@Cupcake I've actually been having kind of a similar experience. There were times when I was younger when I'd get a lot more upset if I got invested in a ship -- or the idea of a ship -- and it didn't work out. (I mean, there were times when I was just too invested in RP in general, like years ago when I was unemployed for extended periods of time and dropped too much emotional energy into the hobby instead.) Another part of the issue was just communication. Now I'm playing an unrequited love knowing that the most likely outcome is that it remains unrequited forever, but the friendship is still really great and interesting. I talked to the player earlyish when things were developing to check what pages we were both on, we're both happy and cool with everything and feel comfortable, and it's really nice. COMMUNICATION.
Posts made by Roz
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RE: MU Things I Love
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RE: MU Things I Love
This thread doesn't get enough love. We're all so negative, guys.
But my MU Things I Love tonight are those once in a blue moon first RP meetings that turn into delightful extended scenes and pretty much lock in an ongoing connection to explore.
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RE: +wantrp Command Suggestion
@ThatGuyThere said in +wantrp Command Suggestion:
Along the line of encouraging people to RP with others they maybe would not normally interact with, I think Arx deserves praise for their thing (I can't remember what it is called) that gives each player a list of name they get bonus XP for RPing with, while this also favors the more active players, I think it is a very good step to turning a game into a single community instead of a much of isolated sandboxes.
Not sure how this has worked out but I know in the Arx thread (where I heard of it) it got praise.It's @randomscene. Everyone gets three random picks every week and if you RP with one of them, both of you get a little extra XP for it. They also added new characters to encourage playing with newbies: for a character's first two weeks, they're also worth extra @randomscene XP. It's weighted towards the early scenes and the XP dropoff is pretty steep so that you don't get too much inflated XP for running around trying to grab every single newbie. (And we have a lot right now.)
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RE: Tinuviel's Playlist
You were off Arx before I could page, but all the best to you, and best of luck getting healthy.
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RE: The Apology Thread
@gasket said in The Apology Thread:
@Roz said in The Apology Thread:
So: I both do not become immediate friends with people AND also can become very close friends with people on MU*s.
It's a super-fascinating part of the MU* community in general, for me, how very differently people can compartmentalize their online versus offline personas / how attached they can get versus how detached they keep, and yet we all manage to (occasionally) successfully roleplay together.
I keep a pretty short leash on my RL information, yet there are people I game with whom I'd pitch in for plane tickets like your example, even though they don't even know my name.
I can understand that, actually. People are often persuaded to be charitable to others that they may or may not know, and charity often doesn't have to involve sharing personal information at all. You're giving away something you're willing to part with -- some money -- but still holding onto what you don't want to give -- your personal info/access to a certain amount of intimacy.
I mean, people donate to GoFundMe campaigns benefitting total strangers just because they feel empathy with their situation.
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RE: The Apology Thread
I'll say this: when my brother passed away suddenly a couple months after I got laid off and while I was still unemployed, it was several of my close MU* friends who got together and pooled money to make sure I didn't have to worry about things like plane tickets. I woke up one morning to a Paypal notice for something like $700. (Several of those people are on MSB. You know who you are, and I love you forever.)
That said, those were also people that I had been playing with for years (most of them about three years at that point?) and had met in person multiple times. They had gone from RP friends to everyday friends who I also RPed with. It's a circle that has become my circle of best friends. (I, in fact, live with one of them now!)
That said, people don't get into my circle of close friends from RP easily. It's easy for me to be friendly to new people, but I am not INSTANTLY INTIMATE on an OOC level. But I demonstrably have no issue with the idea of eventually becoming really close friends with someone I meet on a MU*. I do think I can be kind of cold if people try to dump too much on me early in our OOC acquaintance; I have pretty firm boundaries there, and I'm really sorry but I can't be your sudden close friend or therapist when I just met you so recently. I am pretty good about managing my own mental health that way.
So: I both do not become immediate friends with people AND also can become very close friends with people on MU*s.
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RE: Coming Soon: Arx, After the Reckoning
Also, on the subject of how much plot there is going around: I apped in with several friends in a couple of original houses for the most part. We all got meaty metaplot secrets offered to us that gave us a distinctive place to start looking into plot things.
We now have so many clues flying around that we literally made a private wiki to keep track of all the connecting threads.
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RE: Coming Soon: Arx, After the Reckoning
@surreality said in Coming Soon: Arx, After the Reckoning:
@saosmash said in Coming Soon: Arx, After the Reckoning:
I love @randomscene for breaking me out of established rp patterns. Adding new pcs to the list to specifically reward players for hunting down newbies and pinning them to the nearest butterfly board was smart as hell.
