Having now experienced the +hangouts code on F&L, the thing I wish it more easily told me when I hit +hangouts/all is: a one or two word descriptor of what kind of place it is (bar, lounge, coffee, casino, etc.) and if it has general or specific supernatural affiliation (general supernatural, changeling, vamp, etc.). The latter could be a one or two-letter designation or even color-coding or whatever. It'd just make it a lot easier, especially for newcomers, to get an immediate sense of what public spaces there are they could go try to RP in/start scenes at. Coloring/highlighting public spaces on +where would also be helpful just to differentiate them visually as scenes that are likely joinable.
Posts made by Roz
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RE: What locations do you want to RP in?
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RE: Roz's Playlist
Some updates! Dropped an alt, officially had my first scene on F&L finally after like a week of being approved.
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RE: Is Giving Advice Worth It?
@TNP said in Is Giving Advice Worth It?:
So, I think it's safe to say that the answer to your question is...
sunglasses
Nein!
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RE: Things We Should Have Learned Sooner
@Sparks said in Things We Should Have Learned Sooner:
@Scorn said in Things We Should Have Learned Sooner:
"It's okay to say no."
Why do I sense like half of my friends staring pointedly at me?
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RE: POLL: Super Hero MU Gut Check
@Ganymede said in POLL: Super Hero MU Gut Check:
@surreality said in POLL: Super Hero MU Gut Check:
I think with 'in space' you start running the risk of going too hard into the scifi, which can be daunting for some.
Depends on how it's set up, though. If it's just 'what's going on on earth is not something you're going to be interacting with regularly' in a terraformed zone or something, that's one thing.
If it's too tech-focused and futuristic, you start running into the 'lost in the technobabble' problem. (The struggle is real.)
That said, I think that would be pretty cool unto itself as a futuristic setting, since both scifi games and superhero games definitely have their fans, and seeing a pooling of those players in a tightly defined concept like this would be pretty cool to see.
In the Marvel Universe, just because you can do something doesn't mean you understand how the science goes. Like, there are a lot of alien things out there, and spaceships, but you know what they don't do? Explain any of that. That's why it's hard to consider Guardians of the Galaxy a sci-fi story.
Speaking of systems, you know what might work well?
FS3.
Bear with me, please. It could work very well, actually. Just needs a little tweaking.
Why FS3? Because it's simple to learn. Because combats are easy to run and operate, and can have 8-10 people and still get resolved in around 3 hours.
I've seen FS3 work in a medieval setting (Fifth Kingdom). I've seen it work in a war setting (BSG:U). And I think you could easily adapt it here. It doesn't handle the fluidity of magic very well, but I think it could work here.
Seriously.
Don't laugh, @faraday.
@Tat spent a good deal of time working out how to adapt FS3 to handle mutations for X-Factor. It wasn't perfect, obviously, but it was surprising how much we could accomplish with custom weapons, armor, and stances.
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RE: POLL: Super Hero MU Gut Check
@Auspice Tbf he also specified that the problem wouldn't happen with an honest staffer on a consent game. I mean, I guess you could say that the asshole you encountered was honest about it, but I generally take "honest staffer" to also mean "decent staffer," which said asshole was clearly not.
Anyways, my larger point is that players and staffers can be shitty on every kind of game. The ways in which they are shitty can adjust to most exploit whatever type of game they're on. We've all seen shit. If the shit we've seen comes down to "a player or staffer was allowed to be shitty without being disciplined in some manner," then it's a player/staffing problem, not a system problem. And if the conversation is trying to focus on systems, then those sorts of problems end up conversational smokescreens.
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RE: POLL: Super Hero MU Gut Check
@Auspice said in POLL: Super Hero MU Gut Check:
@Coin said in POLL: Super Hero MU Gut Check:
@Auspice said in POLL: Super Hero MU Gut Check:
My biggest thing, re: statted systems vs. consent games (because consent games are not systems, so the term does not apply) is where the power lies.
