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    OldFrightful

    @OldFrightful

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    Best posts made by OldFrightful

    • RE: How to put an end to whisper game attacks?

      @surreality This thread has been pretty uncomfortable to read. I'm sorry you're going through this but I really don't think this forum can help you figure it out. You've made a lot of vague posts about this in the past, I think, that it seems unlikely things are going to change. If it is affecting your real life, you need to go to real people, whether that means the relevant law enforcement, a therapist or counselor.

      The only element you control here is yourself. Get away from the people causing you stress. If that means leaving a game you like because you can't avoid them, that's a small price to pay in the long run for your mental health. The same goes for mutual friends or chat groups. And frankly, I would strongly consider what you get out of this forum VS what affect this forum has on your wellbeing. Your interactions and relationships with the people causing you stress are unlikely to change and they are unlikely to remove themselves from here. Again, you can only control yourself.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: How to Change MUing

      Is this really a 'MU' problem? Legit question. I'm a MUD-playing heathen and I've probably been exposed to four different MU(sh/x) games at most.

      To me, it seems like the problems addressed in the OP are about genre saturation. Someone found something that works decently well (White Wolf system + bureaucracy) and made a mold for it. Other people took that mold and ran with it. It's not like 'World of Darkness MUSH' is the end-all, be-all of the genre. It's a lot harder to go out and make your own game versus sit down and build your own IKEA WoD playpen, sure, but it's not impossible and there are clear-cut examples of it working (Arx, BSG, Transformers: L&F - I'm sure there's way more). Just stop using the mold. Make something new and divorce it from the sticky ideas.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Regarding administration on MSB

      @faraday said in Regarding administration on MSB:

      I don't see how this is any different from being a game admin. I don't expect to have to use "Staff Voice" "Not Staff Voice" on my game's channels. When I correct somebody, they know it's The One Me correcting them because they stepped out of line. It's not like I'm gonna fool anybody if I say "Hey knock it off" from my PC. (Oh, that was Fara talking with her not-staff voice, she didn't really mean it. No, that's just not how people read it.) And yeah, there's a burden that comes with that, because it can easily make people uncomfortable like @Tat said about their bosses. It just comes with the territory.

      This.

      The whole MOD VOICE thing is well intentioned but should be completely unnecessary. The NOT MOD VOICE thing honestly comes off as passive aggressive. If you want people to have confidence in their moderators, they need to be moderators, not plainclothes detectives randomly slapping a pair of sirens on their car whenever they feel they need the extra authority. Can we please stop it? It's ridiculous. Imagine a game owner tromping in and going NOT STAFF TOTALLY ORDINARY PLAYER OPINION ON THIS STAFF THING. Establishing consistency would go a long way.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: MSB Popularity Contest

      yay 2.94

      alt text

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: MSB Popularity Contest

      @caryatid alt text

      but make the potato peel an upvote, okay?

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: Yes! More Micro-transactions! (Activision, WB Games and EA appreciation thread)

      As long as micro-transactions remain profitable and unregulated, this sort of thing just gets worse, not better. The line betwen 'p2w' and 'freemium' is honestly a lot blurrier than we'd like to think.

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: Mage: the Ascension Online

      RPI (roleplay intensive) games are basically 'always IC'. If you're logged in, people can interact with you. Coded actions are considered roleplayed actions (i.e, if I walk into a room and use the 'punch' command on @Arkandel and don't emote about it, I'm still ICly punching Arkandel). Limited in-game OOC communication, usually just a 'help' channel, a local OOC command, and something to communicate with staff. Out of game they usually have forums with user, not character, based identities.

      MUDs and MUSHes are two sides of the same coin! I'd just take 'social MUD' to mean 'code heavy RP game', but @Streetwitch may have their own idea about what it is.

      posted in Adver-tis-ments
      OldFrightful
      OldFrightful
    • RE: Coming Soon: Arx, After the Reckoning

      @kitteh Yeah, @Pyrephox is spot on. One of mine is about the death of a prominent NPC, for example. All the clues attached to it say 'JEEZ, THEIR DEATH SURE WAS FISHY'. The revelation, paraphrased, says 'WOW, THAT IS DEFINITELY FISHY' without actually going into detail about why it's fishy.

      alt text

      It's pretty nice to have it as a sort of confirmation, but it's generally not current or super relevant information or something determining decisions/actions.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Arx: @clues

      Theories are tricky. I've written concise ones that (I feel) relay all the relevant information, which tend to result in anyone who reads it having 4-5 questions - which in turn kind of defeats the point of a theory for me, because I'm already doing 2 to 5 scenes a night and don't really have the AP or time to share clues and fill in the blanks for everyone. A lot of people don't like the longer ones. I've taken to just writing my theories out as lectures and arranging events to talk about them/get people to chain share the clues and that works pretty okay for my usual purposes.

      I'm definitely apprehensive over the idea of tying them to org briefings, since there's no guarantee the person writing the theory will actually have sensible context in the first place. There are some BIZARRE ideas floating around out there, and no werewolves are not the solution to every plot in the game please gosh leave werewolves alone leave them alooooone.