Can you elaborate on what this is? It sounds like a great idea and I would like to know what it is.
Every week, everyone gets a list of three randomly-selected characters that they can get a little extra XP and resources for RPing with. They've also just added a list of characters who have been chargenned in the last two weeks so that you can also get these benefits for RPing with new characters (with the idea of helping new folks get involved in the game).
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RE: Coming Soon: Arx, After the Reckoning
@Apos said in Coming Soon: Arx, After the Reckoning:
Yes, arguing with players can be a huge red flag. But let's also not forget how many games croak run by super sweet and nice people.
That's a bit of a false dichotomy. Neither @lordbelh nor myself said that you needed to be nicer or more accommodating. For my part at least, and my impression is that lordbelh was coming from the same place, I was reacting to the super hostile language KQ (but not you or Tehom) was using. Trust me, I do not feel more reassured by a staffer who bends over backwards. I have been staffing for years myself, and I have played the game of screaming into a pillow and then coming back firm but even-handed to a player a lot of times.
I did not, nor would I ever, suggest that any staffer endure someone screaming at them without reaction. But there is a professional reaction to it -- the one where you firmly say, "This isn't acceptable, you're being removed" -- and the unprofessional reaction of losing your temper in public.
I, personally, would leave a game for both: staffers without enough spine to manage players AND also staffers who badmouth/argue/lose their cool/generally just behave in a hostile or rude way to players (or to people who are addressing them about their game). Because both spine and professionalism are, IMO, integral to good staffing.
I don't think you needed to ignore the concerns or questions coming up in the thread. As Gany said, you didn't have to react, but I think that most of your reactions were perfectly reasonable in explaining why things were set up a certain way. But some of the reactions from KQ really weren't a great reflection on your game.
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RE: Coming Soon: Arx, After the Reckoning
@lordbelh I think that's very well-said and I agree that the exchange didn't leave the best impression on the thread. I'm already invested in Arx and have felt staff to be very welcoming and responsive on the game, and this won't make me leave, but lordbelh is absolutely right that this thread is your public advertisement face. It's certainly not fun if someone who you clearly have bad blood with is calling out stuff on your game thread, but life as a game staffer is a bit different than life as a game player in that regard.
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RE: Policies
I have two feelings on this:
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There are players that I've had on games I've staffed that I 100% would not want on a future game of mine. Would I tell them they can't play on it? I don't know. I have one person specifically in mind, and if you'd asked me that a year after our last interaction, I probably would have said yes. It's been a couple years now, though, and the memories are a little less exact. But this player would fall into a category of "Players who are way more work than they're worth." Players who regularly have way more forum threads or +jobs or however you keep track of stuff staff-side than a bunch of other players combined. So, it's tough. I'd consider it. I do think it's within a gamerunner's right to say, "You know what, you caused countless headaches for me the last game of mine you were on, and you contributed next to nothing in return. I just don't want you on my game."
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When @Tez and @saosmash and I first made Transformers: Lost & Found, we were pretty new to the TF MU* game. We discovered that there is a LONG HISTORY in the TF MU* community and there are lots of players who really don't like each other. We made it a spoken policy that our game was to be considered a Fresh Start. That is: we weren't going to entertain "warnings" from players about other players on the game. Everyone was expected to be civil. No one would be forced to play together, and we'd certainly listen if someone needed to tell us that they really didn't want to RP with a particular other player (so that we didn't pair them up in some fashion in a plot or something), but if a player hated another because of bad blood they were expected to just keep their distance. That said, we took complaints seriously for any behavior that happened after people joined our game, and we kept a really close eye on the game atmosphere and keeping things friendly.
The big difference between these two things are, of course, personal experience versus secondhand reports.
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RE: Coming Soon: Arx, After the Reckoning
@Thenomain said in Coming Soon: Arx, After the Reckoning:
@lordbelh said in Coming Soon: Arx, After the Reckoning:
I like stepping out of my pose order occasionally. Slip in a quickie. That sort of thing. Give a better flow to the scene. .
And if a scene is big enough, it will organically fracture. The exception being "meeting scenes", which are punishment on everyone already.
I think we all know in our hearts what each of us did to deserve them.
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RE: The Apology Thread
@Arkandel said in The Apology Thread:
Here's something to debate since we're into that.
We've had a big argument and you told me to fuck off and never contact you again!
Then I go and post an apology thread here addressing it to whom it may concern.
Is that okay or am I being a douche?
Douche.
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RE: Coming Soon: Arx, After the Reckoning
@Glitch LEARN TO +MANAGEROOM/TOGGLEPRIVATE N00B