@Arkandel said:
Yeah, I agree with @surreality that 'activity' measured in some way or other ought to be a major factor of XP distribution. Otherwise it's less useful as a carrot, since it promotes nothing but existence.
Recently, when we had been looking at some changes to XP policies at Reno, I did some lengthy breakdowns of how their system was functioning in actuality, since the XP transfer mechanic was being reconsidered.
The breakdown between 'XP earned by simply existing' vs. 'XP earned through all other sources' (this included CG xp, incentives, beats, conditions, breaking points, aspirations, and the rare MUX-wide XP gifts there) were incredibly eye opening. If I had the time to write out all the findings at the moment, I would, but they put things into a much clearer perspective for me in regard to some of the 'fairness' arguments that swing in one direction or the other.
Quick summary: among the characters who had been on the game for equal amounts of time, most of them with very high XP totals, a character that never filed for beats or plot XP or anything of the kind was 10% 'other' and 90% 'time existing'. You'd think a very active player, who frequently filed jobs -- usually more than one a week -- for running plots and fulfilling aspirations and working conditions through and facing breaking points -- would be dramatically different. Not really. That character was approximately 22.5% 'other' and 77.5% 'time existing'.
Those numbers proved out more or less all the way down the chain. The most active character the game has ever seen, with a player who had been, for well over a month or two, running one or more plot scene for others almost daily, still did not come close to hitting a 50/50 parity between the two, with 'time existing' still taking the lead over all of the player's actual effort and investment of time and energy into the game.
That basically shot the 'it's not faaaaaaaaaaaaair that people who can be more active get to earn XP for it!' attitude I have seen straight to hell with no coming back from it.