@gryphter I'm a bit weird in that I like things that create opportunity generally -- I think they work better than 'how can I make a living off this?' specifically from a game design standpoint. Granted... the system I've picked at for decades now on and off I would still release free online somewhere for other people to tinker with.
Task-based setups seem better for this hobby on the whole. And none of that is especially new. I know of someone who charged real money to write descs on a game at one point, for instance, on a game without a wiki where long purple descs were favored. Deviantart is covered in folks who do custom work.
Beyond that, I find that creativity sparks more creativity more often than not. That's a net positive.
Similarly, when people see this kind of very tangible contribution to the game world, most folks will tend toward treating it with a bit more respect, which can sometimes be an issue. Some folks kick over everybody's sandcastles because they don't see the work -- and if that's why they're doing it, this helps to some extent, and it rewards change to the environment through contribution rather than destruction. (Some people will still do it just to be jackasses, but that's what the ban function's for.)