Working now on a revised and simplified economy/benefice pass, along with things like rank and codifying of the Influence system for social capital.
I am already using a new ranking system rather than the default Fading Suns one:
Now trying to work out how to handle proximity to high rank where I am tempted to mostly steal from Arx. Basically if you are immediate family to somebody then you have their rank -1. Only immediate family though, my feeling is that if you are a duke's cousin or nephew then nobody is going to think you are as important as a count or bishop unless you are actually their heir or betrothed to a duchess, etc.
Also trying to finalise how lifestyle spending translates to Influence. Cash and Influence are both strategic resources of nominally equal value so it cannot just be a case of more Influence income if you are blowing all of your money on lavish living. Currently considering lifestyle level giving a bonus to rolls when spending Influence on things.
On which note, what kind of things should one be able to spend really big chunks of social capital on? My current thoughts:
- Buying votes
- Reducing unrest
- Instigating unrest
- Persuading the NPC Duke or Archbishop of stuff
- Having NPC allies send/lend troops
- Having NPC vassals meet their feudal obligations with troops or cash (cheaper than the above).
- Get away with psi or cybernetics, employing psychics or cyborgs
You can also convert Influence into Manpower (pretty efficiently) or Cash (Not very efficiently). Some military units require Influence both to create and maintain.
EDIT:
Also working Feudal (and similar) obligations. Essentially there are three tiers of 'real' benefice (Fief, bishopric, business, etc). They are Poor, Average or Rich with Rich having about twice the incomes of Poor and costing twice as many points in character generation.
A Count (for example) might have a Rich benefice and a half dozen to a dozen barons, abbeys, city mayors, etc sworn to them, some of whom might have Rich benefices themselves for that matter. These vassals would not directly pay taxes but the overlord has a nominal right to demand a military unit from each or payment in lieu (scrutage) if they prefer not to provide troops.
Actually demanding a military unit every season is legal but considered an asshole move unless you are at war, but the count would have an obligation to provide the duke with say, 5-6 military units, more than they can afford themselves. Also they might want to demand scrutage every season because they love money.
A good portion of benefice holders would be sworn directly to the duke, or to the local bishop, or to the archbishop instead though, with the same obligations. That probably gives you situationally more leverage but the duke in particular will demand scrutage or troops every single season due to ongoing war with the 3rd Republic.
Also no direct tie between title and benefice. You could be a Count with a Poor benefice, or even a minor one not really able to sustain a single military unit thanks to having lost your lands. You could be an abbot with a Rich benefice because you control a fortress monastery and wealthy local towns, or a knight with a Rich business of some sort (though that sounds dangerous unless you somehow avoid clashing with the guilds).