Haven't seen the latest movie yet, but it's absolutely nuts that there wasn't an outline and narrative arc planned out for the trilogy as a whole. Like, the fact that one writer could start it off, then another picked up with apparently no real idea of where the first writer was going with stuff/what the plan was -- it's just, like. Man. This is a billion dollar franchise. They couldn't plan out the arc of three movies?
Best posts made by Roz
-
RE: Good or New Movies Review
-
RE: Custom Channel System on PennMUSH?
@faraday Lol and we're even running games with your system. I was somewhere aware of you having that tool for setting global channel aliases, I swear. Not quite the same for letting players set their own, but probably will be helpful to look at to fix our own addcom hack. Thanks!
-
RE: Image Attribution & Creative Commons
She is tall, dark hair, golden skin, violet eyes, lithe build, and expressive features.
-
RE: Good or New Movies Review
Omg buddy.
***=Spoilers***
click to show***=Spoilers Like this. ***
click to showHopefully that works and I don't embarrass myself.
ETA: lol well i didn't expect the spoiler to work in the quote block.
-
RE: Custom Channel System on PennMUSH?
@Mercutio said:
$alias *:@chat channel=%0
Bless you for this.
We do have shell access so might look at the hardcode patch, but this may have just done what we wanted without having to touch the hardcode at all, so we'll see.
-
RE: Gateway to MUX Entry
Like it or not, there's a lot of RP going on on other mediums that sometimes can and will adapt well to MU*s if you give them some guidance, but we've got a bit of a barrier to entry. The games I staff on don't have an actual room on the game with the very basics of commands that @Three-Eyed-Crow mentioned, but we have that on our wiki, which is more easy to navigate for MU newbies anyways. And we've got client guides for SimpleMU and Atlantis for folks who have never used these programs before.
I think Tumblr RP confuses the hell out of most longtime MU RPers -- or at least me and most of my MU friends -- but it's where a lot of RP has gone and my games advertise there. And while the returns are not huge, we've gotten at least a few really cool people who just needed some guidance on the basics to get started and then were great.
-
RE: The Work Thread
@Alamias While the project I'm currently chipping away at is replacing written names and contact info with dynamic content (to make things easier to update in the future), no, I don't think it's a data loading problem. This is fixed, written content suddenly not appearing because, from the looks of it, it's stripping things out of <p> tags. FOR SOME REASON. Hence figuring it's a template issue.
-
RE: UX: It's time for The Talk
@Derp said in UX: It's time for The Talk:
Part of the user experience is recognizing that people are used to certain ways of doing things, and that these games are not isolated instances, but an entire class of game. @WTFE keeps frothing about good UX meaning that players need never worry about what comes with the game and what has been added to it, but as has been pointed out before, this is simply untrue. You absolutely need to know what comes with the game and what has been added to it because there is an almost 100% chance that the player of this game will eventually move to another game. (The +taxi thing is a perfect example of why users do need to know what comes with a game and what does not).
Why, though? Apart from "this player will go and play another game eventually," which I don't actually feel is a reason why this is apparently a 100% necessity? Like, I don't accept the baseline assumption here that because there are multiple games, they are required to have specific things in common.
I've staffed on a game that had a large amount of new players who were entirely new to MU*s, and @faraday is right: the help vs +help thing, the whole command structure, was a nightmare to try and explain. And you can't just tell people "oh one is hardcode and one is softcode," because that doesn't mean anything to them, either. And yeah, we had extensive intro/help documentation to combat this, but the fact is that the sort of fundamental baseline for MUSH functionality is super confusing.
-
RE: Arx's Elevation Situation
@Groth said in Arx's Elevation Situation:
I'm not keeping very close track but it definitely feels like we're drifting towards PC houses only being Marches and above. It might be worthwhile to ask if PC Baronies and Counties were ever a good idea.
Why would they not have been a good idea? If they weren't allowed, we'd just see all the growth happening at the March level and above where there's a lot less room to go. The thing people are interested in is the process and story of growth and building something, not necessarily "Being a March instead of a County."
-
RE: The Work Thread
@Auspice Really if you have to toggle that it usually just means your templates are inadequate.
-
RE: Arx's Elevation Situation
@peasoupling said in Arx's Elevation Situation:
@Groth said in Arx's Elevation Situation:
That doesn't need to be the cost at all. Even if baronies no longer exist as organisations, you're still perfectly capable of playing a poor member of a noble family and you could still be appointed the Baron of three pig herders and a horse if you want to without that needing to be an org.
Wait, can you play a Baron without there being an actual baron-level org? Is that an actual thing? I don't know, I'm asking.
It's not an actual thing in the current structure. Groth is suggesting the structure could be changed.
-
RE: The Work Thread
@Ganymede said in The Work Thread:
@Roz said in The Work Thread:
Gosh, if only we could predict the timing of this newsletter that we do at the end of every month so we're not scrambling to put it together each time!
When is your end-of-month newsletter supposed to be released?
Who knows! We don't have a schedule!
-
RE: Tips for not wearing out your welcome
I think this would constitute strawmanning?
-
RE: RL Anger
Flight delays.
No, American Airlines, I don't want to change my connection to 6am from my connecting city of Chicago. Yes, please just leave me in the city where my friend actually is for another day instead.
-
RE: Preference for IC Time On A Modern(ish) Game
By "slower is fine," do you mean a time scale where 1 day IRL would be, like, half a day in-game? Like two RL days might equal 1 IC day? I've never actually come across that on a game. 1:1 is the slowest I've seen, I think. (I think I hate the idea of slower.)
-
RE: Diversity Representation in MU*ing
@Sunny said in Diversity Representation in MU*ing:
@Tinuviel said in Diversity Representation in MU*ing:
The more... verbose people in this thread seem to want a place to actually explore the reality of being a POC.
I haven't gotten that impression, but if it's true, that strikes me as exactly opposite of something that would make RL POC comfortable/feel included.
I haven't gotten that impression, either. I've seen @Sparks be verbose on this, but my takeaway from her stuff was "It was really valuable to my perspective to branch out in making my characters on MMO dark-skinned," not "I want to play stories in game about the effects of racism, not stories where race isn't an issue." (For one thing, I know that she enjoys Arx's setting. Enough to staff there!)
-
RE: Real World Peeves, Disgruntlement, and Irks.
@SinCerely five million
-
RE: Diversity Representation in MU*ing
@Ganymede said in Diversity Representation in MU*ing:
@Ominous said in Diversity Representation in MU*ing:
Well, those might not be unthematic, considering the openness of the society to sex, but there's no reason to craft them.
... unless you use them.
not unthematic but AGAINST POLICY TO CRAFT, GANYMEDE PLZ
-
RE: Real World Peeves, Disgruntlement, and Irks.
Some of us are responsible and plan out our mistakes ahead of time!