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    2. Roz
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    • Following 7
    • Followers 14
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    • Posts 2073
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    Best posts made by Roz

    • RE: Sensitivity in gaming

      This is an entitled, ballsy imposition?

      @tinuviel said in Sensitivity in gaming:

      "This plot will involve violence/scenes of a sexual nature/excessive drug use/eldrich horror/etc"

      It's literally 16 words. Plenty of games have a variety of potential plot themes with varying levels of darkness and horror. There are games that aren't horror games, but may have horror plots, and the game's theme wouldn't necessarily be a warning across the board.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good TV

      I still love Outlander, tbh, although it's not nearly as good as it used to be.

      But why would you force yourself to watch a show you don't like for over an entire season?

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Ares Asynch Scenes

      Absolutely reasonable, because people have incredibly divergent ideas regarding timing. (This is even the case for the "Distracted" label in Ares; some people think of distracted as 15-30 minutes, so people think it's a couple hours, etc.) If you're opening a new scene, I'd put it in the actual scene notes (the way you would if you wanted to limit the number of people at once for an open scene). Or if you're just putting together a private scene with someone, I'd just get a quick temperature check regarding expectations on both sides.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good TV

      @tragedyjones said:

      Doublepost: Full Trailer for Jessica Jones
      https://youtu.be/nWHUjuJ8zxE

      😍

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: A healthy game culture

      @groth said in A healthy game culture:

      I'm not convinced theme has a direct correlation with poor behavior. If you made a game about kittens where they're all constantly fighting to be the top cat, you'd probably get most of the same issues you see with running Vampire.

      Isn't that example -- totally in support of theme having the potential to encourage certain types of bad behavior? If your game is about kittens competing to be top cat, it is a similar thing people have talked about in regards to themes that are explicitly designed to be competitive bringing out competitive streaks in the players.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: RL Sads

      @eye8urcake Jesus. I am so, so sorry, for you and your daughter and her fiancee's family and anyone else who cared for him. I lost my brother to suicide almost a decade ago, and the things I didn't say were enough for intense guilt. I cannot even imagine how even more horrific it would have felt going through the experience your daughter has. I wish I had words that could help more. It's just awful. Please take care of yourself and your daughter as best you can.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Evennia - a Python-Based Mu* Server

      From the perspective of someone who places ads on places like Tumblr in hopes of hooking in the younger generation that doesn't realize there's a way easier way to do this RP thing, promise, clients are a barrier to entry. They may not be huge or insurmountable, but certainly they're an extra step to getting people hooked in. It helps now that we've had some non-MU* folks adapt and speak well of the experience back to these communities, but it's definitely not nothing.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: The Dog Thread

      @derp said in The Dog Thread:

      Apparently, editing a post will still show stuff in the history. Anyway! The picture apparently has raised some concern, and since I can't edit it, I just deleted the post, so that's why there's a deleted post! 🙂 Nothing bad, just can't perma-change it.

      FYI you can see your own post history, but others can only see that the post was edited, they can't see the history itself. (People used to be able to, but the admin changed it some months ago.)

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Location, Location, Location: Where Do You Want to See Games?

      Anywhere I live or have lived so I can be a know-it-all.

      Actually, I can't even dredge up firm feelings on this question. I don't think where a game is set really matters as much as how you use the setting and break out places within it that make for good RP.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Oh, Humanity

      @aria i've put ranch on cheesesteak in the past and i have no regrets

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Which MU* telnet clients are still popular?

      I am super sad for anyone who can't use Atlantis. 😞

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Movie / TV / Streaming Peeves or Whatever

      I think that the act of the armorer showing the actor (and other crew) exactly what's loaded in the gun is actually less about an actor's responsibility for being a final safety insurance and more about giving the other people working peace of mind so that they can do their jobs effectively. Safety in this regards falls to the armorer and the AD, but it's part of the armorer's job to demonstrate the exact status of the firearm in use so that those who could potentially be hurt can verify with their own eyes and feel safe. (And I do believe that any actor who is handling a firearm on a normal set is getting training enough to at least recognize the forms of ammunition being used, what they're looking at when the armorer demonstrates the gun's status, etc.)

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Spying on players

      One of the things I don't understand: there's been a lot of talk of people liking staff being Dark to watch things for the purposes of spontaneous plot. But why exactly do they have to be Dark to do this?

      posted in Mildly Constructive
      Roz
      Roz
    • RE: The Work Thread

      @silverfox said in The Work Thread:

      I need people to learn how to use the 'accept but don't send response' option for their Microsoft calendar invites.

      As MTSS coordinator I set up all the calendar invites for our middle of year meetings and came back to my computer to 100+ emails of people accepting the meeting.

      slam head on desk

      You can actually turn off the option to request responses.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Mush Campaigns

      Probably the most satisfying campaigns I've had to run and participate in were on the old X-Men Movieverse: X-Factor game, where the core of the game was as secret mutant government agents. Since plot required missions required GMing, there was often times where we had back to back plots from staff and players. We had a big shadowy organization that was our rival to dismantle over the years. Since things were secret agent mission-based, we weren't as reliant on single players to carry things through; we could shift plot around a little easier. When I started on staff, I was unemployed and pretty sad about it. Never have I had more time energy to help run plot and more investment in a game, and now that it's years later I know I never will again. Unfortunately, that level of plotting is a total staff burn-out, which is what eventually happened. I'm still really sad we couldn't wrap things up better.

      When we decided to close Mass Effect: Alpha & Omega, we specifically planned it out several months in advance to out with as satisfying a bang as possible. I really liked that we got to go out as epically as possible for that one.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Dead Celebrities 2021 Edition

      @tnp And he was still writing. He'd been working on a show that had a reading as recently as September that he was hoping to have ready for next season. I wonder what will happen to it.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: A long time coming

      I'm sorry, in my rush to tell you how missed you are and how glad I am that you're okay, I totally missed speaking on the things that are clearly not okay. I am so sorry you lost a family member. I am so very sorry about your parent's diagnosis; Alzheimer's is a cruel, shitty disease. I'm glad you're okay, but I'm so sorry for the ways in which you aren't.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Feelings of not being wanted...

      @Ghost said:

      On @Roz @Tez and @saosmash games, they also have this neat code for looking for RP that will grab a players name that is on, a subject, a location(IIRC) and basically helps people find RP fodder. I dug that. It won't help everybody, but for the people twiddling their thumbs, it's a potential solution, which is better than nothing.

      Credit where credit is due, Tat totally stole the idea for that from Schmitt on the now-closed Second Pass. She had several really neat code tools like that. (Tat did code it herself -- we didn't steal the code! We wouldn't have been able to, anyways, since we were on MOO at the time.)

      posted in Mildly Constructive
      Roz
      Roz
    • RE: RL Anger

      @sunny said in RL Anger:

      If one more person tries to blame the recent tragedy in my life on the COVID vaccine I am going to stab somebody in the damn face.

      The number of times I have now been asked, "Was he vaccinated?" and then got a knowing "ohhhhhhhhh" after is DISGUSTING, leaving me to either explain the gory details of why I know it wasn't that, or letting them think that my partner's death helps justify them continuing to put everyone else at risk.

      Holy shit how can people be so monstrous

      posted in Tastes Less Game'y
      Roz
      Roz
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