Last thing I'll say, in regards to this whole VG thing:
She did a couple things right, aside from coding. A big one, to me, was the dynamic events and story seasons. Too many MU*s just leave the players to create the story, without any guidance. This can work, sometimes, but usually, for me at least, it leads to disinterest, after watching eons and eons of "Bar RP", and cliques forming.
The events definitely encouraged people to get out and RP. Particularly because they had repercussions, positive and negative, enticing the playerbase to actually be involved. I think that's something that anyone should consider, but especially anyone trying to launch a new MU*, and particularly one involving Fallout.