The Beatings will continue until traits improve.
Posts made by Rainbow Unicorn
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RE: Coming in 2016 - Bump in the Night
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RE: Coming in 2016 - Bump in the Night
So what kind of 'gifteds' are we talking about allowing here?
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RE: Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staff
So any updates on this?
Is it still upcoming?
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RE: MIT using text-based games for training AI natural language processing
Well.
We knew there was something funny about Jill.
...more funny.
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RE: Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staff
I can't help, I'm afraid, but I am looking orward to playing some V:TM.
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RE: ShadowRun 5E ... 2050
How newbie friendly is Shadowrun these days, anyway?
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RE: Random GMC game brainstorming
One of these days, I really ought to get caught up on GMC stuff.
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RE: Fallout to WoD Conversion
@Lithium It's a level of front-loading that's offputting, to be sure.
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RE: Fallout to WoD Conversion
HERO would do okay, I guess, but it strikes me as a bit too complicated a system with too much up front time investment behind it for something like Fallout.
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RE: Fallout to WoD Conversion
You know, I have never even heard of that. I'll have to check it out.
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RE: Fallout to WoD Conversion
My tabletop group has tried Fallout with both Fate and Savage Worlds. We didn't really feel either system captured the setting particularly well, but Savage Worlds worked a little better of the two.
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RE: Fantasy Systems
I am currently in a Dragon Age tabletop game. The system is pretty solid. Not sure how well it'd translate to MUSH, though.
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RE: Theatre of Shadows MUSH - OWoD MUSH Seeks Developers/Staff
Any additional news?
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RE: Outline of a possible MUSH
@WTFE It's a simple system that has a certain style, that fits a certain spread of genres and can be used to do a lot of different things. I can swords and swashbuckling or space opera, and Savage Worlds will play in a way and at a pace that compliments both. It's simple in a way that lets you do a lot with a little.
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RE: Outline of a possible MUSH
I do
me some Savage Worlds. Another great system not being used enough.
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RE: Outline of a possible MUSH
From what I hear, yeah, 2.0 does dive into the same territory. I've not dug into it too deeply yet.
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RE: Outline of a possible MUSH
@Bobotron See, I think FATE is founded on trust. When the ST screws you over, you get a FATE point. That allows you to spend it later and say 'Now, I'm getting back at him!'. That's a basic bottom line. And then, if the ST wants his bad guy to get away, he offers you a FATE point you can take. I think it's a system that encourages coopeation and trust between players. It can't force it, but I do feel it builds a bottom line that can help foster more positive attitudes and give and take.
That said, FATE is a very popular game system in the tabletop world with a lot of people generating content for it. It's interesting to me that it hasn't penetrated the MU* world very much.
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RE: Outline of a possible MUSH
@Tempest Fate isn't as without crunch as some think, but it's certainly narrative driven. That's hardly a bad thing, in my view. More importantly, I think it's system of balances between storyteller and player encourage a high degree of cooperation that's often missing on a MU*, especially when it comes to PVP conflicts.
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RE: Outline of a possible MUSH
Personally, I'd recommend FATE. The Dresden Files RPG seems to me like it'd serve as a fantastic basis here and is a popular system.