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    2. Roz
    3. Posts
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    • Following 7
    • Followers 14
    • Topics 15
    • Posts 2073
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    Posts made by Roz

    • RE: Dreampipe's Playlist

      I WANT A DOWNVOTE FOR NOT BEING OKAY WITH THIS

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Forgiveness in Mushing

      @meg You, along with @Sparks, are someone that's on my list of "If even she thinks this person is kind of horrible..." You are very, very forgiving. Sometimes to people who are very undeserving! (By which I mean: people who keep doing the same bad things.) So it's always notable to me when someone has basically run through your generosity.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Critters!

      @surreality They're my critters now. Soon as I track them down.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: What's out there now and what has been attempted? A codebase discussion.

      @kumakun Like this:

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Active Games

      This exists as mildly accurate list of current games. Arx has activity pretty much around the clock as far as I can tell, but it's the only game whose activity I can really comment on.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: RL Anger

      @arkandel I do understand the general sentiment of "this isn't the Hog Pit" and can respect it, but I do feel a little uncomfortable that, like -- this is actually a number of posters talking about stuff that's personal, not political.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @derp said in RL Anger:

      @mietze

      Ok, well, first of all you are wildly mischaracterizing what I put in that post, which is unsurprising, but alright.

      I just reread the whole thing as a refresher of all of that and no, she really isn't. Your posts in that conversational thread were seriously messed up, especially because you really didn't -- and still don't -- understand why.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @apos Yeah, I'm reminded of this article from a couple years ago.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: RL Anger

      @derp A few things, really. It's bad because it actually supposes an innate monstrosity in people that is independent of society and upbringing. It assumes a generally stark view of sexual assault as it appears most often in our cultural imagination: a villainous stranger in a dark alley. Far more often, it's someone known to the victim. Sexual assault is about power and, very often, about misogyny. Misogyny is not an inherent aspect of any person. It is taught. Yes, there may always be rape, like there will always be other forms of assault, manslaughter, murder, etc. But it is undeniable that this particular crime thrives in a society that teaches us not to respect the bodily autonomy of women, and then blame the same women when they're assaulted. I think there's a significant failing in how we teach people about consent, and it begins at a young age, telling a girl that a boy is just pushing them because they like them. I for one believe that our culture can take steps to improve this.

      Additionally, "don't get raped" really means "make sure he rapes someone else." And it then fuels further guilt to victims with the whispers -- or, let's face it, shouts -- that they should have just done something differently. "Don't get raped" places the responsibility on the victim rather than the perpetrator.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Ixokai

      Holy shit. I didn't know him super well, but fuck. So sorry to hear this.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Bloopers

      @quinn holy shit i wish i could upvote that more than once

      posted in Mildly Constructive
      Roz
      Roz
    • RE: I owe a lot of people some apologies.

      @tyche said in I owe a lot of people some apologies.:

      @wizz said in I owe a lot of people some apologies.:

      I get a little tired of the dumb, brassy lynch mob attitude around here sometimes.

      Toxic femininity.

      Lucille eye

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Muxify broken?

      I think if you change http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js to https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js in the source code for the file it will work.

      I definitely know programmer things and figured this out myself. I'm definitely not relaying information from someone else.

      posted in Suggestions & Questions
      Roz
      Roz
    • RE: I owe a lot of people some apologies.

      WELL. After hearing a bit more about what my apology was about -- good lord, the shit some people will make up.

      I have sometimes wondered over the past couple years about what felt like a disproportionate level of hostility from you, Surr, in the "man I don't even know, I can't say peep without her crashing down" sort of way. The reality certainly explains a lot. As far as I personally am concerned, whoever it was that told you the bullshit is the real bad actor that any of my anger would be directed at. While we scrap and fight in MSB, I don't feel personally harmed by the situation. (It's pretty obvious that I can TAKE CARE OF MYSELF in MSB fights.) I do appreciate the apology, however, and I feel in a situation to accept it. I'm sure we will live to scrap again.

      (Whoever is making up dumb and gross bullshit stuff can GFY or whatever tho.)

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH

      I'm excited to see more games on Ares! I'm in a closed Alpha on one right now, and holy crap guys, everyone's gonna go nuts for the continual web/game integration.

      posted in Adver-tis-ments
      Roz
      Roz
    • RE: Development Thread: Sacred Seed

      Yeah, I'm sorry! I was actually looking at it in terms of learning by doing, too. Not just reading code or something, I wouldn't really learn that way either.

      posted in Game Development
      Roz
      Roz
    • RE: Social Stats in the World of Darkness

      @ganymede said in Social Stats in the World of Darkness:

      @pyrephox said in Social Stats in the World of Darkness:

      ... if your policy is, "IC social contests are contests between players," then you're going to get a higher percentage of players who have poor separation of IC/OOC to start out with.

      I disagree wholeheartedly. I have been in many spheres with IC social contests, and, for the most part, have found that, given the amount of potential conflict, there was little actual conflict that bled OOC. However, in a bizarre inverse relationship, games with less potential IC conflict socially bred much more conflict IC and OOC. I couldn't tell you why this was (with any authority, but I have some ideas), but that's my experience.

      I feel like there's some dissonance in what you two are saying. The important phrase to me from @Pyrephox's post was that the social contests were between players rather than between characters. That is: if your policy supports the idea that player talent in regards to social maneuvering is what is going to win the day, it will encourage players who want to basically try to do their maneuvering OOC. Versus if you create policy that sets up how your game wants social systems to work and spend time working out how it happens on a character to character basis, and take steps to reduce ways in which people can basically use their OOC wits to make up for a lack of IC wits, I think you'll actually be building towards what you are describing, Gany: that when players understand the expectation and the normality of social maneuvering, it can actually reduce the OOC drama surrounding it. And when you take efforts to push things into the IC sphere, it reduces the conflation of character and player that @Pyrephox is talking about. I don't necessarily think that your experiences are disagreeing. I think the key is "set up policy to support IC contests as being between characters, not between players." I also think that having social conflict systems be a common and everyday thing helps to normalize it and have it feel a bit less like every instance is a huge deal to stress people out.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Development Thread: Sacred Seed

      Picking apart someone else's code, putting it back together, and changing it is one of the best ways to learn code!

      posted in Game Development
      Roz
      Roz
    • RE: Paragraphs, large scenes and visibility

      @skew Adding onto Skew's, I actually use one regexp to get all of my names into one highlight along with telling the system to only highlight it if it's a word by itself! To avoid the Mae vs Maelstrom thing. It's: ((Name1|Name2|Name3|Name4)(?!(\w|-))). You can do however many names you want divided by | (which is just an OR marker). I personally find it easier to just have the one highlight.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Paragraphs, large scenes and visibility

      @goldfish said in Paragraphs, large scenes and visibility:

      @roz regex highlight? Can I have that in english with a full tutorial? Please?
      cute cat

      So you've already added one-word highlights in the client, it sounds like! There's a dropdown when you click on the highlight down in "Highlight Details" and it has the options "Begins With," "Is," "Contains," and "Matches Regexp." All you have to do is flip it to "Matches Regexp" and just copy-paste the code into the box for the thing to highlight.

      posted in MU Questions & Requests
      Roz
      Roz
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