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    Posts made by Runescryer

    • RE: OC Superhero Discussion

      @wizz said in OC Superhero Discussion:

      @runescryer

      I think splitting a grid brings its own set of problems (mainly and most obviously the activity levels I mentioned), but if you're going to do it, it is absolutely more fun to make the split thematic like that. Make each city its own character.

      It's more a matter of practicality. Years upon years ago, I was playing a Paragon-type character and ended up in a scene with a more lethal character. We took down a giant power armor together but I wanted to take the crook in, they wanted to kill the crook. I overpowered the vigilante in every concievable way they responded by threatening to find and kill any loved ones I might have. Both characters were being played correctly, but both should never have been in a scene together to begin with. Heroes need room to be heroic. vigilantes need space to clean up the streets without facing repercussions from heroes that are more powerful than them by orders of magnitude.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: OC Superhero Discussion

      Also, because Masks is a PBtA game, establishing ties with other PC's and NPC's is part of the c-gen process. In fact, there's a couple of playbooks where the Mentor/Mentoree relationship is essential to the chaacter's mechanics.

      I'm of an opinion that a two-city grid is important to a functioning supers game. But instead of a young/old splits, it's more a Gotham/Metropolis split. My homebrew setting does this, adding in a West Coast vibe and mirroring the dynamics/perceptions of San Francisco & Oakland.

      The best city split setting that I've seen is 5th Edition Champions, where you have 3 primary campaign cities: Millenium City/Detroit (Metropolis/traditional Supers), Hudson City (Gotham/street level Crimefighters) and Vibora Bay (mystical hoodoo characters)

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Good TV

      @pyrephox said in Good TV:

      @runescryer said in Good TV:

      Getting back on topic...

      Leverage: Redemption.

      Almost the entire band is back together, and it's a thing of beauty. Then cast chemistry still sings, even with 2 new additions. The writing, pacing, humor, banter, and twists are all spot on.

      8 episodes released so far, and it's great.

      It's SO damn good. The two new characters fit in very well, and I love everything about it.

      Not gonna lie, the first couple minutes were hard to watch if you're a fan. Bring tissues. But yeah, everything was slick and great to watch them in action again. I especially loved that everyone pretty much got the happy ending between the series that they deserved. Elliot got a food truck empire, Hardison and Parker were happy together and teaching new teams of Leverage International, Nate and Sophie had their quiet retirement together...

      I also liked how they had some call backs to missions from the original series (real or imagined). In know that there's more of this first season on the way, but what I'm really hoping for is a return of Mark Sheppard (aka Jim Sterling, Nate & Sophie's nemesis) in a cameo.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: OC Superhero Discussion

      @zombiegenesis said in OC Superhero Discussion:

      I think the crux of the OC superhero game is that everyone is going to want something different. I've seen these discussions happen before and they've generally ended with "Oh, you had me till you said X" or "Well, if it wasn't for Y I'd play there!"

      Just my opinion, but I think that every player of every game that has been or will be created are all looking for the same thing. Investment. What differs is the level/intensity of investment and the method of investment.

      Some players find investment through the character. Some through the game plot/setting. Some through relationships/TS. It's all different, but all looking for the same basic need: a reason to care about the game.

      What it comes down to is the old adage: You can please some of the people all of the time, or all of the people some of the time, but you can't please all of the people all of the time. You need to have a game that's as flexible as possible to allow players to meet their need for investment, but you also have to make sure that first, your needs as a GM are being met. And this does mean accepting that some people are going to, as a friend of mine put it, 'yuk your yum'. Quite possibly a lot of people will.

      With that in mind, here's my idea for creating player investment. Every player is able to create 1 Homage character and 1 Legacy character. These two characters can be combined into a single character choice.

      An Homage character is an FC with the serial numbers filed off. See my above post.

      A Legacy character is the prime character in charge a a specific origin, tech, species, or other bit of important lore. Every character that falls into that lore needs to coordinate with the Legacy character to make sure everything lines up.

      Example: Player A creates Praetorian, a superstrong, flying, bulletproof hero that was sent to our world, as an infant, from an alternate dimension where the Roman Empire never collapsed, called Earth Romanus. This particular dimension was disappearing as the result of an omniversal event. The trip between dimensions imbued the infant Praetor with incredible super powers. He is (currently) the only survivor of Earth Romanus. Praetorian would be both an Homage character (Superman) and a Legacy character for Earth Romanus, even though his app states he is the only survivor.

