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    2. Ortallus
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    • Topics 6
    • Posts 288
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    Best posts made by Ortallus

    • RE: Encouraging Proactive Players

      @arkandel said in Encouraging Proactive Players:

      But I think it's a completely separate issue than the one discussed here. Maybe someone should make a thread called "proactive staff". 🙂

      This. So much this. I sort of feel like if there's not some meta-plot going on, that I'm probably going to get bored.

      I think @Auspice MIGHT agree with me when I say that a sort of ideal situation is where there's an ongoing meta-plot, wherein PrPs can be run in tandem, possibly associated with, and ultimately affecting said meta-plot.

      IE:

      The goblin king is moving to siege the city. He's got massive armies at his command. Players could run various plots to thwart the goblin king. Attacking supply lines, harrying pickets, scouting the numbers, hit and run assaults, ambushing enemy scouts... the list really goes on, and is limited only by the creativity of the players.

      Now, the end result is that the more players get involved, and come up with ideas, and submit logs, the easier the 'final showdown' is with the Goblin King.

      And that brings me to what will be my next separate post later, but that is returning to the original topic.

      @roz said in Encouraging Proactive Players:

      @faraday I think the disagreement here is whether something that's an OOC scheduled scene means that it's an IC event. Which I don't think it has to be. For me, and I know for a good number of others, +event is just an OOC calendar. Why shouldn't an OOCly scheduled event go on it even if it's not something that's ICly scheduled? Do we just need to change it to +calendar or something?

      I think what +event is used for varies greatly from place to place. Some places, such as Arx it seems, are large scale RP events. Other places, Like Tenebrae/Symbol of Ea, use it to announce specific time and day that a GM intends to run a play for 3-5 players of X level.

      @auspice said in Encouraging Proactive Players:

      ...I'm about to just say look, man, I don't think I can hook him into this one. I know you want to, but you have shot down every single hook I've given you. Your character has hooks into the one-offs I've been doing with other PC. I will probably be running stuff in the area your alt is in on my alt down the road. I think we need to give up on this plot.

      I feel bad doing it, but at the end of the day, he is giving me nothing to work with and he's the outlier.

      This is absolutely the thing. People are often unwilling to meet you half way, and then complain they're not getting enough action.

      Sometimes, it really isn't viable for a character to be in a plot. That's fine. But the player should at least say, "Hey, what about this as a hook, would that work?" and then you say, "Maybe not that exactly, but what about this?" "Hey! Sweet!"

      When you're throwing gold at a garbage disposal, you lose the motivation quick.

      @pyrephox said in Encouraging Proactive Players:

      Didn't one of the Amber games have programmed objects that were essentially 'plots in a box' that people could take and run with without a dedicated GM? I never played there, but I remember hearing about it, and thinking just how fantastic that sounded. While there's a fair amount of front-loaded work, that work is something that people can do on their own time, and then players can just meet up whenever for it.

      Tenebrae/Symbol of Ea also has a really cute "random plot generator" for PrPs. You pull a lever and it spits something out like, "<Class/Villain type> is doing <thing> and it's pissing off <group> so they've hired a group of adventurers to stop them!"

      @thatguythere said in Encouraging Proactive Players:

      @three-eyed-crow said in Encouraging Proactive Players:

      @faraday
      In my experience, unfortunately, you'll get more complaints and bad feelings about "exclusion" if a private event is posted publicly where everyone can see, than you will if who can see it is locked.

      Not only that but most people don't like to be exclusionary but sometimes the tools point that way, for example I will occasionally run short plots. My participation limits for them is a hard max of four in a scene. that is just my limit for what I manage in a scene without it feeling stressful as hell. If you put up a +event with a max signups of four i have found two things happen, it tends to get filled quickly and then you catch a lot of why can't i be in your event too, and then on the night of the thing you are lucky if you have 3 of the 4 who signed up on. So I tend to not use +events but @mail to do the scheduling which then limits it to those I know well enough to personally ask.

      It's entirely possible to put standby slots for limited signups. The first set is just the first to jump in. Standbys can still sign up for if someone doesn't show. If you're running a set for 4, allow 6 standbyes, and there's a pretty good chance you'll get 4 between the two, and the standbys generally aren't bummed if they don't get included, because they'll know it was a maybe from the start.

