I'm a solipsist, so I don't even consider my real friends to be real.
Posts made by Ominous
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RE: Online friends
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RE: Attachment to old-school MU* clients
Pfffft. I'm truly old school. I was angry when modern Windows OS started requiring the Telnet client be enabled rather than defaulting to being enabled.
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RE: Real World Peeves, Disgruntlement, and Irks.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
My kitty has been found and is safe. Thank you to everyone who spiritually helped her find her way.
Y’all may now be relieved I will not destroy you all.
Just be sure to send back the bourbon that's going to arrive on your doorstep, since you don't need it now.
And all this talk of ERISA is taking me back to Rawlings Group days.
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RE: Antagonistic PCs - how to handle them
We're all Hipsters at our core. "I was into X before it was cool." "I knew about Vampires before anyone else did."
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RE: The ADD/ADHD Thread (cont'd from Peeves)
Huh. Well, #5 explains why, while it was the most stressful, soul-scarring, exhausting, traumatic job, law enforcement was one of the best jobs I had.
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RE: Antagonistic PCs - how to handle them
@derp said in Antagonistic PCs - how to handle them:
They just go in and decimate and then pat themselves on the back for staying the 'good guys' after their inevitable baseless murders.
GM: You just murdered a bunch of children.
Player: Noooo, I murdered kobold children.
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RE: Antagonistic PCs - how to handle them
This is another issue I feel my roster idea helps address, since there is less personal investment in any one character. Losing a character is less a personal loss and more a communal loss.
One solution could be creating some sort of mechanic or mechanics to both incentivize antagonism (so as to avoid antagonists who are afraid to be bad so as not to cause problems with their social circle) and limit antagonism (in order to avoid the issue of a bad guy nuking someone because they sneezed too loudly).
Maybe have a baddie deck of cards that says what they're allowed to do and every week they draw a card or two. They have to play a card that matches a bad deed whenever they do they deed. They have a maximum hand size of say 5 or 7. If they would draw a card above their maximum hand size two weeks in a row, they either have turned over a new leaf and given up their evil ways or died from a brain aneurysm from all the pent up evil they wanted to do but we're frustrated in actually doing. Then it's up to staff to regulate the badness by setting the number of cards in the deck and what kind of cards in the deck. A deck of only attempt to murder someone cards is going to have a very murderous baddie.
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RE: Roster Characters & WoD?
@pyrephox I really liked your seasonal approach. I had thought of doing something similar only in the Whodunnit genre. Each season would be a different novel in the series. I wasn't a fan of your archetype idea, since I felt people should be able to change what type of character they were playing, but I liked the overall idea.
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RE: Roster Characters & WoD?
I think they meant my idea of perma-rostering all or most characters.
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RE: Real World Peeves, Disgruntlement, and Irks.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
In my household, I keep the pantry stocked, the kitchen operational, the dishes washed, and the household clean.
I hate a disorganized kitchen. I also hate washing dishes, having been a dishwasher at a snooty restaurant as a teenager, but I hate a disorganized kitchen more, so I do the damned dishes like clockwork. It's the only organized place in my entire apartment actually.
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RE: Roster Characters & WoD?
@devrex said in Roster Characters & WoD?:
I'm having trouble understanding how it might create a better experience or how you would avoid another player completely jumping the shark with a character or even the entire story
Communal expectations. With a small playerbase, there's more scrutiny of what you do with a character by other players. When you take Batman and have him drive the Batmobile off a cliff for no reason but for the lulz, everyone is going to be side-eyeing you and you'll be shown the door with the silliness retconned. It's like when someone comes to my D&D group and acts like a child or a total ass or both. They are asked to leave and never invited back.
As for how it creates a better experience, part of the hope is a reduction in snowflake characters and people refusing to accept consequences, because there is less personal investment in a single character.
I think I would probably go an Ars Magica route, and have one PC that is assigned specifically to each player that only they can play and control, similar to a magus in Ars Magica. Maybe give that character a couple of Fate points to get out of death a few times, then have all the other characters be on the roster like grogs.
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RE: Roster Characters & WoD?
With my idea that is less likely to happen, as whatever PC or PCs you roll into a scene with are your PC or PCs and no one else can claim them until you've relinquished control of them back to the roster (or you idle out after 24 hours of holding onto a PC).
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RE: Roster Characters & WoD?
Yes. I am surprised at MUs not borrowing more ideas from other RP mediums and tabletop games. Microscope, Dread, Fiasco, Icarus, Universalis, and other atypical RPGs have interesting ideas.
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RE: Roster Characters & WoD?
To elaborate on my proposal and address some of the concerns of it's implementation, I see this being feasible on a small server, say 20-30 players maximum. I would probably use Ares or at least steal Ares' system for doing scenes over time. I would have a forum or some other means for players to discuss scenes and characters so they can explore the personalities and develop the depth of characters with a communal understanding of what each character is like. I'd lean heavy onto Narrativist game mechanics and shift things to more of a collaborative storytelling/novel writing experience.
I wouldn't just set up a roster where a character goes after its current player logs off and leave it at that.
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RE: Roster Characters & WoD?
I shall continue to stand on my soapbox and shout that all characters should always be on the roster and anyone can pull any of them off for the night to play them. When the log off, the character goes back on the roster for someone else to play. Also I would have a time limit that auto forces a person out of the character after 24 hours to keep people form idling in a character so no one else can play them. This would take MUSHes in more of a collaborative novel direction rather than the MUD-y standard it tries to stick to now.
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RE: Real World Peeves, Disgruntlement, and Irks.
I hate the dating scene.
That is all.
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RE: Critters!
@ominous Witness the dread Hand Eater in all of his kitteny glory:
Human asks, "Why are eating my hand like that?"
Cat replies, "Why did you put your hand where I could eat it?"