@kay Oh hey! Your app's been sitting on Chontio. We replied to it, but you might have missed it, due to unfamiliar system. If you'd like to hop back on, we're more than happy to help you finish up.
Best posts made by skew
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RE: Kay's Playlist: Crucible City (first one),TR & HM & Darkwater etc
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RE: Learning Ruby for Ares
My intro to Ares was mostly just tinkering with the existing game, to change a few things I wanted different, or do some early bug fixes. Really, though, Faraday has a tutorial on how to build a plugin from ground up. A simple plugin, but still one that would be very useful in-game (which I did use!). Definitely suggest that, if you're wanting to learn Ares, and by proxy, Ruby.
If you're the Thenomain type and cannot stand the "do this now, understand it later" approach to learning, then you probably want some of the classes that Faraday's suggested before moving into the "How to Ares".
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RE: The Apology Thread
Public apologies should go something like "I'm sorry I was wrong, and I want everyone on this forum to know I was wrong." It shouldn't include justification, excuses, additions. If you want to explain something to someone, send it directly to them.
This thread is just hog bait.
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RE: BITN - 101 Scary Stories
@Ghost Or... "C.H.U.D. is an acronym for "Cannibalistic Humanoid Underground Dweller"."
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RE: Resume Advertisements Board
I think it's a great idea. I mean, could use Shout in the Dark? But something more specific for this purpose might be nice.
Having gone through the "Hey new game who wants to help!" a few times, it definitely can be rough.
edit:
@BobGoblin I don't have 10 people I like.
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RE: Changeling: The Lost Update [CofD]
@Misadventure @Botulism is running a came called Horror Stories (I think) that is based on a rotating theme (including scifi and other worlds and stuff). Our goal for BITN will be a bit more like X-Files or Supernatural. We're aiming for many small plots that "monster of the week" format, with underlying themes and story that tie things together and point at something Bigger. We are also putting in some policies to encourage turnover of characters, but with a continuous story.
And back on topic!
@Thenomain: I have to agree with the "fixed" part. But then, I loved V:tR 2E, and W:tF 2E, so it could by the fanboy side coming out, that all CofD stuff is BETTER.
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RE: iPad Client?
I have tried 4 different MU clients on my iphone. MUDrammer is hands down the best. Like, way way way better than the others, which have some really redonkulous stuff, like constantly sending y+accent, or not allowing you to recall what you've already sent.
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RE: DMs, GMs, STs: Do you fudge rolls?
@Ninjakitten The latest WoD book (or, CofD book, called fittingly called Chronicles of Darkness) features a whole system for "investigations" that's basically meant to cover all the situations where your player is trying to get an answer, unravel a mystery, or otherwise trying to get stuff done. It includes a lot of useful ST tools and suggestions, things like "ask the player what they want to find" and means to let a roll cover what otherwise might be RP'd out. I think it's some really great suggestions and plan to utilize them.
I'll also add that @tragedyjones came up with a pretty great game policy, called "Fake It".
On the opposite end of the spectrum from people ignoring your characters flaws, you should not need to possess every stat your character does. It is perfectly acceptable to fudge reality. If you want to play a doctor, you should not be penalized by a lack of OOC knowledge. Any time a character in a scene wants to fake it, they may declare so OOC and make an appropriate roll. People should endeavor to try and take the results of the roll into the pose. This is not meant to bypass RP, just allow a little fudging of reality. If the Doctor character wants to throw in some medical jargon, don't bite their head off it isn't real world accurate.
This is something I had always factored into my tabletop RP, and I had mostly been trying to use it in my MU RP. I didn't really know it wasn't standard practice, but I'm quite pleased to see it written up clearly. I'd rather see "OOC: Okay, this is where my girl says some really complex medical jargon, then breaks it down to suggest we need antibiotics." than someone telling me how the mitochondria eats the cell to become big and strong (or, you know, something that has no actual medical/scientific backing). I find the former easier to integrate into my RP.
I am also a big fan of doing things like asking OOC. On my previous active MU, my character had a best friend who had very high empathy, but the player seemed to miss the queues in my RP to make sense of the situation. He would simply roll and ask me about it. (And yes, maybe he didn't miss anything and I just suck at RPing queues! either way, we were both better off when he rolled.)
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RE: What Do You Want In A New Game (3-options)?
@cobaltasaurus Well since you had to @ me and summon me here... #1
Admittedly having everyone stuck on a dang spaceship does sound like a fairly fun theme. Plus easy setting for a MU. Wonder if you could pull of similar with a modern setting. Not the "spaceship exploration" bit, but the "locked in a small space". Like a small town that you can't leave for reasons.
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RE: Halicron's Rules For Good RP (which be more like guidelines)
@Ganymede said:
I actually tell people to "pose-queue," but that's a pedantic difference. And, yes, I agree that a framework is best, which you alter as others pose. But, to be honest, I did not think I'd ever have to thoroughly describe what I was getting at, as I learned to "pose-queue" early in my career and it is instinctual now.
I've seen queuing up a pose go wrong when the person obviously write something up, then doesn't update/edit/etc to adapt to the scene. Maybe I decide my character's going to rush into the bar and yell "BIG NEWS! NEWS!". Well, if the person in front of me stops right in the doorway and looks around angrily, I better alter my pose!