      Also, with the standbys, it somewhat allows you to fill a party's needs, if they have them. "Oh, we've got 3 physical characters and our social didn't show. Well, here's 2 socials and a brain, and the other 3 standbys are physicals. I don't think we need any more of those."

      posted in Mildly Constructive
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      Ortallus
    • RE: Returning to MU*ing, looking for recommendations

      So I recently discovered Elder Tale Online, and was considering writing an advertising post for it, but I'll definitely plug it here for you:

      It's an anime (Sword Art Online, ./hack and another, I forget) inspired Isekai game with a combat system reminiscent of Slay the Spire. You actually collect cards, and the cards can not only be used in combat, but they grant 'Concepts' for other things. It's kind of lengthy to explain here, but suffice to say, it's REALLY impressive how it's set up, and this is from someone who's been mushing for ~25 years.

      ETO features a "Duty Finder" type system that is essentially like running a PUG on an MMO, in a dungeon, complete with random events. Except the PUGs aren't nearly as noxious as they are in MMOs.

      The overall theme, being Isekai, is that everyone is trapped in a virtual MMORPG, and as such you have not just a 'player' level but also a 'character' level to your character bit. IE, you have yourself controlling the player of the game, who is trapped within their own character bit within that game.

      The community so far has been nothing but helpful, compassionate, friendly, and welcoming, and I'd highly recommend at least poking your head in if you're MUSH shopping. FC and OC are both allowed, and the game's vast system allows for just about any fantasy (and maybe even some steampunk) concept to be playable.

      The only thing I can't comment extensively on is the RP, as I've only been approved for about 2 days and haven't had much of a chance to dive in, but given the quality I saw from the one Duty I took place in, I'd say it's going to be pretty high quality.

      Also, alts are allowed (up to 3) but time gated (I think every 25 days or something) and there is a very active playerbase with staff run scenes/plots.

      https://wiki.eldertaleonline.com/Main_Page

      mush.eldertaleonline.com 7705

      posted in Adver-tis-ments
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      Ortallus
    • RE: Random links

      @arkandel said in Random links:

      Good read.

      https://aeon.co/essays/why-is-pop-culture-obsessed-with-battles-between-good-and-evil

      "pop-culture"? Shit, that story is as old as stories are. Iliad comes immediately to mind.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: How Best To Help

      both

      Often when I'm answering questions I'll offer up the help file, and then a summation of what they requested from said file. Or a link etc.

      posted in Mildly Constructive
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      Ortallus
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @quinn said in Real World Peeves, Disgruntlement, and Irks.:

      It never fails, doing taxes every year and having to figure out how much we're giving to daycare is just the worst. It's god damn criminal how much we pay. I might as well be sending them to college. Seriously.

      Pffft, your 1000 in tax savings should TOTALLY cover that. Right?? (For a month and a half, anyway)

      posted in Tastes Less Game'y
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      Ortallus
    • RE: General Video Game Thread

      @kdraygo said in General Video Game Thread:

      Is Civ 6 a good game now? From what I heard, on release it wasn't worth the money. Humblebundle is giving it away if you subscribe to them so it sounds like a pretty good deal for $12.

      I think it's a great game, but I kind of have since it came out. Had like 400 hours on it within 2 months, I think? You only get 2 expacs with the humble bundle though, and if you intend to do much online play, you'll probably need most if not all of the others. Elsewise you can just pick them up peacemeal.

      It is the lowest you will ever receive the base game, though, and the other two major games in the bundle aren't bad either.

      posted in Other Games
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      Ortallus
    • RE: MU Things I Love

      @saosmash said in MU Things I Love:

      MU things I love includes players who take negative consequences for their character and immediately turn them into more story -- and immediately reach out to others -- without dissolving into tears, recriminations and blame.

      This is why I don't like any of the current Shadowrun games. Consequences aren't allowed. One of my characters on Shadowrun Seattle was arrested once, and he used his phonecall to call his decker buddy, which in turn ended up being a run for the decker. Alternatively he could have called a lawyer, or a fixer, or a number of other entities in a "get me out of this" situation.

      The problem that most people would have with this is it made him "not the hero" for the moment, but rather the "damsel" as it were, and I think people in most MU*s tend to think of themselves as "THE" Hero, and everyone else as supporting cast.

      posted in Mildly Constructive
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      Ortallus
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @quinn said in Real World Peeves, Disgruntlement, and Irks.:

      A month and a half? Where do you live? Cause dude, where I live it's $3900 a month for the two of them and it's only that cheap because the youngest just got out of the infant room. Still better than the $4500/month we were paying last year, though.

