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    2. Roz
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    Posts made by Roz

    • RE: Sensitive cultural/political/religious aspects of game themes.

      @Derp said in Sensitive cultural/political/religious aspects of game themes.:

      @Roz said in Sensitive cultural/political/religious aspects of game themes.:

      @Sunny said in Sensitive cultural/political/religious aspects of game themes.:

      @Kestrel said in Sensitive cultural/political/religious aspects of game themes.:

      I happen to think that rape, sexism, racism, ableism, homophobia, transphobia and the like make for great storytelling — this coming from someone frequently derided as a SJW — so I tend not to understand why anyone would want to exclude these themes from their story where they should realistically apply.

      Some people do not enjoy having to same fight they have to fight in their everyday lives in their pretendy-fun-time games, don't enjoy exploring trauma that they have personally experienced. It's not really a hard concept to grasp even if you don't feel the same way. Empathy is awesome.

      Yeah. I don't see why it's exactly hard to understand. People can like all different aspects of a historical time period that are unrelated to specific discriminations that also existed then.

      But the point is, they exist whether they are pleasant or not. Pretends fun times doesn't necessarily take a Mr. Clean Magic Eraser to the fact that there are horrible things in the world. Any world.

      No, they don't necessarily. But some people would indeed like to take a magic eraser to them in their hobby time. You don't have to be 100% historically accurate for fun to exist. Like, are you objecting to the purity of people's RP experience or something? People who bend settings are generally fully aware of those unpleasant things. They just maybe prefer making a space -- or playing in spaces -- without them.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Sensitive cultural/political/religious aspects of game themes.

      @Sunny said in Sensitive cultural/political/religious aspects of game themes.:

      @Kestrel said in Sensitive cultural/political/religious aspects of game themes.:

      I happen to think that rape, sexism, racism, ableism, homophobia, transphobia and the like make for great storytelling — this coming from someone frequently derided as a SJW — so I tend not to understand why anyone would want to exclude these themes from their story where they should realistically apply.

      Some people do not enjoy having to same fight they have to fight in their everyday lives in their pretendy-fun-time games, don't enjoy exploring trauma that they have personally experienced. It's not really a hard concept to grasp even if you don't feel the same way. Empathy is awesome.

      Yeah. I don't see why it's exactly hard to understand. People can like all different aspects of a historical time period that are unrelated to specific discriminations that also existed then.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: How to use Potato MU Client

      @Monogram Check the "Omit From Display" checkbox. That tells it not to show up in your "main window."

      Edit: Which, granted, is pretty unintuitive, because everyone's sort of used to thinking of every one of their windows as a spawn. But Potato seems to classify things more like "Your main window is your main display, your channels are a spawn."

      posted in How-Tos
      Roz
      Roz
    • RE: MUDRammer help?

      If you have a bluetooth keyboard, why would you need to an on-screen keyboard?

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Crunchyroll Guest Passes

      Here's one!

      FCNUVCHJBEH - Expires March 28

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: Mac Client Recommendations?

      @Staked This used to have its own stickied post on the Atlantis forums, but they've been down for a while. You're in luck, though, because a couple months ago I dug up an archive of the relevant thread for someone else with the instructions. Here you go!

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: Roz's Playlist

      @Bobotron said in Roz's Playlist:

      @Roz

      SnarlRPG

      Wow. Next you'll tell me you were on the EsperNet #BeastWars RP!

      You know, I literally hadn't even watched an episode of Beast Wars when I played there. I liked G1 and SnarlRPG started as a genre on NamelessMUCK, which is where I fell into it. Like you do.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Roz's Playlist

      @Kanye-Qwest you love me

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Roz's Playlist

      Another update with an Arx alt.

      posted in A Shout in the Dark
      Roz
      Roz
    • RE: Dead Celebrity Thread

      Fuck 2016

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: MU Things I Love

      @saosmash YOU BOTH GET A THIRD OKAY.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: MU Things I Love

      @Kanye-Qwest said in MU Things I Love:

      @Roz said in MU Things I Love:

      Just -- the really good days. Like, I just had a lot of RP packed into one day yesterday with a lot of really exciting developments and I'm feeling pretty giddy and blessed right now.

      pokes

      okay but you can't have all of the credit

      posted in Mildly Constructive
      Roz
      Roz
    • RE: MU Things I Love

      Just -- the really good days. Like, I just had a lot of RP packed into one day yesterday with a lot of really exciting developments and I'm feeling pretty giddy and blessed right now.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: What is out there? Hard and soft codebases of choice.

