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    Posts made by MrMaker

    • RE: Modern Nights MUX

      ALRIGHT WE NEED ONE MORE STAFFER

      Are you good at any of these clans:
      Gangrel, Ventrue, Caitiff, Setites/Serpents, Nosferatu?

      Because our Nosferatu/Setite lead had to step down to RL stuff. So, if I can get a staffer to volunteer either take up his old things, or just shuffle clans with you, you can be the grand poobah of those 2 clans.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      Sweet merciful baby Jesus all swaddled up in his blanket don't even know his own name yet

      We're going to be opening soon 😧

      We need some Anarchs. C'mon, son, you could be the Constable, the Ambassador, or the Engineer whose job it is to be an asshole and fuck with everybody's havens. Imagine the potential.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      We are accepting applications and by God, we have a (work in progress) wiki at www.ModernNightsSF.com!

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Open Dates of New Games?

      Modern Nights is accepting applications as of today and yes indeed, we're opening on August 6th! We're building our wiki at www.ModernNightsSF.com.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      Now seeking helpers for Malkavian and Toreador, they are very popular and so I'd like to secure a backup staffer.

      We have two new staffers, and the clans have been shuffled, so that is 4 story staff and 3 coders. Sweet! I would like to see some part time helpers sign up so we have backup people.

      And we don't have Giovanni available. We would if we had a staffer for it!

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      @HorrorHound
      Oh I'm asking, goddammit.

      A Cockpit?

      Like

      Are we talking some furaffinity shit, here, are we talking part airplane? What do you mean cockpit?

      It's like a fursuit, but more like a mecha, yeah?

      ETA: Would s/he drop in like the fuckin' borg queen?
      alt text

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      @DnvnQuinn Revenants are basically ghouls who were born that way and don't need to suck off a vampire every month.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Modern Nights MUX

      I am glad there is excitement :D!

      I am still looking for staff, though, for reals. We can do this whole like, "Three man band tagteamorama" for a bit, and probably longer than usual because I have automated so damn much but, if I could get a staffer for each of the core clans then I'd be such a happy thing.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • Modern Nights MUX

      I'm opening my Big Damn Vampire Game by or before August 6th! We are accepting applications and by God, we have a (work in progress) wiki at www.ModernNightsSF.com

      Connect at mux.modernnightssf.com port 4000

      DO IT

      Relevant details:

      • Modern-Day Vampire: The Masquerade set in modern day San Francisco.
      • You can play Vampires, Revenants, and Ghouls.
      • We are using Minds Eye Theatre systems such as Status to bring relevance to political and social/mental concepts.
      • Players can accumulate Background Points through our HRed Influence system and give them to whoever they want or claim them for themselves so that characters can can give out tangible rewards and favors that correspond with their RP
      • We are opening up all 3 sects (Anarchs, Sabbat, and Camarilla), all clans, all non-extinct bloodlines, and all blood magic except Dark Thaumaturgy.
      • The leaders of all 3 factions (the Bishop, the Baron, the Prince) are NPCs at first while we get settled, but we expect you to topple these NPCs and take the reins.

      Staff Details:
      Mostly seeking helpers for Malkavians Ventrue and Toreador!

      The way that staff is divided is by clan. Clan staffers are responsible for the needs of the players who play the clan(s) to which they are assigned.

      Also seeking helpers for:

      • Gangrel
      • Brujah
      • Ventrue
      • Malkavian
      • Toreador
      • Tzimisce

      Duties N Such:

      • Approve character generation applications
      • Be a storyteller and tell stories, such as by droppin' in on peeps to scene on them and planning things ahead of time
      • Designate two or three NPCs who are canonical or made up for use in the game's plot
      • Coordinate with the rest of us through a Googledocs repository
      • Frankly, resolve those rare but improtant times when a player is upset.

      Staff Conflict Of Interest Rules:

      • You can play however many characters you want, but you can't play the same clans that you staff.

      The newsfiles and helpfiles are available, most of the code is finished enough to be alpha tested, we have maybe 10 rooms left to desc. The CYOA-style chargen is done enough to play with, although blood magic was just put in yesterday and it may get all weird on you.

      Connect At:
      By URL: mux.ModernNightsSF.com:4000
      By IP: 64.13.172.53:4000

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: What do you look for in a game?