      I don't think there's a really good way to contextualize clue briefings, but I think it would help if there were more organizational tools for it.

      Moreover, once they exist on their own to be shared about the context, circumstance, and so on of that original investigation is generally lost. And then all these factors put together leaves you with this old RPG saw in semi-fresh memetic form:

      Also this, a lot. I'm pretty concerned with the 'rumor' system they've been talking about (being able to get clues lots of other characters have) since there's definitely no context coming with those.

      Addendum: I really think someone should kill the heck out of the briefing perm and make it rank 2+ or 3+ only. I also don't think it would be a bad thing if briefings were removed entirely. Cool idea, great in moderation, not super practical.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Arx: @clues

      @thesuntsar I will kill you.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful

    Latest posts made by OldFrightful

    • RE: How to put an end to whisper game attacks?

      @surreality This thread has been pretty uncomfortable to read. I'm sorry you're going through this but I really don't think this forum can help you figure it out. You've made a lot of vague posts about this in the past, I think, that it seems unlikely things are going to change. If it is affecting your real life, you need to go to real people, whether that means the relevant law enforcement, a therapist or counselor.

      The only element you control here is yourself. Get away from the people causing you stress. If that means leaving a game you like because you can't avoid them, that's a small price to pay in the long run for your mental health. The same goes for mutual friends or chat groups. And frankly, I would strongly consider what you get out of this forum VS what affect this forum has on your wellbeing. Your interactions and relationships with the people causing you stress are unlikely to change and they are unlikely to remove themselves from here. Again, you can only control yourself.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: The Esports thread

      Unrelated to TI9, Midas Mode 2 starts tomorrow at 10 AM MDT and continues until October 2nd. Survival guide here and official site here. Midas Mode is an unofficial invitational tournament taking place on a custom map with custom rules. Watch this video if you're interested, it's a better explanation than I can offer.

      It's a really, REALLY silly tournament and a lot of fun. It is basically a walking meme, they opened up all heroes, items and map features for purchase; if you bought something, they made a skin or custom effect for it that will be used in game.

      For example, if anyone picks Io:

      alt text

      Yes, that's Ana. Also Shrek.

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: The Esports thread

      @Selira said in The Esports thread:

      Dota 2's grand finales are happening right now. How has this been going? How is it meeting up to expectations, any surprise showups or stomps in the games?

      lol, so VERY belatedly yes. The defending champions, OG, won the grand finals against Team Liquid, making them the only team to win TI twice. They are also the only five people to have won TI twice, which is bizarre because there's basically a roster shuffle every year.

      OG is known for being VERY goofy and wholeheartedly embrace it; their philosophy is to play their professional games like any other game of Dota and just have fun. This year they had a temporary feature where you could plant a flag that had your steam profile picture on it. The following screenshot is from their first game in the upper bracket this year after they fountain dived Newbee.

      alt text

      One of the most exciting things this year was an unusual hero pick they used to crush a number of games. If you're a League player and haven't played Dota before, you might not know how different hero scaling and design can be. 'AP' doesn't exist and there are only a few abilities in the game that scale with a hero's stats. In other words, levels are more important for spell damage than items. As for design, most conventional supports in League have ultimates and abilities designed around enabling their team (CC, healing, buffs).

      That is not the case in Dota. Some of the highest damage abilities are on supports heroes. In some matches, they can singlehandedly win a team fight or win the game. Most of them can be effectively played as a mid or solo laner, they just usually aren't because items aren't as effective on them.

      This year, Ana (their position 1, the equivalent of an ADC) wanted to play position 1 Io. This is Io.

      alt text

      Io is literally a floating ball of light. He does not have eyes, hands, or feet. He cannot speak, so he communicates with the world by beeping and booping his emotions. His job, basically all he does as a hero, is tether himself to an ally unit so he can buff them, heal them or teleport them across the map for a short duration. He has one damaging ability, which summons a few orbs that float around him and explode on contact for light damage. He's a fantastic support and has only ever been played as one in professional games. He does not scale.

      Every game OG picked Io for Ana, they put all their focus on ensuring he could get gold and experience. Every hero in Dota can buy Aghanim's Scepter, which gives them a unique upgrade to one of their abilities. When Io gets Aghanim's Scepter, the balls just spawn passively around him every few seconds. If he hits level 15, he can get a talent which gives the balls a small damage boost. Support Io can never afford Scepter and the damage talent is just there to keep the ability relevant.

      But if he can hit level 15 ahead or at the same time as the other position 1/2 AND have his Scepter upgrade, the damage is basically impossible to deal with. The first game Ana picked it, everyone assumed they were picking on their opponent for being a weaker team. The second game he picked it, everyone realized it was going to be a reoccurring thing and NO ONE had prepared for it. A lot of the pro players actually spammed position 1 Io on days they didn't have games, trying to get a grip on what it was strong at and how they could counter it.

