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X-Factor Solutions just celebrated a milestone - an entire year of being open without succumbing to the Russian mob, the mutant terrorist organization Revelation, out-of-control plants, swords and sorcery, an alien invasion, or bankruptcy.
Not that it was ever built to withstand such things. X-Factor was meant to be a mutant temp agency, the sort of place that did odd jobs and provided a little extra cash at a time when finding well-paying work as a mutant presented a challenge.
No plan withstands first contact with the enemy, though, and it turns out that there are still plenty of enemies out there, whether you're a mutant or not. There's all the usual stuff, like restless Friends of Humanity members looking for scapegoats and a community full of people who turn to less savory occupations to make ends meet, but lately in Mutant Town, it's been more.
Lately, the fabric between worlds has started to thin.
The first rift led X-Factor into a cosmic conflict on a galactic scale, tearing apart widely-held beliefs about how Staten Island ended up in rubble six years ago. The second one spilled out into a war-torn fairy tale. Now the government's come knocking, asking the questions that are on everyone's minds:
Two rifts, so close together, so soon?
What's happening to the walls between dimensions?
And is anyone ready to handle it?
X-Factor is a second-generation X-Men movieverse game with a cyberpunk feel set in the year 2046. We are a single faction roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.