@Arkandel said in Firan Secrets:
@Tyche said in Firan Secrets:
It's the large number who admit to playing on Shangrila that's more shocking.
Why?
Right? Where else are we to sate our need for Dick Cow and Friends?
@Arkandel said in Firan Secrets:
@Tyche said in Firan Secrets:
It's the large number who admit to playing on Shangrila that's more shocking.
Why?
Right? Where else are we to sate our need for Dick Cow and Friends?
Well, it is a goose rather than a gander.
I would argue that he was an excellent goose, which makes him a terrible person.
Yeah, humans only tends to cut out like 50% of the possible players. Or, you end up with some subset of humans standing in for the speshul elf people.
@tek said in ITT: Names You Always See:
Bonus: Merek, but it's all the same guy
Not just Merek, but Merek Black.
I have seen Niamh on almost every game I have played. Arianna is a common too.
I too must register my confusion about the MUs name. As someone from Louisville, Ky, I thought it was a MU set in a small homeowner's association in our metro area: https://www.joehaydenrealtor.com/louisville-homes/derbyshire-estates/
https://garrettsrealty.com/fisherville/derbyshire-estates.php
@bored said in Derbyshire Estate:
This has to be up there for the tamest drama in the history of WORA/MSB.
It's British style drama.
I am guessing that is where he got the idea for posting the image.
Ha! The villain is an evil jester.
When used correctly, rust monsters are just part of the puzzle and not necessarily just a party screw. "The thief has reported back that the orcs have tamed a rust monster. We will switch to our leather armor, and those non-magic users who do not have magic melee weapons will be deployed as slingers."
@Tinuviel said in PC vs Player Assumptions:
@Ominous It can be that way. But it doesn't have to be. No system is the totality of a game.
Certainly. I am not saying that you can't use D&D to run a different style of game, but systems are designed with certain things in mind. You could do World of Darkness with D&D, but it would be easier to use World of Darkness.
@Thenomain said in Staff scrutiny during CGen:
@Auspice said in Staff scrutiny during CGen:
- What does your character love?
- What does your character hate?
I often don't know. I play to find this out. If this creates a flat character that I can't engage with I don't think that this is the problem of the game or game staff. Someone can convince me that these two questions are critical for playing a character, but I will do a complete 180° on the third one:
It doesn't have to be an all-encompassing love or hate. It can be a like and dislike.
Bob likes food, but hates alcohol.
Just something that shows you have somewhat of an idea of the character and a direction you are going to head in.
@Ghost said in PC vs Player Assumptions:
There's a few schools of thought. Lots of D&D players find it totally normal to never use metal weapons on a rust monster even though there have been no rolls to determine if the character knows about it or if it's the first time the character has encountered one. The D&D player doesnt want their metal weapons ruined, so since the PLAYER knows the monster will ruin the weapon, it's somewhat accepted that suddenly the character will arbitrarily adjust based on this knowledge. This is normal for hardcore D&D players. I think it's kinda lame and metagamey
D&D was designed to challenge the players rather than tell stories about the characters, as it developed out of wargames and boardgames. D&D focuses more on the game side of RPG rather than the roleplay side.
I think the "what do you love, what do you hate, why are you here?" is all that you really need to get started. That's a really good summation of all of the important stuff. Maybe throw in a "describe your character in a caricatured few word title" sort of like what Arx does.