      I look for a nice playerbase, but the make or break part for me is how easy it is to create a character and actually join the play.

      posted in Mildly Constructive
      MrMaker
      MrMaker
    • RE: Myrddin's +bbnew on MUX

      Hey man, if it works, it works, I ain't gonna judge. Even if something takes he code equivalent of duct tape and baling wire to get somewhere, we aren't testing out for the olympics, right?

      posted in MU Code
      MrMaker
      MrMaker
    • RE: Myrddin's +bbnew on MUX

      It's a really trivial fix, IIRC. I fixed it on KAW.

      1. Use @find to find the BBPocket object.
      2. Type &bbpocket [DB # of your bulletin boards] = [[DB # of the bbpocket].
      3. Great success.

      These working commands are making reference to your bbpocket object by just using the DBREF# of bbpocket, but +bbnew doesn't have that. If you read it, it instead says v(bbpocket). You probably don't actually have an attribute called "bbpocket".

      So, look at your BB Global and see stuff like CMD_+BBPOST-POST, see how there's a dbref in stuff like .. .

      $+bbpost:@switch [hasattr(#159,bb_post_hdr_%#)]:[hasattr(#159,bb_post_bdy_%#)]=0:0,{@pemit %#=You do not have a bbpost in progress.},1:0,{@pemit %#=Your post is empty. Please add text with the '+bbwrite <text>' command or discard the posting with the '+bbtoss' command.},{&mess_lst...

      But +bbnew (and the other bbnew command, as there are two), have:

      CMD.BBNEW [#3]: $+bbnew:think [setr(0,first(iter(u([v(bbpocket)]/valid_groups,%#,read),switch(trim(u([v(bbpocket)]/unreadnums,%#,##)),,,##))))];@switch [words(r(0))]=0,@pemit %#=No unread messages on any board....

      What's going on here is that it's looking for an attribute named "bbpocket" which does not actually exist. The easiest fix is to just give it that attribute.

      Another fix is to manually put in the numbers for BBPocket.

      A third fix is to turn v(bbopcket) into just bbpocket so anything that says "u(v(bbpocket)/blahblahblah) says u(bbpocket/blahblahblah), this would need BBPocket to be located inside or in the same room as BB global.

      @Tez If you fixed it by replacing all the numbers, there are two commands to fix, &CMD.BBNEW and &CMD.BBNEW-BOARD. Maybe the issues that come up only sometimes are if you have only fixed one of the two.

      If it doesn't work, just, paste this in there, but make sure &bbpocket exists on your BB Global:

      &cmd.Bbnew BBDBREF= $+bbnew *:@switch member(u([v(bbpocket)]/valid_groups,%#,read),setr(0,u([v(bbpocket)]/get_group,setr(2,first(%0,/)))))=0,{@pemit %#=[switch(%q0,#-2,That group name is not specific enough.,You do not subscribe to that group.)]},{think [setq(4,member(get([v(bbpocket)]/groups),%q0))][setq(5,first(iter(u([v(bbpocket)]/unreadnums,%#,%q0),switch(gte(##,after(%0,/)),1,##))))];@switch [and(lte(%q5,words(get(%q0/MESS_LST))),isnum(%q5))]=0,{@pemit %#=No new messages beyond %q4/[setr(6,add(after(%0,/),0))] ([name(%q0)]/%q6).},{@pemit %#=[center(= [name(%q0)] =,78,=)]%r[ljust(Message: %q4/%q5[switch(u([v(bbpocket)]/fn_timeout_close,index(setr(3,get(%q0/HDR_[extract(get(%q0/MESS_LST),%q5,1)])),|,5,1)),1,{%b(timeout warning)})],35)]Posted[space(8)]Author%r[ljust(index(%q3,|,1,1),35)][ljust(index(%q3,|,2,1),14)][mid([index(%q3,|,3,1)][ifelse(and(hasattr(%q0,anonymous),hasflag(%#,wizard)),%b\([name(index(%q3,|,4,1))]\),)],0,29)]%r[repeat(-,78)]%r[get(%q0/BDY_[extract(get(%q0/MESS_LST),%q5,1)])]%r[repeat(=,78)]; &bb_read %#=[setunion(get(%#/bb_read),[extract(get(%q0/MESS_LST),%q5,1)])]}}; @wait 2={&bb_read %#=[setinter(get(%#/bb_read),get([v(bbpocket)]/master_lst))]}}}}
      
