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    Posts made by Rook

    • RE: MOD VOICE & You

      @Insomnia, I think that the purpose is to differentiate the Admin's "personal" posts vs "policy" posts. Coloring them all yellow would be counter-productive to that intent.

      If EmmahSue/Glitch/Theno made a post about how they hated Wheaties, then that's a personal post and we can spit on it.

      If they make a post about spitting on Wheaties IN MOD VOICE then we have to shut up and take our Wheaties-spitting proclivities to other places. Like Walmart.

      But at no time, I repeat, no time will I coo at any post.

      posted in Announcements
      Rook
      Rook
    • RE: Shadow War - WoD Mage-Only

      This sounds interesting.

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: [Ethnicity Thread] Who Do You Think You Are?

      German - Irish.

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: Upvote/Downvote Notification

      @icanbeyourmuse I'm used to being totally used. sobs

      posted in Suggestions & Questions
      Rook
      Rook
    • RE: Sexual themes in roleplay

      I think Gany's points are thought-provoking, to me.

      Character destruction, no matter what the means, is always a very hard thing to decide on. There are people who 'deserve it' in some ways of removal, but in the case of rape... I think the argument could be made that no character 'deserves' it. Stepping back from the 'what', into the realm of policies on character destruction and how to handle complaints/requests/instances of it - it is hard to make a policy that is good for all.

      The fine line is the retirement aspect if the character becomes too damaged to play, of course. But there are other things too that come to mind. Months of real treatment, recovery, therapy (physical or mental), and so on. After that, in almost every near-destruction case, will be phobias.

      While some see drastic left turns as a challenge, some see them as tearing up the character sheet and walking away from the table sorts of game-killers.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: Sexual themes in roleplay

