@Arkandel
I don't mind IC behaviors when done IC. That, to me, is not an issue on games. Sure, some people may not play with a racist character, but most understand that it is a character flaw being played out, providing RP tension, RP hooks, whatever. ICA = ICC is all fine and dandy. But OCA = OCC should be enforced, too, and we never really talk about that.
Sure, some players are timid, not as self-confident about standing up for themselves, and that is all very valid. But when someone knows that something happened, it should be dealt with. What is wrong with staff saying "Look, you fuck with a player's zen on this game, and we will fuck with yours. In fact, we will take yours away, period."? If you take Mary Jane into a private scene, and suddenly Mary Jane is OOCly not the same person, that should be red warning flags everywhere for any staff, any player-friends paying attention.
I just personally do not think that another tool/method of throwing a red flag in a scene is going to solve the issue, when the issue is that players are timid, shy, don't wish to be disruptive or seen in a negative light, no matter what is about to happen that they don't like. Whether throwing the red flag constitutes paging a ST/DM/Staffer, the other person in the scene, triggering a +warn, saying something OOCly, or whatever tools that they already have at hand but are too intimidated to use. I don't think that Policies and Rules and Code solve this issue. Nothing will until the victim can stand up and simply throw that red flag. Tap out. SAY SOMETHING.
I am not against this new tool/approach, I just don't foresee it as a solution. The solution, to me, is to make it very clear to antagonists that they are held responsible. If you feel that this would restrict your RP or realism of your IC presentation of your character, that should make you wonder about the efficacy of your character. If you feel that this would open YOU up to action by staff, then that is exactly the thing that I'm going for here, to give YOU pause on what you're planning and how you're planning it.
I liken this to RL in so many ways. Dominant personality types, when paired with very submissive personality types, begin a very delicate dance of power exchange that includes surrender of willpower, the ability (sometimes the want) to stop things, and so on. It is a dangerous dance for those new or unfamiliar to it, surely. It's a razor's edge of what many would call instinctual behavior and reaction that cuts extremely close to social crimes, yet many cross this line willingly. Long story short, in these dynamics, those that practice that lifestyle will explain very adamantly that the dominant personality has RESPONSIBILITY for the submissive personality in all ways, at all times.
This dynamic of responsibility is not enforced on games. It seems that we are trying to enforce the submissive or timid personality to suddenly speak up, defend themselves, when it may be the most foreign concept to them at the moment that they most need it. So, my approach would be different, @Thenomain, I would put the onus on the antagonist of the scene. Have them +warn the victim and spell out what they believe will happen in the scene. Scene doesn't continue without explicit grant of consent of the victim. If the antagonist steps out of bounds of what was consented to explicitly, they are liable for disciplinary action. Full stop. End of policy.
I just think that we need different approaches in these borderline situations.