There's also the possibility that if the staff haven't seen anything budge for ages -- and some places stay up for years after they've 'died' so this can be quite some time -- the people running the joint will not really be checking in to approve anyone in the first place, provide any needed assist, etc. and may actually resent people dredging it out of the mothballs because the time they once spent administrating the game has long since been dedicated to something new. It's a bit shitty, but it's a thing to bear in mind.
Best posts made by surreality
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RE: Has anyone ever tried to resurrect a dead game with a group of dedicated players?
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RE: Arx on github
This is very cool of you to do. With so many people trying out Evennia, being able to look at existing code is likely to be an enormous help.
Manuals help, but some folks learn much better from seeing viable examples and then referencing the manuals re: how to adapt it into something else. Often, especially to the otherwise not terribly tech-savvy and Not Normally Coders, the manual confuses things more, because it's sometimes hard to discern when and why you'd use this or that function, and you're stuck with a world of 'where do I even start here?' With a working example, it's easier to drill down on that function, what its options are, how you can use it, and essentially learn the ins and outs of one function at a time.
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RE: Mac Client Recommendations?
@Auspice said in Mac Client Recommendations?:
Did anyone else ever use... I think it was Rapscallion? on Mac?
I think that was the one that had a shared input window for all world instances.
It was miserable.Oh sweet mother of gods, that would be the ultimate TS prevention device.
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RE: Make MSB great again!
I think Q&A in the ad thread should be permitted, with the following caveat: once the game runner or a member of staff provides an answer to the question posed to them, answer has been given; unless the game owner is asking for input about that topic, it’s not the place to debate it. (And, really, staff or the player who contributed the content if such is allowed, should be the ones answering.)
Ideally, post #2 in the thread coul be a FAQ listing such questions with a link to the answer post.
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RE: Events "genre" / types.
You'd probably want to add 'private' and 'invite-only' to the list, for things like the family events or private scenes somebody needs to schedule and keep the reminders for.
I always found the 'private events' going up on the event board to be in slightly poor taste, but I understand their purpose and there seemed to be plenty of them.
Being me, I'd probably use the heck out of a 'humor' or 'comedy' or 'campy' tag.
'competition' might be a good one for the general category, also. It could cover anything from beauty pageants to jousts.
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RE: Hosting
@Lithium DigitalOcean is $10/month and can be set up to include the wiki pre-installed. You just have to add the MUX. @Glitch's Zero-to-MUX thread covers the steps, and it's pretty much that simple.
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RE: Character Information: Wiki or Mu*?
@seraphim73 said in Character Information: Wiki or Mu*?:
@faraday I've mentioned this before, but I like my descs to say something about the character rather than just describing them. I don't always manage this, but for say... a swashbuckler, I might use more purple prose (while trying not to go overboard, because that definitely gets old fast), but a by-the-book pilot might have more of a just-the-facts description. Word choice is big for me here.
I studied costume design in college. It was, like... officially my thing. I so get this. I so get this. While it takes a bit of media-based translation... have I mentioned I so get this? Costume design's main focus isn't actually the historical bits and bobs, it's about conveying character and character traits.
You get a different impression from these, and it's directly related to character:
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she has a defined jawline
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she has a stubborn chin
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she wears a lot of jewelry
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it looks as if she's upended her entire jewelry box on herself
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she dresses like a goth, mostly in black
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she dresses like an escapee from Hot Topic Addicts Anonymous
...and so on. Each pair says the same thing in terms of a physical description, but one presents something about the character that people may be able to infer more clearly than a sterile description of appearance might, without losing the ability to visualize the character's appearance.
I kinda see the difference as being between 'you can visualize the character's appearance' and 'you can visualize the character', and I tend to think the latter is more helpful and engaging.
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RE: Which TinyMUX function... ? (replace spaces with underscores)
YES! Thank you!
I knew it'd be something simple that I was just completely and totally missing. Thank you many times over.
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RE: Mismatched themes and expectations
I think all games do this to some small extent, though it is typically subtle.
Things like 'all characters will be 18+' automatically rules out a lot of things like high-school setting RP, for instance. (Similarly, 'all of our characters are 16', like the high school setting game that came and went recently would rule out things like classic pickup-hookup BaRP, since I think we can reasonably agree that the replacement 'pizza parlor' or 'arcade' style replacement doesn't play out quite the same way.)
Things like Arx's 'we will not be accepting sex workers as PCs' as characters is similar: "this is not an area we want to explore or have as a PC focus".