      Wellhung: Hello, Sweetheart. What do you look like?
      Sweetheart: I am wearing a red silk blouse, a miniskirt and high heels. I work out every day, I'm toned and perfect. My measurements are 36-24-36. What do you look like?
      Wellhung: I'm 6'3" and about 280 pounds.I wear glasses and I have on a pair of blue sweat pants I just bought from Walmart.I'm also wearing a T-shirt with a few spots of barbecue sauce on it from dinner...it smells funny.
      Sweetheart: I want you.Would you like to screw me?
      Wellhung: OK
      Sweetheart: We're in my bedroom.There's soft music playing on the stereo and candles on my dresser and night table.I'm looking up into your eyes, smiling. My hand works its way down to your crotch and begins to fondle your huge, swelling bulge.
      Wellhung: I'm gulping, I'm beginning to sweat.
      Sweetheart: I'm pulling up your shirt and kissing your chest.
      Wellhung: Now I'm unbuttoning your blouse.My hands are trembling.
      Sweetheart: I'm moaning softly.
      Wellhung: I'm taking hold of your blouse and sliding it off slowly.
      Sweetheart: I'm throwing my head back in pleasure.The cool silk slides off my warm skin.I'm rubbing your bulge faster, pulling and rubbing.
      Wellhung: My hand suddenly jerks spastically and accidentally rips a hole in your blouse.I'm sorry.
      Sweetheart: That's OK, it wasn't really too expensive.
      Wellhung: I'll pay for it.
      Sweetheart: Don't worry about it.I'm wearing a lacy black bra.My soft breasts are rising and falling, as I breath harder and harder.
      Wellhung: I'm fumbling with the clasp on your bra.I think it's stuck. Do you have any scissors?
      Sweetheart: I take your hand and kiss it softly.I'm reaching back undoing the clasp. The bra slides off my body. The air caresses my breasts. My nipples are erect for you.
      Wellhung: How did you do that? I'm picking up the bra and inspecting the clasp.
      Sweetheart: I'm arching my back. Oh baby. I just want to feel your tongue all over me.
      Wellhung: I'm dropping the bra. Now I'm licking your, you know, breasts. They're neat!
      Sweetheart: I'm running my fingers through your hair. Now I'm nibbling your ear.
      Wellhung: I suddenly sneeze. Your breasts are covered with spit and phlegm.
      Sweetheart: What?
      Wellhung: I'm so sorry. Really.
      Sweetheart: I'm wiping your phlegm off my breasts with the remains of my blouse.
      Wellhung: I'm taking the sopping wet blouse from you. I drop it with a plop.
      Sweetheart: OK. I'm pulling your sweat pants down and rubbing your hard tool.
      Wellhung: I'm screaming like a woman. Your hands are cold! Yeeee!
      Sweetheart: I'm pulling up my miniskirt. Take off my panties.
      Wellhung: I'm pulling off your panties. My tongue is going all over, in and out nibbling on you...umm... wait a minute.
      Sweetheart: What's the matter?
      Wellhung: I've got a pubic hair caught in my throat. I'm choking.
      Sweetheart: Are you OK?
      Wellhung: I'm having a coughing fit. I'm turning all red.
      Sweetheart: Can I help?
      Wellhung: I'm running to the kitchen, choking wildly. I'm fumbling through the cabinets, looking for a cup. Where do you keep your cups?
      Sweetheart: In the cabinet to the right of the sink.
      Wellhung: I'm drinking a cup of water. There, that's better.
      Sweetheart: Come back to me, lover.
      Wellhung: I'm washing the cup now.
      Sweetheart: I'm on the bed arching for you.
      Wellhung: I'm drying the cup. Now I'm putting it back in the cabinet. And now I'm walking back to the bedroom. Wait, it's dark, I'm lost. Where's the bedroom?
      Sweetheart: Last door on the left at the end of the hall.
      Wellhung: I found it.
      Sweetheart: I'm tuggin' off your pants. I'm moaning. I want you so badly.
      Wellhung: Me too.
      Sweetheart: Your pants are off. I kiss you passionately-our naked bodies pressing each other.
      Wellhung: Your face is pushing my glasses into my face. It hurts.
      Sweetheart Why don't you take off your glasses?
      Wellhung: OK, but I can't see very well without them. I place the glasses on the night table.
      Sweetheart: I'm bending over the bed. Give it to me, baby!
      Wellhung: I have to pee. I'm fumbling my way blindly across the room and toward the bathroom.
      Sweetheart: Hurry back, lover.
      Wellhung: I find the bathroom and it's dark. I'm feeling around for the toilet. I lift the lid.
      Sweetheart: I'm waiting eagerly for your return.
      Wellhung: I'm done going. I'm feeling around for the flush handle, but I can't find it. Uh-oh!
      Sweetheart: What's the matter now?
      Wellhung: I've realized that I've peed into your laundry hamper. Sorry again. I'm walking back to the bedroom now, blindly feeling my way.
      Sweetheart: Mmm, yes. Come on.
      Wellhung: OK, now I'm going to put my...you know ...thing...in your...you know...woman's thing.
      Sweetheart: Yes! Do it, baby! Do it!
      Wellhung: I'm touching your smooth butt. It feels so nice. I kiss your neck. Umm, I'm having a little trouble here.
      Sweetheart: I'm moving my ass back and forth, moaning. I can't stand it another second! Slide in! Screw me now!
      Wellhung: I'm flaccid.
      Sweetheart: What?
      Wellhung: I'm limp. I can't sustain an erection.
      Sweetheart: I'm standing up and turning around; an incredulous look on my face.
      Wellhung: I'm shrugging with a sad look on my face, my weiner all floppy. I'm going to get my glasses and see what's wrong.
      Sweetheart: No, never mind. I'm getting dressed. I'm putting on my underwear. Now I'm putting on my wet nasty blouse.
      Wellhung: No wait! Now I'm squinting, trying to find the night table. I'm feeling along the dresser, knocking over cans of hair spray, picture frames and your candles.
      Sweetheart: I'm buttoning my blouse. Now I'm putting on my shoes.
      Wellhung: I've found my glasses. I'm putting them on. My God! One of our candles fell on the curtain. The curtain is on fire! I'm pointing at it, a shocked look on my face.
      Sweetheart: Go to hell. I'm logging off, you loser!
      Wellhung: Now the carpet is on fire! Oh noooo!

      posted in Mildly Constructive
      Rook
      Rook
    • RE: RL peeves! >< @$!#

      People who slow down to 2 mph to turn a corner, taking more than 10 seconds to get the fuck out of 40-50mph traffic to do so. Fucking learn to drive, asstards.