      &Cmd.BBNew-Board BBDBREF = $+bbnew *:@switch member(u([v(bbpocket)]/valid_groups,%#,read),setr(0,u([v(bbpocket)]/get_group,setr(2,first(%0,/)))))=0,{@pemit %#=[switch(%q0,#-2,That group name is not specific enough.,You do not subscribe to that group.)]},{think [setq(4,member(get([v(bbpocket)]/groups),%q0))][setq(5,first(iter(u([v(bbpocket)]/unreadnums,%#,%q0),switch(gte(##,after(%0,/)),1,##))))];@switch [and(lte(%q5,words(get(%q0/MESS_LST))),isnum(%q5))]=0,{@pemit %#=No new messages beyond %q4/[setr(6,add(after(%0,/),0))] ([name(%q0)]/%q6).},{@pemit %#=[center(= [name(%q0)] =,78,=)]%r[ljust(Message: %q4/%q5[switch(u([v(bbpocket)]/fn_timeout_close,index(setr(3,get(%q0/HDR_[extract(get(%q0/MESS_LST),%q5,1)])),|,5,1)),1,{%b(timeout warning)})],35)]Posted[space(8)]Author%r[ljust(index(%q3,|,1,1),35)][ljust(index(%q3,|,2,1),14)][mid([index(%q3,|,3,1)][ifelse(and(hasattr(%q0,anonymous),hasflag(%#,wizard)),%b\([name(index(%q3,|,4,1))]\),)],0,29)]%r[repeat(-,78)]%r[get(%q0/BDY_[extract(get(%q0/MESS_LST),%q5,1)])]%r[repeat(=,78)]; &bb_read %#=[setunion(get(%#/bb_read),[extract(get(%q0/MESS_LST),%q5,1)])]}}; @wait 2={&bb_read %#=[setinter(get(%#/bb_read),get([v(bbpocket)]/master_lst))]}}}}
      
      
      posted in MU Code
      MrMaker
      MrMaker
    • RE: Anyone want to ST for Changeling?

      Hey guys, I am a dense person and need explaining to like I'm five. :V

      @Misadventure So you are saying that we should make characters have mandatory links to the less savory parts of the story, or that for instance if you take Secrets, then you have secrets yourself, or both or all?

      @spasticgoat Can you give me an example of this so I can see how it works?

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Anyone want to ST for Changeling?

      @spasticgoat
      Secrets is a house-ruled 1 to 5 dot Merit purchasable by all characters. For each dot, you can add a die to any rolls related to Austin's occult or changeling lore as appropriate (it is not appropriate for a non-Changeling or non-Faetouched to know Changeling secrets), be it about the Hedge, spirits, ghosts, the freeholds that have come and gone, or even local Gentry.

      For each dot of Secrets, your knowledge of the Austin Timeline (news timeline) goes back 30 years. The newsfile will only tell you what you know via your Secrets. If you log on to the game and type "news timeline" WITHOUT Secrets, you will get some stuff to work with (back 15 years), but if you buy Secrets up, you will be able to see the full timeline.

      The Secrets merit also automatically uncovers information about the game world known to you: if you type "secrets," you will see a directory of all the Secrets entries. If you type "secrets <name of secret>", you will see what your character knows based off of their general knowlege of Austin. If you have Secrets 1, it will only read off the first entries of each. If you have Secrets 5, it will read off ALL entries of each.

      Secrets is where we put our metaplot story hook seed things in one centralized location. If you have Secrets 5, you will not be able to put everything together (like if you have Secrets 5 it's not going to tell you 'CHARLIE IS THE VILLAIN AND THE ONLY WAY TO BEAT HIM IS TAKING ADVANTAGE OF HIS SEVERE MILK ALLERGY', but it'll tell you a bunch of shit that will help you put together the evidence to come up with theories on What's Really Happening).

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Anyone want to ST for Changeling?

      The Reach had this circus faction going on and I advertised when the Reach was getting shut down. So, when we were launching, people were looking for different places to play. We were asked if people could bring their characters over to our game, and I said "sure", and so we have the circus. They are currently the largest group on the game. We are looking for characters who don't belong to the circus, so there is more variety to play with.

      For example, we have a Common Threads thing (news starting xp) which are RP hooks which reward XP and give you an IC position to be more directly involved in our plots. These include things like story seeds and group membership that so many players find appealing.

      For example, we have The Hookup, an entertainment company which is Changeling operated, the extra funding of which is used to develop the city's supernatural network and thereby keep tabs on paranormal happenings.

      There's the Fireman/Bastrop Fires hook, which incorporates the real-world wildfire that devastated Bastrop County (just southeast of Austin); in our game world the fires never died, at least in the Hedge (in the real-world side, they are gone), and we encourage you to make characters who know about the Bastrop Fires and have experimented with how to put them out in the past.