These things are totally reasonable and are simple examples of basic policy already creating certain restrictions of subject matter or character concepts that don't even really touch on theme or setting directly. So on one level, this already does happen, it's just not so 'in your face' that it is necessarily obvious on first glance.
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RE: How do you construct your characters?
@arkandel So many times, for me, it's a picture. Just a picture. A face, usually. (Edit: And I usually run across it when just browsing around for something else entirely. This is super annoying 'cause it still happens in 'retirement' and I whine at myself a lot about it.)
I couldn't really describe the process, because it's not really any sort of question and answer session going on in my brain, unless it's happening at such blinding speed that I miss it.
I just see a face, and metaphorically speaking, it hits some magic button the back of my head, and boom, I'm having a Zeus-grade migraine and something not so clever as Athena is whining in my face about getting my ass into CG right now, whaaaaaat's the hold-up, typist lady-person?!
The questions tend to arise in situations or in response to external questions -- either circumstances in a scene, someone asking the character something, or even a CG question -- but they're just... there, boom, rolling right off the fingers without really having to think about it at all, because they're natural and intuitive.
Even before the 'nawp, not feeling it' of the past year, I have gotten to the level of 'old and crabby' that I won't play something that doesn't sproing into being like this in my brain, because things that haven't, er, sproinged this way just never worked anywhere near as well anyway.
If I had to describe it in simple terms, it's like recognizing a picture of someone you know really well -- just with the imagination running at sonic-boom inducing speed instead of the eyes.
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RE: Earning stuff
It depends entirely on how you define 'benefits'.
Is being able to participate in events, or have scenes run for a specific need (by staff, by fellow players, by either) a benefit? What about participating in non-GM'd RP? (A game designed more along the lines of online tabletop may not allow this, or allow this to 'count' for anything. Similarly, a game that is heavily coded may not allow completely realistic and reasonable events to unfold if there's no code to support it.)
I don't consider the above 'benefits'; I consider the ability to tell stories with others -- as GM, without a GM amongst players with understood parameters (adherence to policy and the system and the game reality of the setting), or GMed by either staff or players as either is willing or able -- the point of being somewhere in the first place.
If I have to jump through extraordinary hoops to accomplish these things, I wouldn't play there. Nor would I set up a game to run in this way, because that would just be creating more bureaucrazy and overhead that I have to maintain and support as a staffer. I'm not opposed to simple requirements: putting in a basic +request, or potentially using a simple system of resource allocation that prevents a small handful of people from overwhelming the resources of the game to provide for all players (staff time, GM time, etc.).
When it comes to individual character advancement, I am very biased in favor of 'earned', to the extent that the 'just handed out' portion I've considered implementing remains consistent and has a 'catch up' metric to not benefit early adopters to the detriment of new arrivals, but it's such a small amount it's fairly inconsequential. Key to this is providing a wide variety of means to earn XP/CP/points/whatever you're working with. This is because different players have different strengths, and ultimately I believe in rewarding the player's contribution to the game (as a community) as much as anything any given character has learned or accomplished.
This means you can do what Apos describes quite well: reward the behavior you want to encourage, whatever those behaviors may be. It may be volunteering to help newbies at certain times, it may be running plots, it may be creating on-grid businesses, it may be creating new items in character, writing up specs for items/magic/rosters/what-have-you for the game on the whole to benefit from out of character, going for the compromise rather than the kill, taking a loss... the list is practically endless. You can cap this if you need to, but I'm not personally inclined to low or universal caps for a variety of reasons.
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RE: POLL: Vampire Requiem 2E Settings/Theme
I am tempted to scream, "NOOOOOO!" to 1980s Los Angeles because I would really be tempted to play there. OK, who am I kidding, I definitely would.
Could also be convinced to vampirate, but that might be getting into some of the old 1e/hr bloodline territory.
Edit: For why I talk about 1980s Los Angeles so much, check out the series 'Wicked City'. It's not supernatural -- it's actually about a serial killer in the 80s on the Sunset Strip. But damn, does it nail a great gritty WoD vibe.
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RE: Code Discussion: Ambiance Emits
I like them. I love them. I love them like I love switches in descs for time of day and season and weather, even though nobody bothers reading room descs most of the time.
I am that old school asshole, still loving these things.
I also think an opt-out is just plain necessary, because for frequent players, it gets repetitive.
If there's some sweeping 'everyone in town right now would notice this', there's always @wall and similar commands or setups to make sure no one misses one time major emits like, 'oh, hey, a volcano suddenly erupted two blocks over!' just by turning off the ambience emitter.
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RE: Regarding administration on MSB
I really can't watch this continue at this point.