      OG did a lot of silly things with it, I think all but one of their games ended within five minutes of Ana getting the scepter/level 15 - even one where they were down 20k gold (which is a LOT) in team networth AFTER winning.

      As a consequence of Ana showcasing position 1 Io, the hero's pick rate in pub games rose dramatically and his win rate mirrored that. Except you know, in parallel because pub players aren't pro players. Ana did the right thing and issued a public apology for ruining so many games.

      After TI they nerfed Io into the ground. The end.

      Other than that, all but 3 out of the 115 heroes in Dota were picked or banned in the tournament, which I think is pretty neat and represents what I love about the game, its balance.

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: The Esports thread

      If you like League but haven't given Dota a shot, try to catch some of the International games August 20-25 (this year they're hosting it in China, so VOD might be easier). They can get pretty wild with how deep the game is, with the hero balance strong enough that there's usually only a handful of the 110~ not picked during the tournament. The competition is healthy, too; in nine years there hasn't been a single repeat champion, and not for lack of qualifying.

      It's also looking like the prize pool will be $32+ million.

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: twitch

      I'm streaming Dead by Daylight regularly if anyone wants to drop in!

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: Arx: @clues

      @thesuntsar said in Arx: @clues:

      @oldfrightful I'm pretty sure becoming one/fighting one/obtaining an army of them would solve a lot of my problems.

      This is the instrument of your destruction. Beware.

      alt text

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Arx: @clues

      @thesuntsar I will kill you.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Arx: @clues

      Theories are tricky. I've written concise ones that (I feel) relay all the relevant information, which tend to result in anyone who reads it having 4-5 questions - which in turn kind of defeats the point of a theory for me, because I'm already doing 2 to 5 scenes a night and don't really have the AP or time to share clues and fill in the blanks for everyone. A lot of people don't like the longer ones. I've taken to just writing my theories out as lectures and arranging events to talk about them/get people to chain share the clues and that works pretty okay for my usual purposes.

      I'm definitely apprehensive over the idea of tying them to org briefings, since there's no guarantee the person writing the theory will actually have sensible context in the first place. There are some BIZARRE ideas floating around out there, and no werewolves are not the solution to every plot in the game please gosh leave werewolves alone leave them alooooone.

      I don't think there's a really good way to contextualize clue briefings, but I think it would help if there were more organizational tools for it.

      Moreover, once they exist on their own to be shared about the context, circumstance, and so on of that original investigation is generally lost. And then all these factors put together leaves you with this old RPG saw in semi-fresh memetic form:

      Also this, a lot. I'm pretty concerned with the 'rumor' system they've been talking about (being able to get clues lots of other characters have) since there's definitely no context coming with those.

      Addendum: I really think someone should kill the heck out of the briefing perm and make it rank 2+ or 3+ only. I also don't think it would be a bad thing if briefings were removed entirely. Cool idea, great in moderation, not super practical.

      posted in Mildly Constructive
      OldFrightful
      OldFrightful
    • RE: Podcasts? Podcasts!

      Criminal (Investigative 'true crime' journalism! Interview heavy. Starts off w/some murders, but quickly moves into bizarre and interesting crimes/law bending. A++++)
      King Falls AM (Radio hosts dealing with supernatural in small town America, 80:20 comedy/drama + personal favorite)
      Crimetown (On hiatus rn, but the one available season is an interesting look at Buddy Cianci, super corrupt mayor of Rhode Island w/mob ties)
      Pod Save the World (US foreign policy hosted by Obama's National Security spokesdude)
      Stuff You Should Know (Two hosts examining a wide range of topics)
      Stuff They Don't Want You To Know (Conspiracy nuts, mysteries, etc!)
      NoSleep (Creepypasta readings)
      ID1OT with Chris Hardwick (Celebrity interviews)
      Last Podcast On The Left (Comedians being extremely offensive about crimes, mysteries, etc)
      Crime in Sports/Small Town Murder (Comedians being extremely fucking offensive about ridiculous crimes)
      Casefile True Crime (HOSTED BY AN AUSTRALIAN his accent is so good ahhhhhh)
      Critical Role (D&D played by professional professional voice actors, just started new season)
      The Vanished (True crime on missing persons)
      Sword and Scale (Probably the best produced true crime podcast, host prone to overstating things)
      Thinking Sideways (Irreverent unsolved mysteries)
      Astonishing Legends (Irreverent unsolved mysteries)
      Undisclosed (Wrongful convictions)
      Serial (Wrongful convictions done by investigative journalist Sarah Koening, finished now but really well done)
      S-Town (Looking into a wrongful conviction, produced by the same team as Serial)
      Black Tapes (Horror docudrama)

      (i can go on <.<)

      posted in Tastes Less Game'y
      OldFrightful
      OldFrightful
    • RE: Coming Soon: Arx, After the Reckoning

      @kanye-qwest it's a serious question

      posted in Mildly Constructive
      OldFrightful
      OldFrightful