      A few years later, Player B comes along. They like the idea of Praetorian and check if they can have a Earth Romanus character as well; a female cousin to Praetorian whose parents managed to send her to the 'Prime' Earth Dimension with her cousin, but in a separate pod. For whatever wibbly-wobbly dimensional reason, she arrives years after Praetorian does, just now showing up. Player A works with Player B to make sure powers and history and weaknesses all work with their established character and now, Lady Centurion is born as an Homage character (Supergirl). She's not a Legacy character, because Praetorian is still in charge of the Earth Romanus legacy.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: OC Superhero Discussion

      I think that you can still have FC's in an OC game/setting, just keep them as 'homages' I keep referencing Astro City, because it really is the best comic series, IMO. And, the characters are all recognizable homages. One look at Samaritan, and you know he's Superman. You see Silver Agent and instantly make the connection with Captain America.

      Personal example: my character Guardian from an online M&M 3e game. He's got the 'classic' powers: super-strength invulnerability, flight...He's obviously an homage to Superman. But, he's a Paragon that started out life as a thief and gang-banger. He got his powers through an accident, and decided this was a chance to turn his life around; to become someone his estranged kids could be proud of. So, an homage, learning to fill the same inspirational role as Superman, but still different and unique.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Good TV

      Getting back on topic...

      Leverage: Redemption.

      Almost the entire band is back together, and it's a thing of beauty. Then cast chemistry still sings, even with 2 new additions. The writing, pacing, humor, banter, and twists are all spot on.

      8 episodes released so far, and it's great.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      I'd be happy to help, but have zero coding skills. I'm more of a fluff and flavor text person.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Game System Tutoring?

      @zombiegenesis I can run a quick Deadlands oneshot for you and anyone else interested on Discord.

      posted in Game Development
      Runescryer
      Runescryer
    • Game System Tutoring?

      So, setting aside the whole discussion about 'Dice Systems vs. Freeform', I was wondering if there is any interest if I were to start teaching game systems via Discord? There's plenty of great settings that use dice systems that would be easy to code. Besides D&D 5e, I'd be interested in showing others how to play...

      Mutants & Masterminds 3e
      Deadlands (Savage Worlds Adventure Edition)
      Cyberpunk RED
      Champions

      Among others. Just quick introductions played over Discord.

      Any interest?

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Good TV

      @arkandel said in Good TV:

      @runescryer Continuity in older shows (and I mean that as in... anything before probably the late 90s or early 2000s?) was always sketchy. Sometimes intentionally, other times because the writers just didn't care and everything was so episodic.

      In my opinion the real catalyst was Buffy. A lot of shows that followed it were influenced by its "2 stand-alone, 1 meta" episode format.

      Oh, absolutely. But even Original Trek did have continuity from episode to episode with long term ramifications. The escalation of conflict between the Federation and the Klingons being the prime example. Episodes that focused on the conflict had results that carried over into future episodes.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: Good TV

      @greenflashlight Yeah. Voyager was very much a show with lots of big ideas, but no long-term consequences. My prime example: in (IIRC) the first season, there was an episode where hey encounter a planet with technology that can cut the trip back home in half. The planet refuses to share the tech in a reversal of the 'Prime Directive' story hook. So, Tuvok steals the tech, for the benefit of the ship. Janeway gets upset and confronts Tuvok, saying 'I can never trust you again,' Next episode, it's like nothing happened. Tuvok has suffered no repercussions, no tension between him and Janeway, incident is never brought up again.

      Also, "Year in Hell' was hyped as a major event with big repercussions; Everything back to normal at the end of the arc, nothing lasting.

      posted in Tastes Less Game'y
      Runescryer
      Runescryer
    • RE: MUs That We Would Love To Make (But Won't)

      @headery said in MUs That We Would Love To Make (But Won't):

      A superhero-themed game using the Masks: A New Generation tabletop system. OC characters in a super school or something. I really feel like Masks could work well in a MU.

      I'd be so down for this...If you make it, they will come.

      posted in Mildly Constructive
      Runescryer
      Runescryer
    • RE: Reign of X

      @arkandel said in Reign of X:

      For the uninitiated, what's cool/special about the setting?

      @arkandel said in Reign of X:

      For the uninitiated, what's cool/special about the setting?

      The current mutant/human power dynamic has been completely upended. Mutants now have their own homeland, the living isle of Krakoa, which is also the only source for drugs which have different effects, one of which is extending human lifespans. This is translated into economic, and thus political, power.

      posted in Game Development
      Runescryer
      Runescryer
    • RE: Reign of X

      @chibichibi X-Men Divergence already has that setting, just so you know.

      posted in Game Development
      Runescryer
      Runescryer
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