@betternow said in Weird or unrealistic gaming... stuff:
I was just kind of confused. I mean if they said Ethel or Eustice or Jehosephat, it would have landed the way they intended. I was just surprised they would think Bianca is an "old-fashioned" name.
THESE kinds of names actually very common now - among the preschool set. There seems to be a cycle of folks naming kids after their grandparents/looking backward for classic names. My kids' classes (preK and 1st) are full of kids with either the 'new spelling or variation' type name (think Jaxton, etc) or old-fashioned names that make me think of grandparents (their great-grandparents). Think: Eleanor, Maude, etc. Incidentally, I've noticed that boys names tend to stay more classic - Joseph, Benjamin - than girls names.
@faraday
Dice mechanics are HARD. You have to have something that is:
Intuitive enough for people to understand (FS3v1's custom dice curves did NOT go over well)
Have enough variation that the dice feel meaningful, but... not TOO much, because it's frustrating when your character's performance is wildly unpredictable (I'm looking at you D20).
Have enough ability for modifiers that you can account for difficulty/wounds/etc., but not SO much that a +2 mod changes you from a complete noob to a professional (I'm looking at you FUDGE).
Sometimes it feels like an impossible balancing act and at some point you just have to say "screw it, roll some dice and have some fun"
Oh my GOD I cannot even put into words how hard balancing a system is. I had an inkling before we started building ~400 custom-made spells to slide into FS3, but I had no true idea.
All the things Faraday says here, but also add things like
- Is a +3 initiative as useful as a +3 defense?
- How does being able to turn into a mouse balance against being able to turn into a bear?
- Is a stun that lasts 3 rounds for one person equal to a stun that lasts 1 round for 3 people (given that both have the possibility for being resisted)?
- Are 3 level 1 spells equal to 1 level 3 spell?
And on and on.
I think it IS an impossible balancing act. At the end of the day you just kind of do the best you can and go and hope your players show you grace and manage to have fun despite the fact that you sometimes got it wrong.