      They are not fucking around when they say kids are expensive.

      JFC, how do most people do it? That's almost as much as my girlfriend and I make put together. Good thing we don't have kids.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: General Video Game Thread

      @insomnia said in General Video Game Thread:

      @ortallus But it's Funcom, so don't bank TOO much on plans coming to fruition.

      Also fair, and really, I shouldn't promote anything of theirs after they pissed me the f'n off on TSW:Legends.

      Game itself wasn't terrible, but I signed up for a month of the patron thing, figured it would simply expire after the month, as I very carefully paid attention when signing up, seeing if it said it would be a recurring subscription. Nope! You're automagically enrolled in a rolling sub, without being asked or even informed. At least, at the time that's how it was. I hope I raised a big enough stink they fixed it, because the assholes put my account in overdraft, and then when I went to pay a bill, I went even further into overdraft. Cost me 70 bucks that they refused to pay.

      I told them if they could show me anywhere in the patron registration process that you agreed or were notified that it was a rolling sub, I'd drop it, and they said, "We'll get back to you on that." They never did. They also refused to give me a refund on the sub fee, at first, but after about a week of raising hell, they finally agreed to the refund, which allowed me to get the two overdraft fees dropped when I spent several days playing phone tag with the bank, explaining how Funcom had screwed me (and finding online links of others making similar complaints).

      Suffice to say, one of the absolute worst customer services experiences in my life, and they'll never get another penny out of me personally.

      posted in Other Games
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      Ortallus
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @quinn said in Real World Peeves, Disgruntlement, and Irks.:

      Debt.

      That totally makes sense. Go into debt paying for child care so you can go to work and pay for child care. =P Might as well stay home and collect welfare. <.<

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Real World Peeves, Disgruntlement, and Irks.

      When your cat yowls you awake, and you realize it's the litter box, so you go to clean it, and before you even get started he jumps in and drops the big stanky.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      https://ew.com/tv/netflix-sandman-adaptation-cast/

      Hnnnfffffff.

      A Poster for The Sandman cast announcement for the Netflix adaptation of Neil Gaiman's Sandman graphic novels. Mostly this matters because Gwendoline Christie is Lucifer

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Health and Wealth and GrownUp Stuff

      I got a home TENS unit and it's a dream. Cost me all of 35 bucks, and it's like a massager on demand. I f'n love it.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      Not my normal thing, but watching Horimiya on Hulu with my wife, and it's absolutely adorable and funny.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Health and Wealth and GrownUp Stuff

      @aria Yeah, I've got residual pain from whiplash from being rear-ended, and this thing has been a dream. Here's the exact model I got, if you're interested. at 35.99 it's -very- worth it.

      https://tinyurl.com/4h64ys76

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      @arkandel said in Good TV:

      I didn't love The Falcon and the Winter Soldier's finale. It wasn't bad, but it was less 'show, don't tell' and more 'give speeches'.

      Let's see where they go with it. Apparently there are follow-up movies in the making.

      I was more bothered by how chummy Bucky was being with Walker at the end. I liked the Power Broker and Madam Hydra twists they threw in there though and can't wait to see how those manifest in future shows.

      I do agree that it felt like a tiny bit rushed and a lot was crammed into the final episode. It could have gone for 1-2 more maybe.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      I don't know if this qualifies as 'TV' but... why not....

      I absolutely adore Emmymade(InJapan). I mostly watch her videos on Facebook, and they're one of the best things on my feed. Some of the stuff she makes is amazing, some is terrifying, but it's almost always fun.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      @wizz That and Dresden Files are both classic "We have no idea what we're doing but we're gonna fucking try anyway!" buffoonery.

      posted in Tastes Less Game'y
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      Ortallus
    • RE: Good TV

      @solstice said in Good TV:

      @ortallus

      Horimiya is an absolute adorable marshmallow of a show. Good on you for stepping outside of your usual sphere.

      This is where I frantically tell to anyone who listens that even though 95% of all things are shit, that 5% still exists for anime, and if anyone needs a starting point, let me know.

      Ermagerd, did you know this was a thing? https://www.youtube.com/watch?v=GzlA0sYMUCU

      posted in Tastes Less Game'y
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      Ortallus
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