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    2. SparklesTheClown
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    Posts made by SparklesTheClown

    • Need Python Code Projects

      Hello! I'm still on this whole learn code to make an Evennia MUSH thing. Though through all my past failings I've learned how I actually need to learn that would work for me.

      Given all the various systems one might have to deal with in a MUSH, like combat, inventories, items, and other weird bullshit if you think about RPIs and Firan, and possibly stuff I'm not even thinking of...

      Anyone know any projects I can do that might teach me valuable concepts in coding a MUSH with Python/Evennia coding?

      I know that the obvious kneejerk answer might be "just make the game and learn with that", but I'd really like to do some self-contained projects that might teach me useful concepts before I go through the intimidating process of staring down a wall of an entire game.

      posted in MU Code
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      @Tinuviel I think a part of it is that I'm trying to look outside of MUSHes, and Firan certainly seemed like it didn't take its inspiration purely from other MUSHes. There's so much inspiration out there to use. I think people care about and can be fulfilled by code things other than their numbers going up, if we look at things like MUDs or even regular video games!

      Now, if I can actually execute this properly, that's something ultimately to be seen. I'm trying to apply the standards of Miyamoto's Mario jump test. If the most basic aspect of the game isn't fun, scrap that and start over and don't move forward until it's actually fun.

      Even though I would never actually just, like, make Firan, or hell even an L&L game, I think there's a lot of lessons about fun to be had from certain aspects of it, in relation to taking bits of RPI MUDs and applying them to MUSHes.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      @Tinuviel Well, entirely depending on the nature of the game and the roles within that game, at least.

      Also one's perception of advantage, the context of systems in relation to how and by whom those systems are being used, and really a lot of variables that may or may not matter entirely depending on the game.

      At the end of the day, in MUSHes, the typical mindset is "number get bigger" and basically every aspect of a game revolves around very specific numbers getting bigger. So it's not a thing I'm too worried about, mostly because there's just more interesting things than "number get bigger" when it comes to stuff like this, though "number get bigger" isn't entirely absent or useless either. I just don't perceive a lot of stuff as the typical thing that people would think of as a material advantage. Rewards and advantages don't necessarily have to be the same on a conceptual level, though obviously sometimes they can and should be.

      For me, a lot of this game is testing out my theories about MUSH design and also fulfilling some things I've wanted to fulfill for over a decade, then if it succeeds I'll write a paper about it for my fellow MUSHers to pick apart.and entirely open source the code once I feel like it's all "complete" after years. So there's a lot of things where, like, I have to trust my gut, due to how untested and unproven a lot of these concepts are in a singular place. Which could succeed or fail, but the important thing is trying.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      @Tinuviel I see a lot of things as, would be a cool optional thing that would be fun, but also don't wanna force a particular playstyle down anyone's throats.

      A lot of this is, I want to make the game I'd want to play but also that means not forcing a ton of shit on people, since I'd also not want that.

      That and my core design philosophy is that anything that requires like 20 pages of explanation to work is probably not fun.

      This MUSH is kind of like a bonsai tree, where I'm adding a lot of things and am not super worried about anything being wasted and such. Like, okay, you don't play the fishing or the ping pong mini game, I won't lose sleep or anything.

      I think Alynna's Pokemorph games probably did this better than anyone, not counting MUDs. They were so feature rich, simple to play, and you only got as much depth as you wanted out of it, which could be a whole fucking lot.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      @Tinuviel said in Things Coded in Firan:

      @HelloProject To answer your question in the most... generalised way possible: A domain system is any feature set that manipulates territory to acquire resources. Be that actual mining and the like, or influence, blood/essence/whatever. How you'd go about making it would depend on what exactly you want the territory to look like, who you'd want to have access to it, and what resources are worth the investment in aquiring.

      Hmm, that's pretty useful. Gives me a lot of useful ideas.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      @Tinuviel Not gonna lie, I'm barely sure what I'm asking, I just know, vaguely, that Firan had a system for like, the various house domains. I don't really have much context I can add, since I mostly am like, "what was it", if that makes sense?

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      Yeah honestly Arx feels like it's just barely got the cool code that was in Firan. That's why I'm asking about Firan, since, like, the stuff that Arx has that I would find conceptually useful isn't even finished (like the domain system).

      edit: Speaking of, can anyone explain how, conceptually, domain systems are supposed to work in these games?

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Things Coded in Firan

      This is all surprisingly useful information.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • Things Coded in Firan

      Hey, I'm making this thread in mildly constructed because it's a Firan thread that isn't about Firan being weird for once.

      I'm pretty sure actual documented official Firan information doesn't exist anymore? So what I'm trying to do now is crowdsource a list of random functional code shit that existed in Firan, as I'm trying to collect a bit of data for my current project.

      Like, for example, I know for sure you could use your cooking skills to make functional food that people could actually eat and stuff.