That said, I'm a big fan of writing things up before it's your turn to go because I'm a big fan of MUs going fast enough to hold my ADD attention span.
Also, I think overall this is a nice list for beginners. It highlights a lot of things people do unknowingly or unintentionally, and gives you a few things to think about. I'd say most of us who post here are well beyond it, but it's not bad advice for the new player. Thanks @Halicron .
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RE: Fallout: Montreal
@rizbunz I find that even a "preview" chat is helpful. Players can start working on connections, stories, seeing what everyone else is up to, etc... and also staff/developers get a boost from knowing people are excited! I think it's a fine idea.
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RE: Three Cheers for Staffers!
And now that we know it's @VulgarKitten and @Insomnia down voting @Derp, I suggest we get back to things we are thankful for.
My start as staff was made possibly by supportive staffers and players over at The Reach. My time now on BITN has been helped along by my wonderful colleagues and, most importantly, good players. Players that know the systems and codes, players who will help me look up a news file when I forget where it is, players who (god bless your hearts) make storytelling fun.
Thank you, staffers. Thank you, helpful players.
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RE: Star Wars Stand Alone - Staff Sought
Re: FFG SW system and enhanced creativity...
Instead of rolling flat dice against difficulties, you roll special dice (d8 or d12). Instead of numbers, you have different symbols, which represent success and failure, but also positive side effects, negative side effects, and then another layer of "critical" successes and failures.
That means on any given roll you not only can succeed or fail, but also there's a chance to have positive side effects beat negative and vice versa. So, you try to shoot the enemy. You roll more successes than failures, so you succeed! But there's more negative side effects than positive, so the shot goes through the bad guy and hits tank that contains toxic gas. Whoops.
It really sounds like a lot of fun!
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RE: Valorous Dominion
@cupcake said in Valorous Dominion:
But the A sisters also seem hella fun.
Like The A-Team but blonder.
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RE: Star Wars Stand Alone - Staff Sought
For anyone keeping track, we should be ready to release the wiki this weekend. Just waiting for @AlexRaymond to return from some RL.
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RE: Shadows of Paradise: help wanted!
@thatonedude Assuming that's an honest question...
Me and @SunnyJ found Mage was extremely difficult to ST for. Plot required a lot of thinking and a lot of adapting and it was really tiring. Add in that most mage plots ended up taking a very long time, due to the nature of mage (I have 30 different spells I could cast, let me think through each one, I take 15 minutes to do my turn in initiative).
I'll add that single sphere games are difficult to sustain. Few players means fewer people RPing means fewer people coming around means few players... you get the idea.
All that said, I believe 100% that Mage can be done in a multi-splat MU in a way that's fun and exciting, but requires a lot of house rules and modifications and, at it's core, nerfing mage either through mechanics or "IC Consequences".
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RE: A theme-less, CGen-less game
@arkandel I think out-of-the-box AresMUSH would have everything you needed to do this. The
scene
system creates a temp room + teleports you there, which would effectively allow players to play whatever scene/game/story they wanted to. Just log in, start a scene, join a scene. Flag things public/private for if other randoms are allowed to hop in. Scenes can be "paused" and restarted at people's conveniences. Really is easy.Plus, as far as administration goes, the
jobs
suite is available through the web. So whoever is admin for the game could effectively handle a lot of stuff without even needing to enter the game itself.Edit: There's a fully integrated wiki. It's not quite got all the bells and whistles as WikiMedia, but it is part of the same server, it's within the same web-portal, and logins for it are the same as the game.
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RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH
Grid construction has begun, and I'm aiming for closed alpha sometime before Thanksgiving. Still on target for Dec 1st open beta. Woohoo!
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RE: What Types of Games Would People Like To See?
@Lotherio said in What Types of Games Would People Like To See?:
Even the want of SW but in another sector not featured in the books so the players become the heroes of the rebellion or whaterver was brought up here, but @Skew has that one going on Ares, using FFG(?)
Not having read ANY of this thread besides that and the title...
We (Alex where are you? ;-; ) created our own world specifically to divorce it from the greater Star Wars universe, so players could make their own stories, as you said, but also so players didn't feel obliged to know all the canon material.
I fairly obviously missed the mark, in that non-Star Wars players were still feeling left out, excluded, behind the curve, while the Star Wars players were perpetually annoyed that things were not as they ought to be. I tried to find the middle ground and ended up shooting right past both groups.
Also, people really, really, really wanted a focus on weapons, armor, gear, ships, etc. We didn't have the code (nor the desire) to focus on that, and it left a lot of people disappointed.
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RE: Coming Soon: Chontio, a Star Wars Stand Alone MUSH
Another update!
We remain on-track for our December 1 opening. It'll be rough, I'm sure, but it'll be there. The grid is almost all the way desc'd. My to-do list is very short. The only major issues code-side have been resolved by me (look at me, tinkering with Ares code! It's just so dang easy!) or with updated from @faraday (who has been super duper awesome).
All that's really left is for me to finish a few theme write ups (University of Chontio, The Force), complete the character creation guide, then stare at the Gear and Weapons system and sigh and shake my head and frown and sigh and shake my head.
If anyone was holding out to see how The Force would be used here on Chontio, we're going to end up sticking pretty close to the Edge of the Empire book. Force powers are kinda neat, but for every force power there's likely a career talent that can do it better. Which is to say: The Force is low power and is more a story element than a game-changer.