MISADVENTURE IS TRYING TO DICTATE POST ORDER
Posts made by Roz
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RE: Coming Soon: Arx, After the Reckoning
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RE: Coming Soon: Arx, After the Reckoning
@Arkandel said in Coming Soon: Arx, After the Reckoning:
@Kanye-Qwest said in Coming Soon: Arx, After the Reckoning:
to the way it means people pose these bloated 3 to 4 paragraph poses, trying to address everything that's been done or said since their last 'turn' to pose.
It's mostly the latter that bugs me the most, as it kills any narrative immersion and also makes it take like twenty minutes for people to pose.
Well, sure, and we all got pet peeves... but I don't see how that is affected by pose order whether it's supported by an in-game system or not.
I can play in perfect order and still respond to everything anyone does trying to take over the scene.
If there's a strict pose order in a big scene and people have to save all of their reactions for one pose, you end up with the giant "I have to respond to everyone" pose. I think KQ is saying that if people were more free to respond to things as they come, it would be easier and read more naturally.
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RE: The Apology Thread
@Miss-Demeanor said in The Apology Thread:
@Ghost said in The Apology Thread:
I apologize to a few players back in the day, whom I won't name specifically for their anonymity. I believed it's just a game and what is IC stays IC, so I muscled through a few things, putting IC first. After all was said and done, I realize due to OOC issues, angry pages, etc, that it wasn't JUST a game for you. Regardless of my feelings that IC should always stay IC, looking back, I can't help but feel like you were another soul on the other end of the keyboard, going through whatever kinds of shit that led you to get triggered.
I was playing a game and doubled down on what I thought was proper for the game and for my character, and I can't help but wonder sometimes just how real the hurt was on your side. For whatever reason the hurt existed, or why, I hope things are going better on your end, wherever you are.
In the end for me, it was just a game, but it doesn't matter how justified the hurt on your end was. I know better now than I did years ago how personally invested some people get, and I regret that my character choosing X or Y set another living human being into that kind of headspace.
I know at least four or five times, I went "fuck their moody shit" and turned off the empathy because I wasn't willing to dig through OOC weeds with strangers.
Earlier this year, I reunited and made amends with someone I hurt from 5W, and in retiring from the hobby, it might be one of the most soul-rewarding experiences I'm taking away from it.
I'm sorry, but this one feels a bit disingenuous to me. You're not apologizing for your actions, you're apologizing for their reactions. I've gotten kinda good at spotting this. Years of exposure to Spider tends to make one very good at spotting the 'I'm sorry you took this the wrong way' type of non-apology.
Yeah, pretty much this. A real apology in this situation -- what little has been expressed about it -- might be something along the lines of "I'm sorry for not allowing any consideration at all of OOC reality to get in the way of my IC purity." Maybe these are people who should have taken a step back if they were getting angry and upset at you OOCly, I don't know. But this wasn't a real apology.
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RE: Auspice's Playlist
Hello! We haven't really interacted directly on Arx, but I'm Valkieri there.
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RE: RL Anger
@Vorpal I am so, so sorry. I am glad that you were able to be with her at the end at the very least. But nothing to really be said except it's awful and I'm sorry.
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RE: Harassment in VR, there's something we can likely learn from this.
@Sunny said in Harassment in VR, there's something we can likely learn from this.:
@Roz said in Harassment in VR, there's something we can likely learn from this.:
No, one woman being sexually harassed is not another woman's fault just because she was using her sexuality to make money.
It needs to be repeated.
NO, ONE WOMAN BEING SEXUALLY HARASSED IS NOT ANOTHER WOMAN'S FAULT JUST BECAUSE SHE WAS USING HER SEXUALITY TO MAKE MONEY.
Honestly, @Insomnia, you can say that you have no problem with sex or sexuality, but all of your words on this topic have seriously grossed me out with the level of misogyny in them.
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RE: Harassment in VR, there's something we can likely learn from this.
No, one woman being sexually harassed is not another woman's fault just because she was using her sexuality to make money.
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RE: RL Anger
Today is the 3rd year anniversary of my employment at this company. They give out number balloons on your employment anniversary, but I've never gotten one. I feel completely childish for feeling fussy about this, but dammit, I WANT MY BALLOON and some acknowledgement of my efforts.
Man, that's not childish or fussy. If they literally give out these balloons to EVERYONE BUT YOU, it's totally normal to feel unacknowledged, because -- you're not being acknowledged!
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RE: Coming Soon: Arx, After the Reckoning
I will agree that the helpfiles need serious attention. As others have said, they're definitely not clear in a lot of instances.
An emphatically linked starter guide for the theme would be great. There's totally a history intro and timeline doc, but you have to go digging to find it. I tend to be pretty intuitive and not easily discouraged in these sorts of areas, but I definitely had to look around a bit. Overall things just need to be more descriptive and written from a place assuming a lower level of knowledge from the reader.
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RE: MU Things I Love
I'm sure everyone has the experience of a really awesome player disappearing off a game and going, "Aw no, they were super cool, I hope they'll be back." They don't come back.
But randomly running into them on a totally different game years later...is super awesome.
