@rook said in Alternative Formats to MU:
@Arkandel
I just don't see the difference between typing things out and filling out a webform, when it comes to making a MUSH character, other than the UI.
Except that UI is huge and is a big part of why someone chooses to put in the work to figure out any sort of website, program, app, etc. You can't just say "there's no difference other than the UI" as if the UI doesn't matter. It does matter. That's why there's a huge industry in developing UI.
I don't understand why you think there's literally no difference in "interacting with a website that behaves in a manner that's familiar" and "downloading and interacting with a brand new program using command line syntax that's entirely alien."
An incoming player dabbling around might toy with it, but if they aren't immediately hooked by the potential of great depth, the storytelling, the new venue in playing a game... the UI isn't going to snag them in, in my opinion. I may be wrong, I often am.
It's more a matter of the fact that someone might actually be a potential player who would absolutely be hooked in by all those things you mentioned -- but the UI is their first introduction and it's weird and unintuitive and offputting, so they move on. The point is that you're losing players who could be really productive and valuable to a game.
Once again I state: UI is not the barrier to entry, nor is the back-end protocol.
Once again I state: I have heard from lots of people that UI is the first barrier to entry.
MUSH is just not a venue for the short attention span, those that are lazy or those that have a very low motivation to learn something new. I put my money on that statement. You all disagree, and that's fine, I'm just stating repeatedly that I don't think that UI changes, protocol changes, or whatever, will fundamentally change MUSHing past some sort of invisible tipping point of ease-of-use.
All I've seen from your argument is that you personally find to be barriers of entry once people have invested a certain amount in the medium. I think you're looking at it from a perspective that's far removed from actually thinking about how a brand new player sees things upon their first introduction to the medium.