@faraday said in Spotlight.:
@peasoupling said in Spotlight.:
It really does depend on how far we stretch the analogy, I guess. Is the battle solely dependent on Luke's rolls? Does anything change at all if Porkins actually takes out those tie-fighters?
It really does, and I'm not meaning to tunnel vision on this particular analogy. But I think it's useful, because it deals with the aspect of having realistic expectations.
Let's say that 12 people show up for the Death Star battle MU scene. I think it's utterly impractical to give all of them Luke levels of impact. But if only one of them gets the killing blow on the Big Bad, does that mean that everyone else is just window dressing? And how many Epic Big Bads can you really expect a game to have, if you expect staff to spread the Hero Time around?
Well, I don't need to play Luke, at all. I'd probably rather not, most of the time. So I'm not really asking who gets the killing blow, that's not so much the issue for me, unless it's always Luke.
My question is: Is it even possible for one of the other ones to get the killing blow? If not, can they make it easier for Luke to get the killing blow in a meaningful way? Can they mitigate negative consequences, reduce losses, whatever? If not, then no, just participating isn't special at all. In a movie, having a few lines is all you need, but in a game, if there's no chance to affect the outcome beyond your own personal existence, you're not so much a secondary character, you're an extra. And that's never special.