If someone wants my opinion on anything until this is resolved in some form (doubtful), grab me on skype, the id there is muxfoo.
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RE: Managing Player Expectations
@arkandel said in Managing Player Expectations:
- People who're just off doing their own things completely. Maybe they're running PrPs for each other, idlying in a room to harvest automatic XPs, or they're just TSing. Whatever it is, this is usually viewed in a negative way.
So far as I'm concerned, if they are not breaking theme and not negatively impacting others (which, if they never leave their room, they are unlikely to do), I don't care.
And really, my take on this from staffer brain is the same: if they're not breaking theme and not negatively impacting others, it's not anyone else's business to care or kick up a fuss about, either. Their fun is stepping on no one's face, and they should be left in peace to have their fun just like the person inclined to whine about it should be left in peace to have their different kind of fun, provided it fits the same 'doesn't break theme' and 'doesn't negatively impact others in an unreasonable way' criteria. (The 'in an unreasonable way' part is necessary here since they would be interacting with others broadly, and that may negatively impact others in ways that are totally appropriate, in theme, etc. for that game, whatever it is.)
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RE: Regarding administration on MSB
I'd certainly be on board with 'frothing diatribes, whether aimed at someone or not, should be pit-only'. I mean, I know it's more of a pain in the ass to split the hairs to define what that means than the simple statement suggests, but I do think that's in the 'good ideas' column.
I'd rather see the real vitriol focused in one place, and either constructive and/or honest review crit elsewhere. Ideally, with a few productive/collaboratively-focused spots much like we have now for how-tos and whatnot (which have generally remained civil and ideally should just stay focused on positive growth/creative brainstorming on code or concepts/sharing created things/etc., same as it's been).
Honest reviews can address serious issues. It's possible to relate an account of a bad experience with someone doing a bad thing without calling them a shit-fucking bag of dicks that should die in a fire in the process. "I was <place>, and I wouldn't return, because <name> made me really uncomfortable when s/he wouldn't stop paging to ask me to write a sexy nude desc. It was creepy." <-- This would be perfectly reasonable as an honest review crit, from my perspective.
I mean, being realistic, this isn't perfect either; some folks will see any criticism of any kind as the utmost of brutality. Others will cheerfully pervert anything into a soul-rending attack on their very core identity, no matter how trivial, or not even related to them in any way. (Realistically? That's not fun to deal with. Not here, and not on a game. If somebody's going to behave that way, I'd rather find out on the forum, personally.) Some people visit that attitude toward life, other people live there full time -- either way, that's not going to be fun to deal with -- but with some basic guidelines for civil crit posted, it should ideally keep the legitimate causes for grievance down across the (pun not intended) board.
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RE: Regarding administration on MSB
@ixokai Actually, that Rick Sanchez dude did that to me.
And the whole forum ripped him to shreds for it even after he was banned, including the people who he had previously palled around with on here.
Kinda says a lot about the kind of shit this community is not keen on tolerating.
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RE: Rosters: To PB or Not To PB?
Just my two cents (read with the 'generally not a fan of rosters' truckload of salt):
I like picking my own PBs.
I would not feel personally comfortable changing the PB of a roster character unless I was the first person playing that character.
Faces especially have a certain 'mood' to me and often inspire my characters. As in, 'I see the image and totally know who that person is in my head'. If that didn't match up with the description or sheet for the character how I'd envision the image chosen in my head, I might not be inclined to pick up a character that would otherwise be a great fit for me to play with a different PB. With a blank slate I can fill in, or if I have an image in mind, I can browse through the descriptions of the characters and see what fits that face I have in mind and have developed a feel for the best. (Most of my characters are inspired by an image that has an instant 'click' that fills in a personality and story; it's much harder for me to go find someone to fit a specific concept. Plenty of folks are completely opposite of me about this, so I wouldn't consider this one any sort of major concern.)
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RE: Regarding administration on MSB
@faraday Why is it not OK for him honestly to state his feelings about your response by saying he hates that response?
How and why is it different from the exchange earlier, in which you said both examples would be hurtful to you, I posted a contrary experience of my own feelings with acknowledgement and understanding that yours is different, and you came back with a universal statement that very clearly intimates that your perception and feeling is the only correct one? I have to admit, that looked like throwing up a metaphorical wall through which no further productive discussion can occur to me, too, only a trotting out of a contest of extremes as blatant strawmen.
If you want people to listen to your experiences and respect your perspective and feelings about a subject, you should ideally be willing to reciprocate that respect and understanding without ascribing negative connotations to their own experiences and expressions of their feelings and perspective.