      @Griatch said in What is out there? Hard and soft codebases of choice.:

      @Roz said in What is out there? Hard and soft codebases of choice.:

      As someone who has now used Evennia a good deal as a player on Arx and Ares a little bit as a brief player on Faraday's game, I'd LOVE if Evennia had the same thing as Ares where all the commands don't have prefixes. Like, even the basic globals set up in Evennia now have some with @ by default and some without. Just knock everything off. Why not at least standardize so they all start the same?

      The default Evennia commands are inspired by MUX and that's where the @ comes from. Consistently, all commands related to building or administration use @ while in-game commands like look, get, inventory etc. do not. It would be simple to have the default commands accept both @ and -not though; just have an alias for the non-@ version. Does Ares list the commands with @ (but accept without too) or are they listed without @ (but accepts one anyway) ?

      The latter, as I recall. Everything is just listed without prefix, but they all will take @ and + (as Faraday described). It just gave me a moment of zen because like -- I just hate prefixes at this point. I hate the weird "some have @ and some have + and some have nothing" thing that's just become so common. (Yes, I know the original reason for it, but it's still just archaic to me at this point.) I think how Ares handled it was, yes, a little different than how things have looked, but cleaner (and also still takes the commands people are used to, so it doesn't get in the way of actual habitual usability).

      There are some touches in Ares like that that really seem to be specifically about "Making things easier/simpler/more streamlined for the user."

      (Also, letting players set a color for quoted text like Ares officially does now would be the bEST.)

      The default Evennia commands are pretty low on coloration, admittedly. They are intentionally bland since they are intended to be customized per-game. So technically you should direct this request to @Tehom if you want it in Arx. 🙂 But that said - since all is in place for allowing players to customize things like that, maybe it would be an idea to support it out of the box in vanilla Evennia too.

      I THINK IT'D BE PRETTY AWESOME. I think a lot of folks would agree, too. It's such a big help in scenes. (I have it set client-side with a regexp highlight on Atlantis at this point.)

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: What is out there? Hard and soft codebases of choice.

      As someone who has now used Evennia a good deal as a player on Arx and Ares a little bit as a brief player on Faraday's game, I'd LOVE if Evennia had the same thing as Ares where all the commands don't have prefixes. Like, even the basic globals set up in Evennia now have some with @ by default and some without. Just knock everything off. Why not at least standardize so they all start the same? There are some touches in Ares like that that really seem to be specifically about "Making things easier/simpler/more streamlined for the user."

      (Also, letting players set a color for quoted text like Ares officially does now would be the bEST.)

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: What is out there? Hard and soft codebases of choice.

      @Thenomain said in What is out there? Hard and soft codebases of choice.:

      @Roz said in What is out there? Hard and soft codebases of choice.:

      So the idea that Evennia can only be handled by professional programmers is demonstrably untrue.

      Can you find someone saying that Evennia can only be handled by professional programmers? I think I know what you're referring to, but it has a look of hyperbole to it and I don't want to respond until I know.

      That is, I don't think anyone said it was "for professional programmers only".

      Sorry, I should have been clearer in my reply. But it was stuff like this:

      @WTFE said in What is out there? Hard and soft codebases of choice.:

      Now, again, if the target market is professional programmers who want a professional (where "professional" is defined as "senselessly complicated for no good reason: cf. enterprise") development environment for their pretendy-fun-time-text-game hobby, then Evennia probably hits close to a sweet spot.

      If, however, the market is broader and includes hobbyists it has, IMO, fallen far short of what's needed to appeal there.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: What is out there? Hard and soft codebases of choice.

      I just want to point out that, as he's talked about it on Arx, which I think is the biggest running Evennia game, @Tehom is not a professional programmer and hadn't tried coding in a number of years before the Arx team started building. So the idea that Evennia can only be handled by professional programmers is demonstrably untrue.

      posted in MU Questions & Requests
      Roz
      Roz
    • RE: MU Things I Love

      Clearing the air.

      posted in Mildly Constructive
      Roz
      Roz
    • RE: Good or New Movies Review

      I loved it SO MUCH.

      posted in Tastes Less Game'y
      Roz
      Roz
    • RE: MUX: Openly writeable attribute?

      Faraday's suite has this for PennMUSH for her TP Rooms that might be translatable.

      posted in MU Code
      Roz
      Roz
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