adding on an entirely new grid, the city of Metropolis.

      This time around we're going to be leaning heavy into the stylistic divide between the cities of Metropolis and Gotham (Gotham is still going to be Staten Island as it was last time with Metropolis being mainland NYC)

      We're going to out the door be welcoming both DC and Marvel characters to the 1930's alternate history setting.

      This dev post is mostly me saying: Yes the game is in development, and I am posting this to make certain I actually get off my backside and get to work making it a reality.

      Now the setting is alt history Dieselpunk Interwar period. So prohibition is still in full swing, the great depression is a distant blink in some poor stockbrokers eye mobsters are everywhere and the world is still rebuilding form the utter catastrophe that was the first world war.

      To non returning players the concept is fairly simple: The golden age of super heroes started during WWI and the death toll was apocalyptic. With superman level super powered persons on multiple sides along with gritty trench warfare leaving much of the world nomans land.

      We're going to be toning back the post apocalyptic feel of the prior version of the game and more focus on the high fantasy world of the 1930's.

      Metropolis is the city of the future portable video phones for long range communications, brilliant white skyscrapers painting clear blue skies. Flying trains traveling from one building to the next hauling people to their jobs wealth in all directions.

      Gotham, formerly Staten Island is a dark reflection of the City of Metropolis. Where those too poor to work in the City of Tomorrow dwell. The Factory workers, the poverty stricken the downtrodden. Smokestacks miles high pump endless black tar into the skies causing a perpetual night of smog that blots out the night providing the perfect cover for the creatures of darkness to roam. While the poor choke on smog in rat infested crime ridden hovels the wealthy elite live in the lap of luxury in penthouse suites high above the smog able to see the sky in all its glory. Mobsters rule the city and the occult (Vampires, Zombies, Mutants) roam the perpetual night blinded streets of the Rotten Apple.

      Abject poverty right beside some of the wealthiest people in the nation. Needless to say tensions are high.

      Metropolis mostly focuses on the high level super heroics of people like Superman, Iron Man, the big guns. Where as Gotham is the more gritty heroes like Batman and the occult types lurking in the darkened shadows and twisted wrought iron spires.

      As I make progress on the game I'll post further information. I'm also free to answer any questions about the game be they clarifications of differences between the old game and this new venture or something different all together.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas OPEN

      Hey thanks for the review on the place. I've honestly just been doing what I can to try and run a game I would want to play. If it happens to be good star-trek then that's just because it's what I'd want to see out of the game. We just brought on our first plot staffer to try and get things running in more timezones. Hopefully we'll be able to keep on the same page and get something for everyone to get involved in.

      I really want to make sure everyone at least gets the chance to get involved in roleplay that they can sink their teeth into while trying to keep the star-trek feel as I remember it from growing up watching the show without going too insane on the stories. My main priority is and has been to try and make sure the game is run how I'd want to play.

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • Star Trek: Dreadnought Atlas OPEN

      "The year is 2267. The war's over before it even began, it only lasted a few bloody days.

      People are rejoicing that we were saved by the Organian interference, dancing in the streets. And yet it's been... an anticlimax. An early end to a conflict that would have put the federation firmly above the Klingon hordes.

      I made the Atlas to end the war. Made sure she had the best we could offer. And now?

      What good is a warship when there's no war to fight? What good is a Soldier without a war to fight? And what happens when the Organian's don't have our back anymore?

      It's about time for a change..."

      Star Trek Dreadnought Atlas is an Ares FS3 mush set in the original series era of Star Trek on one of the most powerful warships the federation has ever built. Now without any major war to fight the Nx-1900 USS Atlas is on a new kind of mission, a mission of peace.

      How will a crew trained for combat and war handle situations of diplomatic peace in an age of progress and relative safety. These are some of the questions in the background of this game.

      In the foreground experience a single ship game centered around the crew and their lives. No complex space systems, multiple player factions waging war against each other. Just good old fun exploring the stars meeting new life and new civilization, boldly going without mountains of paperwork holding the action hostage!

      Join the action over at STAtlas.aresmush.com:2267 or just check out our discord by going to https://discord.gg/CAQVtnD where you can meet other players and get easy access to the latest information on updates or upcoming events on server. We're boldly going into a new tomorrow, from the 60's are you ready to jump aboard?

      posted in Adver-tis-ments
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      I just have a few finishing touches on the grid and a good bit of work on the wiki and it'll be golden. Grid is pretty much done. It's a small grid but I like to think I put good detail into it and the Ares system of create a room specifically for a scene is going to make that small grid really shine long term. The wiki is a bit of a longer thing due to me not really understanding how wiki's work but yeah it's pretty much all done really. Should be good to launch into season zero shortly here.

      Don't want to promise exacts yet because I don't know what'll happen in the near future, but yeah it's pretty much all done except the wiki, and maybe some bugs here and there I injected into things while messing around.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Everything is done except the grid and wiki. I'd like to ask opinions on if I should wait till the grid and wiki are done to launch or go a bit early and try to get people onboard.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Progress was slow and steady ran into an error on my end that's kicked a bit of progress back aways trying to get fixed but if I do get it fixed I should be more or less good to go.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Alright due to popular demand, or well one person who vaguely mentioned it offhand. There's a discord thing for it now. https://discord.gg/CAQVtnD Not sure if anyone will even use it but at least now it exists so there's something of this game. 😛

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      Server purchased. Ares is being installed now comes the configuration part and the actually getting it ready for launch bit. Then I get to make it all nice and pretyty to look like.

      posted in Game Development
      Mr.Johnson
      Mr.Johnson
    • RE: New Handheld-only Switch

      @Auspice It's more popular in Japan then it is in the states

      posted in Other Games
      Mr.Johnson
      Mr.Johnson
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