      Then there is the homebrew Secrets merit, available in chargen. to characters who have history in Austin. Each dot allows a person to know more about Austin's unique history, both mortal and supernatural, such as the NPCs from the past who are pertinent to the metaplot, the location of Hedge gates, and hints and clues as to just what is going on with things like the Moonlight Towers and the stories about the Servant Girl Annihilator. The way this works is by showing you news files you would not otherwise see and by being able to add your Secrets rating to any roll regarding knowing/finding out more about things going on in Austin.

      So, we have the Circus. We we also have Austin-centric plots and themes that we'd love people to join in on so we can tell our game's unique stories.

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Anyone want to ST for Changeling?

      @ThatGuyThere Howdy!

      During the workday it seems the game is a little over 10, this last weekend it was a little under 10, we haven't actually advertised except for this thread here and then when The Reach was hitting itself in the nut-sack with a tackhammer I posted an ad like "hey guys we are making changeling over here." I need to add us to some places. :v

      It LOOKS like to me that our most active time is Thursday evenings. We have a pose XP thing and this is how I know whether people are RPing. This past month we've had an average of 7 people RPing at once on Thursday nights, which is pretty good for a 10-15 member +who list, but on the weekends we don't have a big crowd. I assume this is because we're partying hard IRL.

      I'm glad people like my CG!

      posted in Adver-tis-ments
      MrMaker
      MrMaker
    • RE: Staffing Philosophy: Action vs Procedure

      @Misadventure said

      Tell me how you would feel being treated like that. Staff KNOWS what you think, and why you think it, and can joke at you while they decide to intervene into your play.

      As for how I would feel being treated by someone who is self-righteous/rancorous, of course I wouldn't like it. Nobody wants to deal with an asshole.

      As for how I would feel being on the receiving end of the "how to approach" sections...It's all re-purposed Corporate America Customer Service management policies. Thanks to being on the receiving end of some of those policies in the past as a retail employee, I can confidently say that I would initially be upset about having corrective action put on me, and/or embarrassed to be stuck in a position where I have to own up to my actions, but ultimately I would respect it and come around and it wouldn't be something that would ruin my evening.

      My decision to phrase it like eXile's Field Guide To Moscow may have not been tasteful. Regardless, I can and have eaten what I serve and know what it is like to have someone use it on me so I can use it with empathy and provide feedback to other staffers who have not been there. I feel that making pessimistic judgment calls about someone based off of their sense of humor seems like a blindness or lack of faith in their capacity for empathy and interpersonal skills and I have faith that people can understand that role players are human beings with feelings -- and that they should no longer remain on staff if they can not.

      posted in MU Questions & Requests
      MrMaker
      MrMaker
    • RE: Staffing Philosophy: Action vs Procedure

      @Sponge said

      I don't feel like taking away characters or IC things is productive. I feel it's more like sending a child to their room where all their video games and comic books are.

      Pragmatically speaking, yes, that's true, but honestly, this one time this ... heifer, changed the house rules on me in order to lord over the sphere as the Best Most Super Powerfulest Snowflake, I really did enjoy nerfing the character and taking away their things to be compliant with the way the house rules should be. She was the reason why the sphere she staffed only had, ohhh, her, in it. Now, it's on me for letting it happen, but goddamn was enlightenment cathartic.

      @JaySherman thank you vrey much, I'm glad that you found it helpful and thank you for your time in reading t, since I know I am long winded. This is my training doc if you want to read/comment it.

      posted in MU Questions & Requests
      MrMaker
      MrMaker
    • RE: Staffing Philosophy: Action vs Procedure

      Dude I'm so tempted to post my Saga Of Brandy/Yseulte or whatever the hell her name is. . Carenza/Ophelia on Kingsmouth who thought she was foolin' when she was storytelling on Alt A, got butt-hurt about some shit on that game, then hung out on Alt B on same game, and told everybody "Ugh, my inernet, it just, it doesn't let me online :)!" and is why like, ten people want to leave Kingsmouth but are waiting to see if they don't get rid of her ass. She is basically a training session of how to deal with shit staff. Because I made all the mistakes that could be made.

      posted in MU Questions & Requests
      MrMaker
      MrMaker
    • RE: Staffing Philosophy: Action vs Procedure

      Exactly what @mietze said, because besides the points above, it's also telling the player who IS doing it that you're essentially a pussy who won't directly talk to them.

      posted in MU Questions & Requests
      MrMaker
      MrMaker
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