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RE: Coming Soon: Arx, After the Reckoning
@Kanye-Qwest said in Coming Soon: Arx, After the Reckoning:
@Songtress We have a rule that we won't create a whole new house for just one CG, so to make one requires at least two people trying to CG into it. With the Velenosa faction, we had one fairly big house CG in. At least one!
<_< sorry
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RE: Feedback request, round #1
@surreality Ohhh, that makes sense. I figured there was a reason for it, I just never got around to asking what. Autocomplete on the forms will help a lot though.
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RE: Feedback request, round #1
From a wiki standpoint, this is a question I actually had about the BitN wiki too that I never asked: I'm curious your reasoning from a tech standpoint for making character pages their own namespace.
Related to that, I'd suggest (if you haven't already) turning on autocomplete and tokens on log forms for character fields, which should make finding the character you need a lot quicker. (I found things kind of tedious having to copy out the whole namespace and name thing, which is why I kept wondering the reasoning.)
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RE: Leadership, Spotlight, and PCs of Staffers
It's true that it doesn't feel terribly constructive when this thread starts clearly along the lines of "We've accepted that we're having recurring issues with X that is bothering players, how do people think the best way to navigate X is" and people respond and there's a lot of "Okay but just to be clear, I'm not really doing X" replies of varying levels of defensiveness. (Some fairly light, I will certainly give you that.)
I understand that it's not the most pleasant to be told you have a recurring problem in your staffing style, but it doesn't really help when it feels like you have to slip in justifications even as you're saying, "Yeah you're probably right." It's like, "Yeah you're probably right, BUT this thing I was doing wasn't so bad because..." It's not that you need to sit down and take abuse if people were to fling it out, but between this thread and the 100 thread, it never quite feels like you guys are fully listening, because it's like you've always got one part of your brain working to defend yourself.
Back to the actual topic of the thread, one of the things that you'll find that's clearly come up here is just: the community at large doesn't even agree on this. Most people will generally agree on certain, more obvious points: don't run big metaplot things to spotlight your character. But there's been distinct disagreement on things like whether or not staff PCs should ever have authority, whether or not players should ever run a PRP or scene centered on their character, etc. Which is why I've also kind of brought up the point where, if you've identified having trouble balancing, you should probably err on the side of caution here, if only to build up habits of being aware and working to build goodwill and reputation with your players.
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RE: Leadership, Spotlight, and PCs of Staffers
@GirlCalledBlu said in Leadership, Spotlight, and PCs of Staffers:
@Roz said in Leadership, Spotlight, and PCs of Staffers:
Also, a good way to find a player enthusiastic about running something for you is to run PRPs for other people.
I think we're now getting into a territory where my experiences don't mesh with the suggestions being given...
I have run plots for people, and rarely ever received a plot in return. So, I come to the point where I'm left with: do I wait around for someone to run something for me (even after I've suggested I could use a GM to help me out) or do I just get it done so I can keep moving forward with my character?
Have you asked? Like, not just suggested generally you could use a GM, have you gone to people whose storytelling you admire that you're on good terms with and said, "Hey, I'm really interested in exploring X about my character's history/secrets/whatever, would you be interested in running something?"
I think the real thing to keep in mind is this: if you invite others to participate in a plot you're running and then they find out that it's really going to be focused on putting your PC through some trauma, that's going to feel like a bait and switch. It's a lot easier for a different GM to take a particular thing you want to do with your character and place it in a larger narrative to include more people in the story. It's simpler a whole lot harder to do that for yourself, because it's hard to pull back from the thing you're excited about doing with your own character so you can plan out something that is also exciting for others to play in.
But like I said earlier, I do think there's a big difference between an ongoing plot and a one-off thing.
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RE: Leadership, Spotlight, and PCs of Staffers
@GirlCalledBlu That's not surprising -- staff has a lot to do on any game, and their time generally isn't best-spent on running a plot spotlighting a single character.
On games I've staffed, we've been a lot more proactive over the past several years in actually having players send us hooks, things they'd want to explore with their characters, etc., and using that in our metaplot planning. Figuring out where we can stick specific character items in larger plots that let PCs get some of that love and attention and development they're looking for while still moving things forward for everyone.
Also, a good way to find a player enthusiastic about running something for you is to run PRPs for other people.
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RE: Leadership, Spotlight, and PCs of Staffers
@GirlCalledBlu I feel like your summary is a bit of an exaggeration of what's been said, particularly "That a character's development is dependent on someone else running plot for them." There's a really big difference between an ongoing plot (Yolo doing an ongoing investigation of his family member's murder) and a one-off scene.
Part of this is strange for me to put into words because I'd never want to GM getting my own arm cut off. Like, running stuff for myself is inherently less fun for me. I guess sometimes players are in the position of "I want to explore this story for my character but I don't know anyone who would run it," and maybe I've just been lucky with storyteller friends. (I also did have a PC's arm cut off, but it was the GM's idea and it was definitely because I was using Sebastian Stan as a PB. It made some awesome RP though.)
So much of my reaction to this discussion is learned instinct that I'm having defining the difference between these two things you're asking about. I would certainly ask someone else to cut off my arm if I decided I wanted it done, though.