Yeah, I mean, in the historical example I gave that is what happened. It was very common in ancient Rome. I just find it odd that we can accept dragons and magic and sentient animals but adoption is the thing that breaks immersion.
Posts made by Pacha
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RE: Alternative Lords & Ladies Settings
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RE: Alternative Lords & Ladies Settings
I would go with that and write the setting so that adopting an adult heir is considered normal and valid. Kind of like Caesar and Octavian. Does away with the need to breed as a story device.
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RE: Alternative Lords & Ladies Settings
I mean, maybe I am just very laissez-faire about this but if someone wants to have consensual sex with a sentient Animal in a fantasy setting and they do it in private, is that really so awful? I might find it personally distasteful, but if I could ban everything in a MU that I found distasteful we would end up with not a lot left at times, honestly.
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RE: Alternative Lords & Ladies Settings
Oh in-ter-es-ting! I might keep that on the back burner, then!
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RE: Alternative Lords & Ladies Settings
Before I came up with the Crystal Springs idea I was heavily considering a modern-day Lords and Ladies game. I had been binging the CW reboot of Dynasty and the idea of these ultra-rich pseudo aritocratic families that are effectively a law unto themselves is pretty fascinating.
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RE: Roster Characters & WoD?
I think Rosters would be good because it lets the game runners set the tone of the game. If you don't want that really weird concept, or the comedy concept, or that concept that is your pet peeve, you don't put it on the roster, and it will never show up. In particular, I think of the recent problems at Liberation and how easily those could have been avoided if they had simply offered a roster of characters they wanted to see and said "Here...pick one!"
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RE: Roster Characters & WoD?
I feel like roster characters for WoD could be a really good idea, honestly.
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RE: Faraday Appreciation Thread
I definitely could not have got Crystal Springs up and running without help from Faraday. She is always very patient, especially considering that I am totally technically inept, and is always happy to help if I run into a problem. I have a lot of respect for her.
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RE: Eurovision!
I am just pleased that the endless ballads are somewhat gone and there are a few really fun, dancey entries this year.
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RE: OWoD MUX/MUSH code?
It actually reopened just recently. The CG and stuff for it are really impressive.
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RE: Golden Road Pivoting to Contagion Chronicles
I liked the premise o the Golden Road, but in the back of my mind I recall there was something that put me off...did you make some kind of change to the towers, or add another, or something like that?
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RE: Favorite Youtubers?
I don't know if anyone has recommended them already but I love Hercules Candies on YouTube. They are a super cute, family-owned candy shop in New York that just make videos of all the different candies and stuff they make. It's super wholesome and always cheers me up if I am feeling blue for some reason.
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RE: Developing a WoD Codebase for Ares
I am living in hope for the day when someone makes WoD (properly) available on Ares. I think that will revolutionise it as we won't be beholden to the same tired old cadre of people to build and run them.
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RE: Dead Celebrities 2021 Edition
Oh, thank goodness! I thought I was going mad! I was like "How sad!" but then I was like "But I'm sure I remember being sad about this previously!" and now I feel that all is right with the world. Except of course that Carol Channing is dead, which is very sad.
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RE: A Regency MU (Conceptual)
I think this is a cool idea and I would definitely play it. If you are going Ares, you could certainly use groups to represent the various social strata.
If I could beg and beg you to do one thing, it would be strictly to keep it to the nobility and gentry only and not include commoners as PCs.
Regarding scandal and drama, I am interested to see what you do with that. I am playing around with ways to manage that right now so I will be interested to see what you come up with.
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RE: How to launch a MU*
I think one of the most important things to consider when planning out a MU is what you actually have the technical capacity to do.
When I was working on my place, I had a few different ideas and settled on the one I chose because it was something I had all the tools for and felt confident I could pull off.
Having done it once, I now have the tools I could do something more complex next time. But embarking on a project that is going to take a massive amount of coding you just don't have the know-how to do is kind of doomed from the start I think.
The upside is that systems like Ares mean that making a game is no longer just something reserved for those with technical expertise, which is great. Because very often I do not think the skillsets of "knowing enough code to make a MU" and "having the social skills to RUN a MU" overlap very much.
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RE: Seeking DIY Advice
I can say that in my (limited) experience Ares has been an absolute godsend. It costs around a Starbucks a month to run if you use the recommended provider, and as long as you are willing to read and carefully follow instructions, it can be done with zero knowledge of coding. The FS3 system was really customisable, and it is relatively simple to include (or not) the combat module. I went from being sort of sceptical about Ares to somewhat evangelical about it as I was working through and getting everything as I wanted it. Whenever I did get stuck, Faraday was always extremely helpful and supportive.