I have been recently wondering how best to tackle wilderness adventures in a MU* setting. My background is in D&D, particularly old-school D&D, where your character is essentially a needle in an infinitely large board game. The focus is more on resource management, tactics, and exploration, rather than character development and their narrative. I have been trying to go bridge this divide and find a pre-existing system that can help.
I have looked to Mouseguard, which is a Burning Wheel setting, but the mechanics are to tied to the traits system in the Burning Wheel character sheet to be able to lift them and use them in another system. Torchbearer is another BW setting and it has the added difficulty of being dungeon focused and /very/ resource management heavy which doesn't translate well to MUSHes.
Anyone have some suggestions on how to marry the exploration and resource management of OSR D&D and the narrative focus of most MU*a?