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: Kushiel's Debut

      Yeah, Raptor!

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Kushiel's Debut

      Now that... is funny. Very clever. I'm a fan of the artwork, myself, but I'm biased. 😉

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Kushiel's Debut

      with a flower tattoo proudly displayed?

      posted in Adver-tis-ments
      Rook
      Rook
    • RE: Consent-based games

      @surreality said:

      "I'm going to be an asshole because I can," when it manifests as a player attitude (as opposed to character behavior IC), is really something we really need to stop uncomfortably accepting out of a fear that any potential alternative is going to be worse.

      @surreality I am interested in exploring what you mean here. On the surface (I believe I am reading you correctly), are you saying that we should be fostering, when able, an environment where asshole characters are welcomed but player attitude is not? If that is correct, yes, of course I am in full agreement with you.

      However, this goes into the OOC Conversation in another thread: I do not believe that this is possible to separate without good OOC communication on behalf of the Asshole Character's player. Promoting a helpful OOC attitude, suggesting ways for others to bypass or 'beat' his/her character's IC attempts, can all be great ways to help other people's discomfort. I have seen some of the best antagonist character players do this, because their goal was the story being a long-term sort, not a short-term flash in the pan. They realized that going ugly early caused players to not only ostracize them, but suspect them of other crap on the OOC level.

      This goes back to @Arkandel's comment about Mature Individuals Interested in Collaborating.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: +watch

      This is why most registration schemes/plans on games fail. We talked about this in other threads, but they are just too easily defeated.

      You cannot have registration of any sort, in my opinion, and provide any meaningful level of anonymity. And I can say this because of the sheer amount of asshat staffers that we all know and love that are the most abusive of 'protected identity'.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: +watch

      Why not code watch so that it works only when you have been allowed to approve someone adding you? Or at least give that option for those that want it?

      +watch Bob
      Bob has opted for approval of watchers. You will be notified if Bob accepts your request.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: Random links

      Down. Look at the stair caps on the sides. Those go atop the stair step. </engineering>

      posted in Tastes Less Game'y
      Rook
      Rook
    • RE: A Modern +Finger?

      @Cobaltasaurus
      I am unsure why you think my idea of what AFINGER is, is off. Now maybe on the WoD games, there is no literal &AFINGER attribute that the +FINGER code parses and emits to the +fingeree, but on other games, that is exactly how it works. If you are attributing AFINGER as a built-in emit within the code of the +FINGER command, then it isn't truly an AFINGER in the sense of the rest of MUSH/MUX attributes that get triggered on actions (@asucc, @adrop, @adesc).

      I am not sure why:

      • &AFINGER me=
      • +finger code that will not parse functions within AFINGER attributes
      • +finger/silent

      will not work for solutions to your point 2.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: A Modern +Finger?

      I agree with @Ganymede. I have watched someone I sent IC requests for information to, and never saw that unread number change. Thought, @mail/review and the like do the same, and more accurate.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: u() and you. AKA: How to give out permissions without realizing it.

      This was just confirmed in TinyMUX, both in 2.7 and 2.10, @Thenomain.