On the latter, the power lies in the hands of Staff and whoever has the loudest voice. Your meek players and those who are not comfortable approaching authority are at a loss. How many people have just quietly left games because they don't feel comfortable approaching Staff?
I mean, shit, I am the person other people come to on games because I'm that person who will just bullshit with Staff on channels and even I have just left games rather than deal with some shit because I've encountered Staff I can't find that level of rapport with. I know people who can never, ever find that level of comfort. Faraday, for example, is one of the most approachable Staffers you will ever meet and I have had to shove people at her and tell them it is totally okay to talk to her and that is on mundane, happy issues and not 'hey this person is being a problem.'
In statted systems, you put power in the hands of your players. You give even your meek, anxious, introverted players something they can hold onto. You give people a voice. You give them something concrete they can hold onto, they can point to, they can back themselves up with. You give your Staff a base to work off of in arguments rather than he-said-she-said and hoping a smart third party or a decent log is available.
I love consent for storytelling and I still engage in a lot of it, even in statted systems, but even then only for people I trust.
I disagree, but only because it can be switched.
In a full consent game, an honest staffer can't just, say, kill your character for no reason, or because they feel like it. You have the power to no-consent anything. Even if Mortiz tries to drop his Red Kryptonite plot and have Superman rape you because he's just soooooo craaaazy, you can say 'nope, not happening'.
In a stat system, if a staffer doesn't like the argument you're making and how you're using the system to back it up, they can (and will, in many cases) just House Rule that shit to the point where you're wrong, because that's not how it works here.
Again, context is irrelevant when we're talking about shitty people vs. decent people.
And yet, in the case that killed consent games for me, this is exactly what happened. I hit a situation in a scene with a staffer that went past my level of comfort. It would have ruined my character's playability. It made me insanely uncomfortable OOCly (anyone who has RP'd with me for an extended period of time knows that I can handle just about anything, too).
I called a stop and they refused. It was go through with it or be banned from the game.
I was given absolutely no option and cussed out.
So this is not the case at all.
That's because the game had a shitty staffer, though. Like, we have to be able to talk about systems in terms of how they would work with good staffing. The problem you're describing is not a problem because it was a consent game. It was because you had a ridiculously terrible staffer being awful to you.
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RE: POLL: Super Hero MU Gut Check
Shitty players will abuse whatever system you give them. If staff is good and responsive and deals with shitty players efficiently, then it doesn't remain a problem.
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RE: POLL: Super Hero MU Gut Check
I staffed and helped create focused, single-faction games with overarching and eventually seasonal metaplot from about 2009-2016. (X-Men Movieverse MOO had turned single-faction by the time I came back and started staffing, then Mass Effect: Alpha & Omega, then Transformers: Lost & Found, then X-Factor. The fact that there are two X-Men theme-based games in there is definitely an indicator of my support of mutants being awesome and fun for games.) It is a successful model for game creation. You start with the question of "why are the PCs interacting" and you build from there. The people I've created games with have always started asking questions early about how to focus theme, setting, and the grid itself so as to build in and maximize reasonable overlap of PCs. Thinking about ease of entry, ease of finding RP, ease of not having to try too hard to have reason to interact with other PCs, etc., are all questions to keep in mind very early in the game build process. Not to come in later when you've come up with most of your theme ideas. Use those question to help build your theme.
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RE: RL Anger
@thebird I'm glad you got your money back, at least. Sorry, man.
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RE: Things We Should Have Learned Sooner
@Coin said in Things We Should Have Learned Sooner:
@Roz said in Things We Should Have Learned Sooner:
For many years of my young life, I thought "albeit" was pronounced "all-bay" as if it were French. Who the fuck knows why.
In some places, it's actually pronounced 'al-bait'. [shrugs]
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RE: Things We Should Have Learned Sooner
For many years of my young life, I thought "albeit" was pronounced "all-bay" as if it were French. Who the fuck knows why.
