Is this just the barony of Barovia or the full Demi-plane of Dread?
I've been considering a similar game only with some Mouse Guard and maybe some Wuxia, so this interests me.
Is this just the barony of Barovia or the full Demi-plane of Dread?
I've been considering a similar game only with some Mouse Guard and maybe some Wuxia, so this interests me.
I am really liking 18CZ at the moment. I am also excited to be playing 1817 soon. I hope to get 18OE sometime in the future. I have played 1830, 1846, 1856, 1858, and 1861, and I like all of them. Though, 1830 makes me pull my hair out at times.
@derp said in The Board Game Thread:
While not technically a board game, as it has no board, I have been enjoying Shipwreck Arcana, aka Deductive Reasoning: the Game.
I think most people would lump card games into board games. We could call them tabletop games, but that would lump Pen & Paper games into the category too.
I've been really getting into 18XXs lately. Then again, I am a bit neurotic.
I got into MUSHes in an odd way. I knew they existed for a while but I wouldn't give them the time of day. I started playing Imperium Nova, a browser based game with a lot of influences from DUNE, and it had a lot of forum RP. It didn't have as much RP as I wanted, so I branched out. Unfortunately, I have yet to find a MUSH with the same level of strategy and economic mechanics as Imperium Nova, so the trade-off seems to be either strategy-game of feudal politics in space with a bit of RP or a bunch of meaningless RP with no foundation as the system lacks any mechanical determinants.
Runequest 6 and Ars Magica.
Honestly, though, I would rather see a system that can use the advantages of being able to calculate complex mathematics in a blink of an eye that comes with a computer. Most tabletop systems are designed with us mathematics-poor humans in mind.
This review might actually convince me to play a WoD game. Changeling and Mage are the only two I have even considered dabbling in, and this sounds like it has a bunch of stuff I like in my fantasy.
I really like this idea. It's similar to one I had where PCs were gods who were molding the godly realm using mana, and stealing some ideas from the Mystic Empyrean RPG.
@admiral Isn't the whole central aspect of WoD to play an angsty <insert supernatural creature here>? Except Mage, as that's just Ars Magica set in the modern world.
@shelbeast That's some bad fluff. If Humanity represents one's personal subjective psyche rather than some objective measure by the universe (I don't play WoD so I have no idea), I would have successes mean that the PC was able to rationalize what they did - "Sure, I drained that dude's blood, but he is a rapist and I have to eat", while a failure is the PC embracing the Neitzschean abyss or realizing how unhuman they are - "Yes, I am monster and I should just accept it." In the case of a Humanity 9 Vampire it would be "Oh my God! Oh my God! I just did that awful thing!? How could I have done that!? What's become of me!?"
@shelbeast said in Vampire: The Masquerade 5th Edition (VtM 5E):
Humanity seems... I'm torn on it. Overall, it seems good and it seems to do the trick nicely of conveying everything that they want it to be. I do have a hangup though, in the mechanics versus fluff aspect of it. Basically it works like this. You have a track of ten. Your humanity fills up from the left side. You get stains for violations of Humanity, that fill in from the right. At the end of the session, however many spaces on the track are left empty is how many dice you roll to check for degeneration. So, if you have 6 humanity... you take 2 Stains, at the end of the session, you roll 2 dice (for the two empty spots) to see if you lose a dot of humanity.
The problem is that you're rolling to feel remorse. This leads to... Well, let's say I have 9 humanity. I get a stain. I have NO unchecked humanity on the tracker. I have no dice to resist degeneration. Even if I have a chance die (I don't remember off the top of my head, but I think you always get the chance die), this leads to one inherent problem in the fluff of it. It means that Humanity 9 mother fuckers are god damned sociopaths who are almost completely incapable of actually feeling remorse. I understand exactly why the mechanics are the way they are. It should be easier to degenerate at Humanity 9 than it is at Humanity 3. But this also means that the Humanity 3 character has a lot more opportunity to feel remorse for his actions. In a way, this translates to lower Humanity = More empathy in a weird way.
Couldn't it be interpretted that even getting one stain is so damning for a 9 Humanity Vampire that they don't get a chance to resist? Whereas the 3 Humanity vampire is obviously so inhumane that a few stains are all in a day's work. They don't even register, until they really go all out.
@thenomain Upvote for the capitalized of Index.
Buffy meets Supernatural. Or Buffy meets Bro Buffy.
I see the remains of a great verbal battle and wonder what happened.
I know Louisville, if someone wants to use that. We have the largest historic district of Victorian architecture (https://en.m.wikipedia.org/wiki/Old_Louisville) , lots of bourbon, and a bunch of buildings that had Papa John's name on them two weeks ago and now don't.
EDIT - Oh, I guess Old Louisville is also the most haunted neighborhood in the US. https://www.amazon.com/Stories-Legends-Americas-Haunted-Neighborhood/dp/1494289016
EDIT 2 - We also have Waverly Hills Sanatorium, which unlike the above book, is known nationally as a truly creepy place. https://en.m.wikipedia.org/wiki/Waverly_Hills_Sanatorium
On second thought, maybe I should run a horror game in Louisville considering all this creepiness.
How about something other than Yet Another World of Darkness MU*? How much longer until we run out of US cities "By Night?" What's left, Chattanooga by Night? Butte by Night?
@kanye-qwest My bad. I just assume all things awesome in fantasy are written by Sanderson or Pratchett and as First Law isn't comedic...
Arx is inspired by Brandon Sanderon's "First Law," supposedly, so that might help understand some of the elements.