      So, just, like, dump everything you can remember, really. Even if you aren't 100% sure, any information is helpful. Can be skills, weird mini game type things, whatever. If it was coded and you could do functional things with it, I want to know about it.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • Alynna

      The person who created the Pokemorph games with all the crazy ass code.

      Anyone know how to contact her?

      posted in A Shout in the Dark
      SparklesTheClown
      SparklesTheClown
    • RE: Health and Wealth and GrownUp Stuff

      My grandmother can somewhat talk now. She's recovering, I got to talk to her on the phone.

      posted in Tastes Less Game'y
      SparklesTheClown
      SparklesTheClown
    • RE: Health and Wealth and GrownUp Stuff

      @Wretched said in Health and Wealth and GrownUp Stuff:

      @HelloProject 3000?!
      mine was 400+ when i got hospitalized for pancreatitis.

      She was incapable of speaking and could barely move. It was pretty severe.

      posted in Tastes Less Game'y
      SparklesTheClown
      SparklesTheClown
    • RE: Health and Wealth and GrownUp Stuff

      I disappeared a little bit for about a week, mostly because I was trying to rest, but then my grandmother got sick and ended up in the hospital. Turns out her blood sugar was nearly 3000, and she couldn't really talk or anything. But she's doing better, they're about to take her out of the ICU and stuff.

      Either way, I'm calming down now, so I'll be more present.

      posted in Tastes Less Game'y
      SparklesTheClown
      SparklesTheClown
    • RE: System for OC Superhero Game

      I can't say why yet, but soon it'll be a great time to make an M&M based MU*. One of the books I worked on would be greatly useful for a superhero MU*ing environment, I just literally can't explain why until it's out >__<.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: [NSFW] Erotic RP Concepts

      ***NSFW content***

      click to show

      In the first age, in the first orgy, when the dicks first lengthened, one stood. Burned by the embers of desire, his cock blistered by the fires of FEET and tainted beyond ascension, he chose the path of perpetual desire. In his ravenous lust he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had cuckolded him. He wore the cock ring of the Night Sentinels, and those that tasted the bite of his cock named him... the Poon Slayer.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: [NSFW] Erotic RP Concepts

      @Ominous said in [NSFW] Erotic RP Concepts:

      @HelloProject said in [NSFW] Erotic RP Concepts:

      Erotic MUSH except the entire world is one giant corporate office and we live there and are stressed out, and revolt with occultism and fucking. And some of the offices have been taken over by sects of anarchists who do sexy things and dance around a fire naked, with all of their calculators jailbroken to play Doom.

      So the background lore of Doom 2016, with less of the blood and guts?

      I change my mind let's just do Erotic Doom.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Hello!Project's Mysterious Game Project Thread

      Sure, a discord invite would be good in that case. I can go over my intent in more detail.

      posted in Game Development
      SparklesTheClown
      SparklesTheClown
    • RE: [NSFW] Erotic RP Concepts

      @Jennkryst said in [NSFW] Erotic RP Concepts:

      @HelloProject said in [NSFW] Erotic RP Concepts:

      Erotic MUSH except the entire world is one giant corporate office and we live there and are stressed out, and revolt with occultism and fucking. And some of the offices have been taken over by sects of anarchists who do sexy things and dance around a fire naked, with all of their calculators jailbroken to play Doom.

      AT LAST I HAVE REASON TO SHARE THE HORNY MISIC VIDEO

      Bonus points to whoever can get me the name of the Sushi Secretary, whomst I have been trying to add to the PB library FOR YEARS.

      What the fuck, this song has no right to be this good.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: [NSFW] Erotic RP Concepts

      @Coin said in [NSFW] Erotic RP Concepts:

      @HelloProject said in [NSFW] Erotic RP Concepts:

      Erotic MUSH except the entire world is one giant corporate office and we live there and are stressed out, and revolt with occultism and fucking. And some of the offices have been taken over by sects of anarchists who do sexy things and dance around a fire naked, with all of their calculators jailbroken to play Doom.

      So High-Rise but with occultism?

      Never saw that, but sure looks like it.

      posted in Mildly Constructive
      SparklesTheClown
      SparklesTheClown
    • RE: Hello!Project's Mysterious Game Project Thread

      @faraday Ahh, that's a good point.

      I have a pretty defined idea of what I want to make, though also I'm kind of lowkey scared of Python re: Evennia, and Ruby seemed easier to learn. Like, I was trying to learn Python but I really think my approach was wrong, or didn't work for me.

      Full disclosure: My brain is weird and I don't learn in a normal way, I have like a pretty specific method of studying things, and I've had trouble figuring out how to do it with Python due to the study materials available.

      I think that if I could build an Evennia MUSH while learning Python, it could work way better. But yeah, getting this initial learning step going is pretty difficult.

      posted in Game Development
      SparklesTheClown
      SparklesTheClown
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