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RE: RL Anger
@surreality said in RL Anger:
Or maybe it's just as simple as being uncomfortable knowing there are guns in the house when you're not sure that in a moment of crisis, you wouldn't turn it on yourself, and you would be relieved if the gun was not so readily available to you because you have the self-awareness to recognize that you experience these moments of crisis in your life and want to stay away from things that could make it very easy to make impulsive and irreversible decisions in ways many other things do not allow for with such relative ease. (And you probably don't want those other things around much, either, for the same reason.)
Goddamn, people. That is in no fucking way political.
Maybe have the class and human decency to not take it there, please.
^^^^^^
There have been studies about how easy access to guns increase the risk of suicide. This is a real thing.
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RE: Forum Factions
@Arkandel said in Forum Factions:
@Meg said in Forum Factions:
Omg, you guys have /derailed/ my /totally useful/ forum factions thread into reminiscing. I have downvoted you all in my heart.
I lied earlier when I said I wouldn't want to be in any faction that would have me.
If you make a derailing faction I'll be its king, and rule it with an iron fist.
I dunno, man, that post was pretty on-topic.
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RE: Forum Factions
I can't really recall my first year of MU*ing because I was somewhere between the ages of 8-10 (so like somewhere around 1995-1997) . I think I played pretty consistently until 2002/2003ish, then dropped off for the latter end of high school and all of college. Came back at the end of college in 2009 and have been regularly on games ever since.
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RE: Coming Soon: Arx, After the Reckoning
@Aria I mean, just keep it out of public rooms and it's fine!
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RE: Coming Soon: Arx, After the Reckoning
@Faceless said in Coming Soon: Arx, After the Reckoning:
@Roz said in Coming Soon: Arx, After the Reckoning:
There is an Info channel that I lurk in wait on that is great for asking questions after you have an approved PC.
For real, Roz is quick draw with the info. I frequently tell people that if they have questions, to not hesitate to ask and that if I don't know the answer, I'll get it from someone who does. That is Roz.
I'm competitive.
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RE: Coming Soon: Arx, After the Reckoning
@Aria Aaaaaaaahm. Be cool? The game's only taking apps for roster PCs while staff is on a break until August. However, there are a ton of characters on the roster. If you pop on at some point and have particular types of PCs you like playing, people will generally be able to help point you at some suggestions on the roster.
If you app, ask about the @randomscene command, cause you'll have access to a two-week window where you can basically collect a nice amount of newbie bonus XP.
Probably one of the hugest strengths of the games is the depth and mystery of the lore and metaplot, and IMO it does benefit from not sharing OOCly the many secrets you'll come across ICly. (This was hard for me. I am used to games where literally every log gets posted.) Arx actively sets up its systems and structure so that you only have OOC access to things your character would have IC access to/knowledge of, so I think it works out better when you lean into that.
There are dangers on the game from both NPCs and PCs, but it looks like you've been around the WoD block, so you probably won't have the adjustment shock I did coming to realize some of the PVP elements. (That said: those elements are pretty carefully controlled. Players are not given leeway to go murder whoever they want just cause. I say that as someone who's been pretty critical of some of the PVP structural setup and advertising both on this forum and to staff directly.)
Whatever character you pick up will have family and/or org connections, so utilize those! There's a pretty strong welcoming vibe on the game, helping to acclimate new folks instead of giving them a hard time for getting a title wrong or something. There is an Info channel that I lurk in wait on that is great for asking questions after you have an approved PC.
Okay! Those are some things I feel like I'd want to know coming in. Speaking with the experience of having at one point done the opposite of some of them and redirected.
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RE: Coming Soon: Arx, After the Reckoning
@Aria I literally get excited to see activity notifications on my spawn for the Info channel on Arx because I love answering questions so much. (This is not the selfless gratification of helping others. I just like being a know-it-all faster than other people.)