      > @version
      MUX 2.7.4.34 #7 [2010-NOV-19]
      Build date: Thu Feb 14 14:45:38 CST 2013
      > think  %n: [lflags(me)]
      Tester: CONNECTED KEEPALIVE SAFE STICKY
      > @set me=immortal
      Permission denied.
      > think %n: [lflags(me)]
      Tester: CONNECTED KEEPALIVE SAFE STICKY
      > think bittype(*Wizard)
      5
      > think get(*Wizard/va)
      [set(*Tester,immortal)]
      > think u(*Wizard/va)
      > think %n: [lflags(me)]
      Tester: CONNECTED IMMORTAL KEEPALIVE SAFE STICKY
      

      Yes, it is a silly example. No Wizard deserves a bit that would have this example setup. But look at the dangers that this presents.

      posted in MU Code
      Rook
      Rook
    • u() and you. AKA: How to give out permissions without realizing it.

      @Sponge said in the Random Bitching thread:

      Help me out here. I always u(), I never eval(), I work in TinyMUX. What's the deal?

      This is meant as a primer in security on u(), not as a direct answer to Sponge's question, however I touch on a few points that he, and other MUX runners, should note.

      In TinyMUSH, u() did it's evaluation based on the TARGET. This tends to form the basis of the functionality of the derivative codebases. This means that u() evaluates from the perspective of the object performing the function. Since most codebases today are lineage-traced to TinyMUSH, this behavior has carried over. It is like this in MUX.

      Consider this example. I am an Immortal/Wizard:

      &TEST me=[set(*Guest1, Royalty)]
      @set me/test=VISUAL
      

      Now, anyone can do this:

      (As a guest):   think [u(*Rook/TEST)]
      

      Lo and behold, Guest1 is now a Wizard. Ta Da! WTFJH, you ask? Well, since u() evaluates as the target, it was using my permissions (as a Rhost Immortal/Wizard) to execute that function. Once you think about how many games upload code given to them, or they find on the internet, the dangers of this behavior can quickly scare the shit out of any non-coding game owner. Imagine if Anomaly's +JOB code had a hidden command in the file that did exactly this? This has actually happened on games in the past, this exact sort of hidden backdoor exploit that was put in place by malicious staffers with WizBits in the event that they got fired.

      In Penn and Rhost, but only in these two codebases, you have the option to disable this type of behavior using the safer_ufun config parameter, which forces the game to evaluate attributes on things you do not control at your bit level or the object's level, whichever is LOWER**. Since objects do not have bits, this only makes sense on INHERIT objects... which means the stuff in your Master Room that are usually owned by a Wizard.

      @admin safer_ufun=1
      Set.
      think [u(*Rook/TEST)]
      Permission denied.
      

      Now Penn and Rhost will give you the bold-faced middle finger. MUX... well, you really need to check all of your code for side-effect functions being used.

      **And in Rhost, additional security is in place to force the target to have SIDEFX flag set on the target before side effect processing (such as set() ) is allowed. The benefit of this two-fold security is that you can set only specific objects to be allowed to process SIDEFX functions such as set(), things that really should have it because of coded systems.

      posted in MU Code
      Rook
      Rook
    • RE: A Modern +Finger?

      I am not in the crowd that likes using AFINGER code to pemit the fingering person back. In the coding sense, that is an OFINGER, to be honest.

      However, I believe that AFINGER can be used by me to mutually find RP interest, RP Hook interest, new people to a group, whatever. I believe that it facilitates player communication and link-up, when used right. Now, I will be quick to admit that there are better ways to do this, but with the prevalence of shyness/laziness that I have witnessed over the years, it can help in some game environments.

      I have seen places where people embed code to count the number of times they are fingered, to emit back cutesy things to the other, and so on.

      posted in Mildly Constructive
      Rook
      Rook
    • RE: MUSH Community Revival

      @Glitch
      I'm just referring to the standard MudConnect/MudStats sort of submission/editting of a Game page? The forum approach will soon see a game slide off the front page of posts, and then the Staff will bump the post to get it back to the top. I figure both would serve the purpose from different angles.

      Game listings can be searched, voted, commented, link to the game port, whatever the project community wanted to do. Game forum postings can be updated with news, events, commentary, whatnot.

      Some people would do the game listing route to find a game, whereas others will further research a forum thread about it. Why not supply both, you know?

      posted in Mildly Constructive
      Rook
      Rook
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